/* * Copyright (C) 2003-2009 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ /* * Functions for dealing with all configured (enabled) audion outputs * at once. * */ #ifndef OUTPUT_ALL_H #define OUTPUT_ALL_H #include <stdbool.h> #include <stddef.h> struct audio_format; struct music_buffer; struct music_chunk; /** * Global initialization: load audio outputs from the configuration * file and initialize them. */ void audio_output_all_init(void); /** * Global finalization: free memory occupied by audio outputs. All */ void audio_output_all_finish(void); /** * Returns the total number of audio output devices, including those * who are disabled right now. */ unsigned int audio_output_count(void); /** * Returns the "i"th audio output device. */ struct audio_output * audio_output_get(unsigned i); /** * Returns the audio output device with the specified name. Returns * NULL if the name does not exist. */ struct audio_output * audio_output_find(const char *name); /** * Opens all audio outputs which are not disabled. * * @param audio_format the preferred audio format, or NULL to reuse * the previous format * @param buffer the #music_buffer where consumed #music_chunk objects * should be returned * @return true on success, false on failure */ bool audio_output_all_open(const struct audio_format *audio_format, struct music_buffer *buffer); /** * Closes all audio outputs. */ void audio_output_all_close(void); /** * Enqueue a #music_chunk object for playing, i.e. pushes it to a * #music_pipe. * * @param chunk the #music_chunk object to be played * @return true on success, false if no audio output was able to play * (all closed then) */ bool audio_output_all_play(struct music_chunk *chunk); /** * Checks if the output devices have drained their music pipe, and * returns the consumed music chunks to the #music_buffer. * * @return the number of chunks to play left in the #music_pipe */ unsigned audio_output_all_check(void); /** * Puts all audio outputs into pause mode. Most implementations will * simply close it then. */ void audio_output_all_pause(void); /** * Try to cancel data which may still be in the device's buffers. */ void audio_output_all_cancel(void); #endif