/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Internal.hxx" #include "OutputAPI.hxx" #include "Domain.hxx" #include "pcm/PcmMix.hxx" #include "pcm/Domain.hxx" #include "notify.hxx" #include "filter/FilterInternal.hxx" #include "filter/plugins/ConvertFilterPlugin.hxx" #include "filter/plugins/ReplayGainFilterPlugin.hxx" #include "PlayerControl.hxx" #include "MusicPipe.hxx" #include "MusicChunk.hxx" #include "thread/Util.hxx" #include "thread/Slack.hxx" #include "thread/Name.hxx" #include "system/FatalError.hxx" #include "util/Error.hxx" #include "util/ConstBuffer.hxx" #include "Log.hxx" #include "Compiler.h" #include #include void AudioOutput::CommandFinished() { assert(command != Command::NONE); command = Command::NONE; mutex.unlock(); audio_output_client_notify.Signal(); mutex.lock(); } inline bool AudioOutput::Enable() { if (really_enabled) return true; mutex.unlock(); Error error; bool success = ao_plugin_enable(this, error); mutex.lock(); if (!success) { FormatError(error, "Failed to enable \"%s\" [%s]", name, plugin.name); return false; } really_enabled = true; return true; } inline void AudioOutput::Disable() { if (open) Close(false); if (really_enabled) { really_enabled = false; mutex.unlock(); ao_plugin_disable(this); mutex.lock(); } } inline AudioFormat AudioOutput::OpenFilter(AudioFormat &format, Error &error_r) { assert(format.IsValid()); /* the replay_gain filter cannot fail here */ if (replay_gain_filter != nullptr && !replay_gain_filter->Open(format, error_r).IsDefined()) return AudioFormat::Undefined(); if (other_replay_gain_filter != nullptr && !other_replay_gain_filter->Open(format, error_r).IsDefined()) { if (replay_gain_filter != nullptr) replay_gain_filter->Close(); return AudioFormat::Undefined(); } const AudioFormat af = filter->Open(format, error_r); if (!af.IsDefined()) { if (replay_gain_filter != nullptr) replay_gain_filter->Close(); if (other_replay_gain_filter != nullptr) other_replay_gain_filter->Close(); } return af; } void AudioOutput::CloseFilter() { if (replay_gain_filter != nullptr) replay_gain_filter->Close(); if (other_replay_gain_filter != nullptr) other_replay_gain_filter->Close(); filter->Close(); } inline void AudioOutput::Open() { bool success; Error error; struct audio_format_string af_string; assert(!open); assert(pipe != nullptr); assert(current_chunk == nullptr); assert(in_audio_format.IsValid()); fail_timer.Reset(); /* enable the device (just in case the last enable has failed) */ if (!Enable()) /* still no luck */ return; /* open the filter */ const AudioFormat filter_audio_format = OpenFilter(in_audio_format, error); if (!filter_audio_format.IsDefined()) { FormatError(error, "Failed to open filter for \"%s\" [%s]", name, plugin.name); fail_timer.Update(); return; } assert(filter_audio_format.IsValid()); out_audio_format = filter_audio_format; out_audio_format.ApplyMask(config_audio_format); mutex.unlock(); const AudioFormat retry_audio_format = out_audio_format; retry_without_dsd: success = ao_plugin_open(this, out_audio_format, error); mutex.lock(); assert(!open); if (!success) { FormatError(error, "Failed to open \"%s\" [%s]", name, plugin.name); mutex.unlock(); CloseFilter(); mutex.lock(); fail_timer.Update(); return; } if (!convert_filter_set(convert_filter, out_audio_format, error)) { FormatError(error, "Failed to convert for \"%s\" [%s]", name, plugin.name); mutex.unlock(); ao_plugin_close(this); if (error.IsDomain(pcm_domain) && out_audio_format.format == SampleFormat::DSD) { /* if the audio output supports DSD, but not the given sample rate, it asks MPD to resample; resampling DSD however is not implemented; our last resort is to give up DSD and fall back to PCM */ // TODO: clean up this workaround FormatError(output_domain, "Retrying without DSD"); out_audio_format = retry_audio_format; out_audio_format.format = SampleFormat::FLOAT; /* clear the Error to allow reusing it */ error.Clear(); /* sorry for the "goto" - this is a workaround for the stable branch that should be as unintrusive as possible */ goto retry_without_dsd; } CloseFilter(); mutex.lock(); fail_timer.Update(); return; } open = true; FormatDebug(output_domain, "opened plugin=%s name=\"%s\" audio_format=%s", plugin.name, name, audio_format_to_string(out_audio_format, &af_string)); if (in_audio_format != out_audio_format) FormatDebug(output_domain, "converting from %s", audio_format_to_string(in_audio_format, &af_string)); } void AudioOutput::Close(bool drain) { assert(open); pipe = nullptr; current_chunk = nullptr; open = false; mutex.unlock(); if (drain) ao_plugin_drain(this); else ao_plugin_cancel(this); ao_plugin_close(this); CloseFilter(); mutex.lock(); FormatDebug(output_domain, "closed plugin=%s name=\"%s\"", plugin.name, name); } void AudioOutput::ReopenFilter() { Error error; mutex.unlock(); CloseFilter(); mutex.lock(); const AudioFormat filter_audio_format = OpenFilter(in_audio_format, error); if (!filter_audio_format.IsDefined() || !convert_filter_set(convert_filter, out_audio_format, error)) { FormatError(error, "Failed to open filter for \"%s\" [%s]", name, plugin.name); /* this is a little code duplication from Close(), but we cannot call this function because we must not call filter_close(filter) again */ pipe = nullptr; current_chunk = nullptr; open = false; fail_timer.Update(); mutex.unlock(); ao_plugin_close(this); mutex.lock(); return; } } void AudioOutput::Reopen() { if (!config_audio_format.IsFullyDefined()) { if (open) { const MusicPipe *mp = pipe; Close(true); pipe = mp; } /* no audio format is configured: copy in->out, let the output's open() method determine the effective out_audio_format */ out_audio_format = in_audio_format; out_audio_format.ApplyMask(config_audio_format); } if (open) /* the audio format has changed, and all filters have to be reconfigured */ ReopenFilter(); else Open(); } /** * Wait until the output's delay reaches zero. * * @return true if playback should be continued, false if a command * was issued */ inline bool AudioOutput::WaitForDelay() { while (true) { unsigned delay = ao_plugin_delay(this); if (delay == 0) return true; (void)cond.timed_wait(mutex, delay); if (command != Command::NONE) return false; } } static ConstBuffer ao_chunk_data(AudioOutput *ao, const MusicChunk *chunk, Filter *replay_gain_filter, unsigned *replay_gain_serial_p) { assert(chunk != nullptr); assert(!chunk->IsEmpty()); assert(chunk->CheckFormat(ao->in_audio_format)); ConstBuffer data(chunk->data, chunk->length); (void)ao; assert(data.size % ao->in_audio_format.GetFrameSize() == 0); if (!data.IsEmpty() && replay_gain_filter != nullptr) { if (chunk->replay_gain_serial != *replay_gain_serial_p) { replay_gain_filter_set_info(replay_gain_filter, chunk->replay_gain_serial != 0 ? &chunk->replay_gain_info : nullptr); *replay_gain_serial_p = chunk->replay_gain_serial; } Error error; data = replay_gain_filter->FilterPCM(data, error); if (data.IsNull()) FormatError(error, "\"%s\" [%s] failed to filter", ao->name, ao->plugin.name); } return data; } static ConstBuffer ao_filter_chunk(AudioOutput *ao, const MusicChunk *chunk) { ConstBuffer data = ao_chunk_data(ao, chunk, ao->replay_gain_filter, &ao->replay_gain_serial); if (data.IsEmpty()) return data; /* cross-fade */ if (chunk->other != nullptr) { ConstBuffer other_data = ao_chunk_data(ao, chunk->other, ao->other_replay_gain_filter, &ao->other_replay_gain_serial); if (other_data.IsNull()) return nullptr; if (other_data.IsEmpty()) return data; /* if the "other" chunk is longer, then that trailer is used as-is, without mixing; it is part of the "next" song being faded in, and if there's a rest, it means cross-fading ends here */ if (data.size > other_data.size) data.size = other_data.size; float mix_ratio = chunk->mix_ratio; if (mix_ratio >= 0) /* reverse the mix ratio (because the arguments to pcm_mix() are reversed), but only if the mix ratio is non-negative; a negative mix ratio is a MixRamp special case */ mix_ratio = 1.0 - mix_ratio; void *dest = ao->cross_fade_buffer.Get(other_data.size); memcpy(dest, other_data.data, other_data.size); if (!pcm_mix(ao->cross_fade_dither, dest, data.data, data.size, ao->in_audio_format.format, mix_ratio)) { FormatError(output_domain, "Cannot cross-fade format %s", sample_format_to_string(ao->in_audio_format.format)); return nullptr; } data.data = dest; data.size = other_data.size; } /* apply filter chain */ Error error; data = ao->filter->FilterPCM(data, error); if (data.IsNull()) { FormatError(error, "\"%s\" [%s] failed to filter", ao->name, ao->plugin.name); return nullptr; } return data; } inline bool AudioOutput::PlayChunk(const MusicChunk *chunk) { assert(filter != nullptr); if (tags && gcc_unlikely(chunk->tag != nullptr)) { mutex.unlock(); ao_plugin_send_tag(this, *chunk->tag); mutex.lock(); } auto data = ConstBuffer::FromVoid(ao_filter_chunk(this, chunk)); if (data.IsNull()) { Close(false); /* don't automatically reopen this device for 10 seconds */ fail_timer.Update(); return false; } Error error; while (!data.IsEmpty() && command == Command::NONE) { if (!WaitForDelay()) break; mutex.unlock(); size_t nbytes = ao_plugin_play(this, data.data, data.size, error); mutex.lock(); if (nbytes == 0) { /* play()==0 means failure */ FormatError(error, "\"%s\" [%s] failed to play", name, plugin.name); Close(false); /* don't automatically reopen this device for 10 seconds */ assert(!fail_timer.IsDefined()); fail_timer.Update(); return false; } assert(nbytes <= data.size); assert(nbytes % out_audio_format.GetFrameSize() == 0); data.data += nbytes; data.size -= nbytes; } return true; } inline const MusicChunk * AudioOutput::GetNextChunk() const { return current_chunk != nullptr /* continue the previous play() call */ ? current_chunk->next /* get the first chunk from the pipe */ : pipe->Peek(); } inline bool AudioOutput::Play() { assert(pipe != nullptr); const MusicChunk *chunk = GetNextChunk(); if (chunk == nullptr) /* no chunk available */ return false; current_chunk_finished = false; assert(!in_playback_loop); in_playback_loop = true; while (chunk != nullptr && command == Command::NONE) { assert(!current_chunk_finished); current_chunk = chunk; if (!PlayChunk(chunk)) { assert(current_chunk == nullptr); break; } assert(current_chunk == chunk); chunk = chunk->next; } assert(in_playback_loop); in_playback_loop = false; current_chunk_finished = true; mutex.unlock(); player_control->LockSignal(); mutex.lock(); return true; } inline void AudioOutput::Pause() { mutex.unlock(); ao_plugin_cancel(this); mutex.lock(); pause = true; CommandFinished(); do { if (!WaitForDelay()) break; mutex.unlock(); bool success = ao_plugin_pause(this); mutex.lock(); if (!success) { Close(false); break; } } while (command == Command::NONE); pause = false; } inline void AudioOutput::Task() { FormatThreadName("output:%s", name); SetThreadRealtime(); SetThreadTimerSlackUS(100); mutex.lock(); while (1) { switch (command) { case Command::NONE: break; case Command::ENABLE: Enable(); CommandFinished(); break; case Command::DISABLE: Disable(); CommandFinished(); break; case Command::OPEN: Open(); CommandFinished(); break; case Command::REOPEN: Reopen(); CommandFinished(); break; case Command::CLOSE: assert(open); assert(pipe != nullptr); Close(false); CommandFinished(); break; case Command::PAUSE: if (!open) { /* the output has failed after audio_output_all_pause() has submitted the PAUSE command; bail out */ CommandFinished(); break; } Pause(); /* don't "break" here: this might cause Play() to be called when command==CLOSE ends the paused state - "continue" checks the new command first */ continue; case Command::DRAIN: if (open) { assert(current_chunk == nullptr); assert(pipe->Peek() == nullptr); mutex.unlock(); ao_plugin_drain(this); mutex.lock(); } CommandFinished(); continue; case Command::CANCEL: current_chunk = nullptr; if (open) { mutex.unlock(); ao_plugin_cancel(this); mutex.lock(); } CommandFinished(); continue; case Command::KILL: current_chunk = nullptr; CommandFinished(); mutex.unlock(); return; } if (open && allow_play && Play()) /* don't wait for an event if there are more chunks in the pipe */ continue; if (command == Command::NONE) { woken_for_play = false; cond.wait(mutex); } } } void AudioOutput::Task(void *arg) { AudioOutput *ao = (AudioOutput *)arg; ao->Task(); } void AudioOutput::StartThread() { assert(command == Command::NONE); Error error; if (!thread.Start(Task, this, error)) FatalError(error); }