/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "outputBuffer.h" #include "utils.h" #include "normalize.h" void initOutputBuffer(OutputBuffer * cb, unsigned int size) { assert(size > 0); memset(&cb->convState, 0, sizeof(ConvState)); cb->chunks = xmalloc(size * sizeof(*cb->chunks)); cb->size = size; cb->currentChunk = -1; } void output_buffer_free(OutputBuffer * cb) { assert(cb->chunks != NULL); free(cb->chunks); } void clearOutputBuffer(OutputBuffer * cb) { cb->end = cb->begin; cb->currentChunk = -1; } /** return the index of the chunk after i */ static inline unsigned successor(const OutputBuffer * cb, unsigned i) { assert(i <= cb->size); ++i; return i == cb->size ? 0 : i; } void flushOutputBuffer(OutputBuffer * cb) { if (cb->currentChunk == (int)cb->end) { cb->end = successor(cb, cb->end); cb->currentChunk = -1; } } int outputBufferEmpty(const OutputBuffer * cb) { return cb->begin == cb->end; } void outputBufferShift(OutputBuffer * cb) { assert(cb->begin != cb->end); assert(cb->begin < cb->size); cb->begin = successor(cb, cb->begin); } unsigned int outputBufferRelative(const OutputBuffer * cb, unsigned i) { if (i >= cb->begin) return i - cb->begin; else return i + cb->size - cb->begin; } unsigned availableOutputBuffer(const OutputBuffer * cb) { return outputBufferRelative(cb, cb->end); } int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative) { unsigned i, max; max = cb->end; if (max < cb->begin) max += cb->size; i = (unsigned)cb->begin + relative; if (i >= max) return -1; if (i >= cb->size) i -= cb->size; return (int)i; } OutputBufferChunk * outputBufferGetChunk(const OutputBuffer * cb, unsigned i) { assert(i < cb->size); return &cb->chunks[i]; } /** * Return the tail chunk which has room for additional data. If there * is no room in the queue, this function blocks until the player * thread has finished playing its current chunk. * * @return the positive index of the new chunk; OUTPUT_BUFFER_DC_SEEK * if another thread requested seeking; OUTPUT_BUFFER_DC_STOP if * another thread requested stopping the decoder. */ static int tailChunk(OutputBuffer * cb, InputStream * inStream, DecoderControl * dc, int seekable, float data_time, mpd_uint16 bitRate) { unsigned int next; OutputBufferChunk *chunk; if (cb->currentChunk == (int)cb->end) return cb->currentChunk; next = successor(cb, cb->end); while (cb->begin == next && !dc->stop) { if (dc->seek) { if (seekable) { return OUTPUT_BUFFER_DC_SEEK; } else { dc->seekError = 1; dc->seek = 0; decoder_wakeup_player(); } } if (!inStream || bufferInputStream(inStream) <= 0) { decoder_sleep(dc); } } if (dc->stop) return OUTPUT_BUFFER_DC_STOP; cb->currentChunk = cb->end; chunk = outputBufferGetChunk(cb, cb->currentChunk); chunk->chunkSize = 0; chunk->bitRate = bitRate; chunk->times = data_time; return cb->currentChunk; } int sendDataToOutputBuffer(OutputBuffer * cb, InputStream * inStream, DecoderControl * dc, int seekable, void *dataIn, size_t dataInLen, float data_time, mpd_uint16 bitRate, ReplayGainInfo * replayGainInfo) { mpd_uint16 dataToSend; mpd_uint16 chunkLeft; char *data; size_t datalen; static char *convBuffer; static size_t convBufferLen; if (cmpAudioFormat(&(cb->audioFormat), &(dc->audioFormat)) == 0) { data = dataIn; datalen = dataInLen; } else { datalen = pcm_sizeOfConvBuffer(&(dc->audioFormat), dataInLen, &(cb->audioFormat)); if (datalen > convBufferLen) { if (convBuffer != NULL) free(convBuffer); convBuffer = xmalloc(datalen); convBufferLen = datalen; } data = convBuffer; datalen = pcm_convertAudioFormat(&(dc->audioFormat), dataIn, dataInLen, &(cb->audioFormat), data, &(cb->convState)); } if (replayGainInfo && (replayGainState != REPLAYGAIN_OFF)) doReplayGain(replayGainInfo, data, datalen, &cb->audioFormat); else if (normalizationEnabled) normalizeData(data, datalen, &cb->audioFormat); while (datalen) { OutputBufferChunk *chunk; int chunk_index = tailChunk(cb, inStream, dc, seekable, data_time, bitRate); if (chunk_index < 0) return chunk_index; chunk = outputBufferGetChunk(cb, chunk_index); chunkLeft = sizeof(chunk->data) - chunk->chunkSize; dataToSend = datalen > chunkLeft ? chunkLeft : datalen; memcpy(chunk->data + chunk->chunkSize, data, dataToSend); chunk->chunkSize += dataToSend; datalen -= dataToSend; data += dataToSend; if (chunk->chunkSize == sizeof(chunk->data)) { flushOutputBuffer(cb); } } decoder_wakeup_player(); return 0; } void output_buffer_skip(OutputBuffer * cb, unsigned num) { int i = outputBufferAbsolute(cb, num); if (i >= 0) cb->begin = i; }