/* the Music Player Daemon (MPD) * (c)2003-2004 by Warren Dukes (shank@mercury.chem.pitt.edu) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "player.h" #include "decode.h" #include "command.h" #include "interface.h" #include "playlist.h" #include "ls.h" #include "listen.h" #include "path.h" #include "log.h" #include "utils.h" #include "tables.h" #include "directory.h" #include "volume.h" #include "playerData.h" #include "permission.h" #include #include #include #include #include #include #include #include #include #include #include int player_pid = 0; int player_termSent = 0; void resetPlayer() { int pid; player_pid = 0; player_termSent = 0; getPlayerData()->playerControl.stop = 0; getPlayerData()->playerControl.play = 0; getPlayerData()->playerControl.pause = 0; getPlayerData()->playerControl.lockQueue = 0; getPlayerData()->playerControl.unlockQueue = 0; getPlayerData()->playerControl.state = PLAYER_STATE_STOP; getPlayerData()->playerControl.queueState = PLAYER_QUEUE_UNLOCKED; getPlayerData()->playerControl.seek = 0; /* kill decode process if it got left running */ pid = getPlayerData()->playerControl.decode_pid; if(pid>0) kill(pid,SIGTERM); getPlayerData()->playerControl.decode_pid = 0; } void player_sigHandler(int signal) { if(signal==SIGCHLD) { int status; int pid = wait3(&status,WNOHANG,NULL); if(player_pid==pid) { if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) { ERROR("player process died from a " "non-TERM signal: %i\n", WTERMSIG(status)); } resetPlayer(); } else if(pid==getPlayerData()->playerControl.decode_pid && player_pid<=0) { if(WIFSIGNALED(status) && WTERMSIG(status)!=SIGTERM) { ERROR("(caught by master parent) " "decode process died from a " "non-TERM signal: %i\n", WTERMSIG(status)); } getPlayerData()->playerControl.decode_pid = 0; } } } int playerInit() { player_pid = fork(); if(player_pid==0) { PlayerControl * pc = &(getPlayerData()->playerControl); struct sigaction sa; sa.sa_flags = 0; sigemptyset(&sa.sa_mask); sa.sa_handler = SIG_IGN; sigaction(SIGPIPE,&sa,NULL); sa.sa_handler = decodeSigHandler; sigaction(SIGCHLD,&sa,NULL); sigaction(SIGTERM,&sa,NULL); close(listenSocket); freeAllInterfaces(); closeMp3Directory(); finishPlaylist(); closeTables(); finishPaths(); finishPermissions(); finishCommands(); finishVolume(); while(1) { if(pc->play) decode(); else if(pc->stop) pc->stop = 0; else if(pc->pause) pc->pause = 0; else if(pc->closeAudio) { finishAudio(); pc->closeAudio = 0; kill(getppid(),SIGUSR1); } else if(pc->lockQueue) { pc->queueLockState = PLAYER_QUEUE_LOCKED; pc->lockQueue = 0; } else if(pc->unlockQueue) { pc->queueLockState = PLAYER_QUEUE_UNLOCKED; pc->unlockQueue = 0; } else my_usleep(10000); } exit(0); } else if(player_pid<0) { ERROR("player Problems fork()'ing\n"); player_pid = 0; return -1; } return 0; } int playerGetDecodeType(char * utf8file) { if(!isFile(utf8file,NULL)); #ifdef HAVE_MAD else if(hasMp3Suffix(utf8file)) return DECODE_TYPE_MP3; #endif #ifdef HAVE_OGG else if(hasOggSuffix(utf8file)) return DECODE_TYPE_OGG; #endif #ifdef HAVE_FLAC else if(hasFlacSuffix(utf8file)) return DECODE_TYPE_FLAC; #endif #ifdef HAVE_AUDIOFILE else if(hasWaveSuffix(utf8file)) return DECODE_TYPE_AUDIOFILE; #endif #ifdef HAVE_FAAD else if(hasAacSuffix(utf8file)) return DECODE_TYPE_AAC; else if(hasMp4Suffix(utf8file)) return DECODE_TYPE_MP4; #endif return -1; } int playerPlay(FILE * fp, char * utf8file) { PlayerControl * pc = &(getPlayerData()->playerControl); int decodeType; if(fp==NULL) fp = stderr; if(playerStop(fp)<0) return -1; { struct stat st; if(stat(rmp2amp(utf8ToFsCharset(utf8file)),&st)<0) { strncpy(pc->erroredFile,pc->file,MAXPATHLEN); pc->erroredFile[MAXPATHLEN] = '\0'; pc->error = PLAYER_ERROR_FILENOTFOUND; return 0; } } decodeType = playerGetDecodeType(utf8file); if(decodeType < 0) { strncpy(pc->erroredFile,pc->file,MAXPATHLEN); pc->erroredFile[MAXPATHLEN] = '\0'; pc->error = PLAYER_ERROR_UNKTYPE; return 0; } pc->decodeType = decodeType; strncpy(pc->file,rmp2amp(utf8ToFsCharset(utf8file)),MAXPATHLEN); pc->file[MAXPATHLEN] = '\0'; pc->play = 1; if(player_pid==0 && playerInit()<0) { pc->play = 0; return -1; } while(player_pid>0 && pc->play) my_usleep(1000); return 0; } int playerStop(FILE * fp) { PlayerControl * pc = &(getPlayerData()->playerControl); if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) { pc->stop = 1; while(player_pid>0 && pc->stop) my_usleep(1000); } pc->queueState = PLAYER_QUEUE_BLANK; playerQueueUnlock(); return 0; } void playerKill() { int pid; PlayerControl * pc = &(getPlayerData()->playerControl); playerStop(stderr); playerCloseAudio(stderr); if(player_pid>0 && pc->closeAudio) sleep(1); pid = player_pid; if(pid>0) kill(pid,SIGTERM); } int playerPause(FILE * fp) { PlayerControl * pc = &(getPlayerData()->playerControl); if(player_pid>0 && pc->state!=PLAYER_STATE_STOP) { pc->pause = 1; while(player_pid>0 && pc->pause) my_usleep(1000); } return 0; } int playerSetPause(FILE * fp, int pause) { PlayerControl * pc = &(getPlayerData()->playerControl); if(player_pid<=0) return 0; switch(pc->state) { case PLAYER_STATE_PLAY: if(pause) playerPause(fp); break; case PLAYER_STATE_PAUSE: if(!pause) playerPause(fp); break; } return 0; } int getPlayerElapsedTime() { return (int)(getPlayerData()->playerControl.elapsedTime+0.5); } unsigned long getPlayerBitRate() { return getPlayerData()->playerControl.bitRate; } int getPlayerTotalTime() { return (int)(getPlayerData()->playerControl.totalTime+0.5); } int getPlayerState() { return getPlayerData()->playerControl.state; } void clearPlayerError() { getPlayerData()->playerControl.error = 0; } int getPlayerError() { return getPlayerData()->playerControl.error; } char * getPlayerErrorStr() { static char error[2*MAXPATHLEN]; PlayerControl * pc = &(getPlayerData()->playerControl); switch(pc->error) { case PLAYER_ERROR_FILENOTFOUND: sprintf(error,"file \"%s\" does not exist or is inaccesible", pc->erroredFile); return error; case PLAYER_ERROR_FILE: sprintf(error,"problems decoding \"%s\"",pc->erroredFile); return error; case PLAYER_ERROR_AUDIO: sprintf(error,"problems opening audio device"); return error; case PLAYER_ERROR_SYSTEM: sprintf(error,"system error occured"); return error; case PLAYER_ERROR_UNKTYPE: sprintf(error,"file type of \"%s\" is unknown",pc->erroredFile); return error; default: return NULL; } } void playerCloseAudio() { PlayerControl * pc = &(getPlayerData()->playerControl); if(player_pid>0) { if(playerStop(stderr)<0) return; pc->closeAudio = 1; } } int queueSong(char * utf8file) { PlayerControl * pc = &(getPlayerData()->playerControl); int decodeType; if(pc->queueState==PLAYER_QUEUE_BLANK) { strncpy(pc->file,rmp2amp(utf8ToFsCharset(utf8file)),MAXPATHLEN); pc->file[MAXPATHLEN] = '\0'; decodeType = playerGetDecodeType(utf8file); if(decodeType < 0) return -1; pc->decodeType = decodeType; pc->queueState = PLAYER_QUEUE_FULL; return 0; } return -1; } int getPlayerQueueState() { PlayerControl * pc = &(getPlayerData()->playerControl); return pc->queueState; } void setQueueState(int queueState) { PlayerControl * pc = &(getPlayerData()->playerControl); pc->queueState = queueState; } void playerQueueLock() { PlayerControl * pc = &(getPlayerData()->playerControl); if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_UNLOCKED) { pc->lockQueue = 1; while(player_pid>0 && pc->lockQueue) my_usleep(1000); } } void playerQueueUnlock() { PlayerControl * pc = &(getPlayerData()->playerControl); if(player_pid>0 && pc->queueLockState==PLAYER_QUEUE_LOCKED) { pc->unlockQueue = 1; while(player_pid>0 && pc->unlockQueue) my_usleep(1000); } } int playerSeek(FILE * fp, char * utf8file, float time) { PlayerControl * pc = &(getPlayerData()->playerControl); char * file; int decodeType; if(pc->state==PLAYER_STATE_STOP) { myfprintf(fp,"%s player not currently playing\n", COMMAND_RESPOND_ERROR); return -1; } file = rmp2amp(utf8ToFsCharset(utf8file)); if(strcmp(pc->file,file)!=0) { decodeType = playerGetDecodeType(utf8file); if(decodeType < 0) { printf("%s unknown file type: %s\n", COMMAND_RESPOND_ERROR, utf8file); return -1; } pc->decodeType = decodeType; strncpy(pc->file,file,MAXPATHLEN); pc->file[MAXPATHLEN] = '\0'; } if(pc->error==PLAYER_ERROR_NOERROR) { pc->seekWhere = time; pc->seek = 1; while(player_pid>0 && pc->seek) my_usleep(1000); } return 0; } float getPlayerCrossFade() { PlayerControl * pc = &(getPlayerData()->playerControl); return pc->crossFade; } void setPlayerCrossFade(float crossFadeInSeconds) { PlayerControl * pc; if(crossFadeInSeconds<0) crossFadeInSeconds = 0; pc = &(getPlayerData()->playerControl); pc->crossFade = crossFadeInSeconds; } void setPlayerSoftwareVolume(int volume) { PlayerControl * pc; volume = (volume>100) ? 100 : (volume<0 ? 0 : volume); pc = &(getPlayerData()->playerControl); pc->softwareVolume = volume; } int getPlayerSoftwareVolume() { PlayerControl * pc = &(getPlayerData()->playerControl); return pc->softwareVolume; } double getPlayerTotalPlayTime() { PlayerControl * pc = &(getPlayerData()->playerControl); if(pc->state==PLAYER_STATE_STOP) { return pc->totalPlayTime; } return pc->totalPlayTime+pc->elapsedTime-pc->beginTime; } unsigned int getPlayerSampleRate() { PlayerControl * pc = &(getPlayerData()->playerControl); return pc->sampleRate; } int getPlayerBits() { PlayerControl * pc = &(getPlayerData()->playerControl); return pc->bits; } int getPlayerChannels() { PlayerControl * pc = &(getPlayerData()->playerControl); return pc->channels; }