/* * Copyright (C) 2003-2010 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "output_all.h" #include "output_internal.h" #include "output_control.h" #include "chunk.h" #include "conf.h" #include "pipe.h" #include "buffer.h" #include "player_control.h" #include "mpd_error.h" #ifndef NDEBUG #include "chunk.h" #endif #include #include #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "output" static struct audio_format input_audio_format; static struct audio_output *audio_outputs; static unsigned int num_audio_outputs; /** * The #music_buffer object where consumed chunks are returned. */ static struct music_buffer *g_music_buffer; /** * The #music_pipe object which feeds all audio outputs. It is filled * by audio_output_all_play(). */ static struct music_pipe *g_mp; /** * The "elapsed_time" stamp of the most recently finished chunk. */ static float audio_output_all_elapsed_time = -1.0; unsigned int audio_output_count(void) { return num_audio_outputs; } struct audio_output * audio_output_get(unsigned i) { assert(i < num_audio_outputs); return &audio_outputs[i]; } struct audio_output * audio_output_find(const char *name) { for (unsigned i = 0; i < num_audio_outputs; ++i) { struct audio_output *ao = audio_output_get(i); if (strcmp(ao->name, name) == 0) return ao; } /* name not found */ return NULL; } static unsigned audio_output_config_count(void) { unsigned int nr = 0; const struct config_param *param = NULL; while ((param = config_get_next_param(CONF_AUDIO_OUTPUT, param))) nr++; if (!nr) nr = 1; /* we'll always have at least one device */ return nr; } void audio_output_all_init(void) { const struct config_param *param = NULL; unsigned int i; GError *error = NULL; notify_init(&audio_output_client_notify); num_audio_outputs = audio_output_config_count(); audio_outputs = g_new(struct audio_output, num_audio_outputs); for (i = 0; i < num_audio_outputs; i++) { struct audio_output *output = &audio_outputs[i]; unsigned int j; param = config_get_next_param(CONF_AUDIO_OUTPUT, param); /* only allow param to be NULL if there just one audioOutput */ assert(param || (num_audio_outputs == 1)); if (!audio_output_init(output, param, &error)) { if (param != NULL) MPD_ERROR("line %i: %s", param->line, error->message); else MPD_ERROR("%s", error->message); } /* require output names to be unique: */ for (j = 0; j < i; j++) { if (!strcmp(output->name, audio_outputs[j].name)) { MPD_ERROR("output devices with identical " "names: %s\n", output->name); } } } } void audio_output_all_finish(void) { unsigned int i; for (i = 0; i < num_audio_outputs; i++) { audio_output_disable(&audio_outputs[i]); audio_output_finish(&audio_outputs[i]); } g_free(audio_outputs); audio_outputs = NULL; num_audio_outputs = 0; notify_deinit(&audio_output_client_notify); } void audio_output_all_enable_disable(void) { for (unsigned i = 0; i < num_audio_outputs; i++) { struct audio_output *ao = &audio_outputs[i]; bool enabled; g_mutex_lock(ao->mutex); enabled = ao->really_enabled; g_mutex_unlock(ao->mutex); if (ao->enabled != enabled) { if (ao->enabled) audio_output_enable(ao); else audio_output_disable(ao); } } } /** * Determine if all (active) outputs have finished the current * command. */ static bool audio_output_all_finished(void) { for (unsigned i = 0; i < num_audio_outputs; ++i) { struct audio_output *ao = &audio_outputs[i]; bool not_finished; g_mutex_lock(ao->mutex); not_finished = audio_output_is_open(ao) && !audio_output_command_is_finished(ao); g_mutex_unlock(ao->mutex); if (not_finished) return false; } return true; } static void audio_output_wait_all(void) { while (!audio_output_all_finished()) notify_wait(&audio_output_client_notify); } /** * Signal the audio output if it is open, and set the "allow_play" * flag. This function locks the mutex. */ static void audio_output_lock_signal(struct audio_output *ao) { g_mutex_lock(ao->mutex); ao->allow_play = true; if (audio_output_is_open(ao)) g_cond_signal(ao->cond); g_mutex_unlock(ao->mutex); } /** * Signals all audio outputs which are open. */ static void audio_output_signal_all(void) { for (unsigned i = 0; i < num_audio_outputs; ++i) audio_output_lock_signal(&audio_outputs[i]); } static void audio_output_reset_reopen(struct audio_output *ao) { g_mutex_lock(ao->mutex); if (!ao->open && ao->fail_timer != NULL) { g_timer_destroy(ao->fail_timer); ao->fail_timer = NULL; } g_mutex_unlock(ao->mutex); } /** * Resets the "reopen" flag on all audio devices. MPD should * immediately retry to open the device instead of waiting for the * timeout when the user wants to start playback. */ static void audio_output_all_reset_reopen(void) { for (unsigned i = 0; i < num_audio_outputs; ++i) { struct audio_output *ao = &audio_outputs[i]; audio_output_reset_reopen(ao); } } /** * Opens all output devices which are enabled, but closed. * * @return true if there is at least open output device which is open */ static bool audio_output_all_update(void) { unsigned int i; bool ret = false; if (!audio_format_defined(&input_audio_format)) return false; for (i = 0; i < num_audio_outputs; ++i) ret = audio_output_update(&audio_outputs[i], &input_audio_format, g_mp) || ret; return ret; } bool audio_output_all_play(struct music_chunk *chunk) { bool ret; unsigned int i; assert(g_music_buffer != NULL); assert(g_mp != NULL); assert(chunk != NULL); assert(music_chunk_check_format(chunk, &input_audio_format)); ret = audio_output_all_update(); if (!ret) return false; music_pipe_push(g_mp, chunk); for (i = 0; i < num_audio_outputs; ++i) audio_output_play(&audio_outputs[i]); return true; } bool audio_output_all_open(const struct audio_format *audio_format, struct music_buffer *buffer) { bool ret = false, enabled = false; unsigned int i; assert(audio_format != NULL); assert(buffer != NULL); assert(g_music_buffer == NULL || g_music_buffer == buffer); assert((g_mp == NULL) == (g_music_buffer == NULL)); g_music_buffer = buffer; /* the audio format must be the same as existing chunks in the pipe */ assert(g_mp == NULL || music_pipe_check_format(g_mp, audio_format)); if (g_mp == NULL) g_mp = music_pipe_new(); else /* if the pipe hasn't been cleared, the the audio format must not have changed */ assert(music_pipe_empty(g_mp) || audio_format_equals(audio_format, &input_audio_format)); input_audio_format = *audio_format; audio_output_all_reset_reopen(); audio_output_all_enable_disable(); audio_output_all_update(); for (i = 0; i < num_audio_outputs; ++i) { if (audio_outputs[i].enabled) enabled = true; if (audio_outputs[i].open) ret = true; } if (!enabled) g_warning("All audio outputs are disabled"); if (!ret) /* close all devices if there was an error */ audio_output_all_close(); return ret; } /** * Has the specified audio output already consumed this chunk? */ static bool chunk_is_consumed_in(const struct audio_output *ao, const struct music_chunk *chunk) { if (!ao->open) return true; if (ao->chunk == NULL) return false; assert(chunk == ao->chunk || music_pipe_contains(g_mp, ao->chunk)); if (chunk != ao->chunk) { assert(chunk->next != NULL); return true; } return ao->chunk_finished && chunk->next == NULL; } /** * Has this chunk been consumed by all audio outputs? */ static bool chunk_is_consumed(const struct music_chunk *chunk) { for (unsigned i = 0; i < num_audio_outputs; ++i) { const struct audio_output *ao = &audio_outputs[i]; bool consumed; g_mutex_lock(ao->mutex); consumed = chunk_is_consumed_in(ao, chunk); g_mutex_unlock(ao->mutex); if (!consumed) return false; } return true; } /** * There's only one chunk left in the pipe (#g_mp), and all audio * outputs have consumed it already. Clear the reference. */ static void clear_tail_chunk(G_GNUC_UNUSED const struct music_chunk *chunk, bool *locked) { assert(chunk->next == NULL); assert(music_pipe_contains(g_mp, chunk)); for (unsigned i = 0; i < num_audio_outputs; ++i) { struct audio_output *ao = &audio_outputs[i]; /* this mutex will be unlocked by the caller when it's ready */ g_mutex_lock(ao->mutex); locked[i] = ao->open; if (!locked[i]) { g_mutex_unlock(ao->mutex); continue; } assert(ao->chunk == chunk); assert(ao->chunk_finished); ao->chunk = NULL; } } unsigned audio_output_all_check(void) { const struct music_chunk *chunk; bool is_tail; struct music_chunk *shifted; bool locked[num_audio_outputs]; assert(g_music_buffer != NULL); assert(g_mp != NULL); while ((chunk = music_pipe_peek(g_mp)) != NULL) { assert(!music_pipe_empty(g_mp)); if (!chunk_is_consumed(chunk)) /* at least one output is not finished playing this chunk */ return music_pipe_size(g_mp); if (chunk->length > 0 && chunk->times >= 0.0) /* only update elapsed_time if the chunk provides a defined value */ audio_output_all_elapsed_time = chunk->times; is_tail = chunk->next == NULL; if (is_tail) /* this is the tail of the pipe - clear the chunk reference in all outputs */ clear_tail_chunk(chunk, locked); /* remove the chunk from the pipe */ shifted = music_pipe_shift(g_mp); assert(shifted == chunk); if (is_tail) /* unlock all audio outputs which were locked by clear_tail_chunk() */ for (unsigned i = 0; i < num_audio_outputs; ++i) if (locked[i]) g_mutex_unlock(audio_outputs[i].mutex); /* return the chunk to the buffer */ music_buffer_return(g_music_buffer, shifted); } return 0; } bool audio_output_all_wait(unsigned threshold) { player_lock(); if (audio_output_all_check() < threshold) { player_unlock(); return true; } player_wait(); player_unlock(); return audio_output_all_check() < threshold; } void audio_output_all_pause(void) { unsigned int i; audio_output_all_update(); for (i = 0; i < num_audio_outputs; ++i) audio_output_pause(&audio_outputs[i]); audio_output_wait_all(); } void audio_output_all_drain(void) { for (unsigned i = 0; i < num_audio_outputs; ++i) audio_output_drain_async(&audio_outputs[i]); audio_output_wait_all(); } void audio_output_all_cancel(void) { unsigned int i; /* send the cancel() command to all audio outputs */ for (i = 0; i < num_audio_outputs; ++i) audio_output_cancel(&audio_outputs[i]); audio_output_wait_all(); /* clear the music pipe and return all chunks to the buffer */ if (g_mp != NULL) music_pipe_clear(g_mp, g_music_buffer); /* the audio outputs are now waiting for a signal, to synchronize the cleared music pipe */ audio_output_signal_all(); /* invalidate elapsed_time */ audio_output_all_elapsed_time = -1.0; } void audio_output_all_close(void) { unsigned int i; for (i = 0; i < num_audio_outputs; ++i) audio_output_close(&audio_outputs[i]); if (g_mp != NULL) { assert(g_music_buffer != NULL); music_pipe_clear(g_mp, g_music_buffer); music_pipe_free(g_mp); g_mp = NULL; } g_music_buffer = NULL; audio_format_clear(&input_audio_format); audio_output_all_elapsed_time = -1.0; } void audio_output_all_release(void) { unsigned int i; for (i = 0; i < num_audio_outputs; ++i) audio_output_release(&audio_outputs[i]); if (g_mp != NULL) { assert(g_music_buffer != NULL); music_pipe_clear(g_mp, g_music_buffer); music_pipe_free(g_mp); g_mp = NULL; } g_music_buffer = NULL; audio_format_clear(&input_audio_format); audio_output_all_elapsed_time = -1.0; } void audio_output_all_song_border(void) { /* clear the elapsed_time pointer at the beginning of a new song */ audio_output_all_elapsed_time = 0.0; } float audio_output_all_get_elapsed_time(void) { return audio_output_all_elapsed_time; }