/* the Music Player Daemon (MPD)
 * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com)
 * This project's homepage is: http://www.musicpd.org
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
 */

#include "outputBuffer.h"

#include "pcm_utils.h"
#include "playerData.h"
#include "utils.h"
#include "log.h"
#include "normalize.h"
#include "conf.h"
#include "os_compat.h"

void initOutputBuffer(OutputBuffer * cb, OutputBufferChunk * chunks)
{
	memset(&cb->convState, 0, sizeof(ConvState));
	cb->chunks = chunks;
	cb->currentChunk = -1;
}

void clearOutputBuffer(OutputBuffer * cb)
{
	cb->end = cb->begin;
	cb->currentChunk = -1;
}

/** return the index of the chunk after i */
static inline unsigned successor(unsigned i)
{
	assert(i <= buffered_chunks);

	++i;
	return i == buffered_chunks ? 0 : i;
}

void flushOutputBuffer(OutputBuffer * cb)
{
	if (cb->currentChunk == cb->end) {
		cb->end = successor(cb->end);
		cb->currentChunk = -1;
	}
}

int outputBufferEmpty(const OutputBuffer * cb)
{
	return cb->begin == cb->end;
}

void outputBufferShift(OutputBuffer * cb)
{
	assert(cb->begin != cb->end);
	assert(cb->begin < buffered_chunks);

	cb->begin = successor(cb->begin);
}

unsigned int outputBufferRelative(const OutputBuffer * cb, unsigned i)
{
	if (i >= cb->begin)
		return i - cb->begin;
	else
		return i + buffered_chunks - cb->begin;
}

unsigned availableOutputBuffer(const OutputBuffer * cb)
{
	return outputBufferRelative(cb, cb->end);
}

int outputBufferAbsolute(const OutputBuffer * cb, unsigned relative)
{
	unsigned i, max;

	max = cb->end;
	if (max < cb->begin)
		max += buffered_chunks;
	i = (unsigned)cb->begin + relative;
	if (i >= max)
		return -1;

	if (i >= buffered_chunks)
		i -= buffered_chunks;

	return (int)i;
}

OutputBufferChunk * outputBufferGetChunk(const OutputBuffer * cb, unsigned i)
{
	assert(i < buffered_chunks);

	return &cb->chunks[i];
}

/**
 * Return the tail chunk has room for additional data.  If there is no
 * room in the queue, this function blocks until the player thread has
 * finished playing its current chunk.
 *
 * @return the positive index of the new chunk; OUTPUT_BUFFER_DC_SEEK
 * if another thread requested seeking; OUTPUT_BUFFER_DC_STOP if
 * another thread requested stopping the decoder.
 */
static int tailChunk(OutputBuffer * cb, InputStream * inStream,
		     DecoderControl * dc, int seekable,
		     float data_time, mpd_uint16 bitRate)
{
	unsigned int next;
	OutputBufferChunk *chunk;

	if (cb->currentChunk == cb->end)
		return cb->currentChunk;

	next = successor(cb->end);
	while (cb->begin == next && !dc->stop) {
		if (dc->seek) {
			if (seekable) {
				return OUTPUT_BUFFER_DC_SEEK;
			} else {
				dc->seekError = 1;
				dc->seek = 0;
				decoder_wakeup_player();
			}
		}
		if (!inStream ||
		    bufferInputStream(inStream) <= 0) {
			decoder_sleep();
		}
	}
	if (dc->stop)
		return OUTPUT_BUFFER_DC_STOP;

	cb->currentChunk = cb->end;
	chunk = outputBufferGetChunk(cb, cb->currentChunk);
	chunk->chunkSize = 0;
	chunk->bitRate = bitRate;
	chunk->times = data_time;

	return cb->currentChunk;
}

int sendDataToOutputBuffer(OutputBuffer * cb, InputStream * inStream,
			   DecoderControl * dc, int seekable, void *dataIn,
			   size_t dataInLen, float data_time, mpd_uint16 bitRate,
			   ReplayGainInfo * replayGainInfo)
{
	mpd_uint16 dataToSend;
	mpd_uint16 chunkLeft;
	char *data;
	size_t datalen;
	static char *convBuffer;
	static size_t convBufferLen;

	if (cmpAudioFormat(&(cb->audioFormat), &(dc->audioFormat)) == 0) {
		data = dataIn;
		datalen = dataInLen;
	} else {
		datalen = pcm_sizeOfConvBuffer(&(dc->audioFormat), dataInLen,
		                               &(cb->audioFormat));
		if (datalen > convBufferLen) {
			if (convBuffer != NULL)
				free(convBuffer);
			convBuffer = xmalloc(datalen);
			convBufferLen = datalen;
		}
		data = convBuffer;
		datalen = pcm_convertAudioFormat(&(dc->audioFormat), dataIn,
		                                 dataInLen, &(cb->audioFormat),
		                                 data, &(cb->convState));
	}

	if (replayGainInfo && (replayGainState != REPLAYGAIN_OFF))
		doReplayGain(replayGainInfo, data, datalen, &cb->audioFormat);
	else if (normalizationEnabled)
		normalizeData(data, datalen, &cb->audioFormat);

	while (datalen) {
		OutputBufferChunk *chunk;
		int chunk_index = tailChunk(cb, inStream,
					    dc, seekable,
					    data_time, bitRate);
		if (chunk_index < 0)
			return chunk_index;

		chunk = outputBufferGetChunk(cb, chunk_index);

		chunkLeft = sizeof(chunk->data) - chunk->chunkSize;
		dataToSend = datalen > chunkLeft ? chunkLeft : datalen;

		memcpy(chunk->data + chunk->chunkSize, data, dataToSend);
		chunk->chunkSize += dataToSend;
		datalen -= dataToSend;
		data += dataToSend;

		if (chunk->chunkSize == sizeof(chunk->data)) {
			flushOutputBuffer(cb);
		}
	}
	decoder_wakeup_player();

	return 0;
}