/* the Music Player Daemon (MPD) * (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef PLAYER_H #define PLAYER_H #include "../config.h" #include "mpd_types.h" #include <stdio.h> #include <sys/param.h> #define PLAYER_STATE_STOP 0 #define PLAYER_STATE_PAUSE 1 #define PLAYER_STATE_PLAY 2 #define PLAYER_ERROR_NOERROR 0 #define PLAYER_ERROR_FILE 1 #define PLAYER_ERROR_AUDIO 2 #define PLAYER_ERROR_SYSTEM 3 #define PLAYER_ERROR_UNKTYPE 4 #define PLAYER_ERROR_FILENOTFOUND 5 /* 0->1->2->3->5 regular playback * ->4->0 don't play queued song */ #define PLAYER_QUEUE_BLANK 0 #define PLAYER_QUEUE_FULL 1 #define PLAYER_QUEUE_DECODE 2 #define PLAYER_QUEUE_PLAY 3 #define PLAYER_QUEUE_STOP 4 #define PLAYER_QUEUE_EMPTY 5 #define PLAYER_QUEUE_UNLOCKED 0 #define PLAYER_QUEUE_LOCKED 1 typedef struct _PlayerControl { volatile mpd_sint8 decodeType; volatile mpd_sint8 stop; volatile mpd_sint8 play; volatile mpd_sint8 pause; volatile mpd_sint8 state; volatile mpd_sint8 closeAudio; volatile mpd_sint8 error; volatile mpd_uint16 bitRate; volatile mpd_sint8 bits; volatile mpd_sint8 channels; volatile mpd_uint32 sampleRate; volatile float beginTime; volatile float totalTime; volatile float elapsedTime; char file[MAXPATHLEN+1]; char erroredFile[MAXPATHLEN+1]; volatile mpd_sint8 queueState; volatile mpd_sint8 queueLockState; volatile mpd_sint8 lockQueue; volatile mpd_sint8 unlockQueue; volatile mpd_sint8 seek; volatile double seekWhere; volatile float crossFade; volatile mpd_uint16 softwareVolume; volatile double totalPlayTime; volatile int decode_pid; volatile mpd_sint8 cycleLogFiles; } PlayerControl; void clearPlayerPid(); void player_sigChldHandler(int pid, int status); int playerPlay(FILE * fp, char * utf8file); int playerSetPause(FILE * fp, int pause); int playerPause(FILE * fp); int playerStop(FILE * fp); void playerCloseAudio(); void playerKill(); void playerProcessMessages(); int getPlayerTotalTime(); int getPlayerElapsedTime(); unsigned long getPlayerBitRate(); int getPlayerState(); void clearPlayerError(); char * getPlayerErrorStr(); int getPlayerError(); int playerInit(); int queueSong(char * utf8file); int getPlayerQueueState(); void setQueueState(int queueState); void playerQueueLock(); void playerQueueUnlock(); int playerSeek(FILE * fp, char * utf8file, float time); void setPlayerCrossFade(float crossFadeInSeconds); float getPlayerCrossFade(); int getPlayerSoftwareVolume(); void setPlayerSoftwareVolume(int volume); double getPlayerTotalPlayTime(); unsigned int getPlayerSampleRate(); int getPlayerBits(); int getPlayerChannels(); void playerCycleLogFiles(); #endif /* vim:set shiftwidth=4 tabstop=8 expandtab: */