/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "Internal.hxx" #include "OutputPlugin.hxx" #include "Domain.hxx" #include "mixer/MixerControl.hxx" #include "notify.hxx" #include "filter/plugins/ReplayGainFilterPlugin.hxx" #include "util/Error.hxx" #include "Log.hxx" #include /** after a failure, wait this number of seconds before automatically reopening the device */ static constexpr unsigned REOPEN_AFTER = 10; struct notify audio_output_client_notify; void AudioOutput::WaitForCommand() { while (!IsCommandFinished()) { mutex.unlock(); audio_output_client_notify.Wait(); mutex.lock(); } } void AudioOutput::CommandAsync(Command cmd) { assert(IsCommandFinished()); command = cmd; cond.signal(); } void AudioOutput::CommandWait(Command cmd) { CommandAsync(cmd); WaitForCommand(); } void AudioOutput::LockCommandWait(Command cmd) { const ScopeLock protect(mutex); CommandWait(cmd); } void AudioOutput::SetReplayGainMode(ReplayGainMode mode) { if (replay_gain_filter != nullptr) replay_gain_filter_set_mode(replay_gain_filter, mode); if (other_replay_gain_filter != nullptr) replay_gain_filter_set_mode(other_replay_gain_filter, mode); } void AudioOutput::LockEnableWait() { if (!thread.IsDefined()) { if (plugin.enable == nullptr) { /* don't bother to start the thread now if the device doesn't even have a enable() method; just assign the variable and we're done */ really_enabled = true; return; } StartThread(); } LockCommandWait(Command::ENABLE); } void AudioOutput::LockDisableWait() { if (!thread.IsDefined()) { if (plugin.disable == nullptr) really_enabled = false; else /* if there's no thread yet, the device cannot be enabled */ assert(!really_enabled); return; } LockCommandWait(Command::DISABLE); } inline bool AudioOutput::Open(const AudioFormat audio_format, const MusicPipe &mp) { assert(allow_play); assert(audio_format.IsValid()); fail_timer.Reset(); if (open && audio_format == in_audio_format) { assert(pipe == &mp || (always_on && pause)); if (pause) { current_chunk = nullptr; pipe = ∓ /* unpause with the CANCEL command; this is a hack, but suits well for forcing the thread to leave the ao_pause() thread, and we need to flush the device buffer anyway */ /* we're not using audio_output_cancel() here, because that function is asynchronous */ CommandWait(Command::CANCEL); } return true; } in_audio_format = audio_format; current_chunk = nullptr; pipe = ∓ if (!thread.IsDefined()) StartThread(); CommandWait(open ? Command::REOPEN : Command::OPEN); const bool open2 = open; if (open2 && mixer != nullptr) { Error error; if (!mixer_open(mixer, error)) FormatWarning(output_domain, "Failed to open mixer for '%s'", name); } return open2; } void AudioOutput::CloseWait() { assert(allow_play); if (mixer != nullptr) mixer_auto_close(mixer); assert(!open || !fail_timer.IsDefined()); if (open) CommandWait(Command::CLOSE); else fail_timer.Reset(); } bool AudioOutput::LockUpdate(const AudioFormat audio_format, const MusicPipe &mp) { const ScopeLock protect(mutex); if (enabled && really_enabled) { if (fail_timer.Check(REOPEN_AFTER * 1000)) { return Open(audio_format, mp); } } else if (IsOpen()) CloseWait(); return false; } void AudioOutput::LockPlay() { const ScopeLock protect(mutex); assert(allow_play); if (IsOpen() && !in_playback_loop && !woken_for_play) { woken_for_play = true; cond.signal(); } } void AudioOutput::LockPauseAsync() { if (mixer != nullptr && plugin.pause == nullptr) /* the device has no pause mode: close the mixer, unless its "global" flag is set (checked by mixer_auto_close()) */ mixer_auto_close(mixer); const ScopeLock protect(mutex); assert(allow_play); if (IsOpen()) CommandAsync(Command::PAUSE); } void AudioOutput::LockDrainAsync() { const ScopeLock protect(mutex); assert(allow_play); if (IsOpen()) CommandAsync(Command::DRAIN); } void AudioOutput::LockCancelAsync() { const ScopeLock protect(mutex); if (IsOpen()) { allow_play = false; CommandAsync(Command::CANCEL); } } void AudioOutput::LockAllowPlay() { const ScopeLock protect(mutex); allow_play = true; if (IsOpen()) cond.signal(); } void AudioOutput::LockRelease() { if (always_on) LockPauseAsync(); else LockCloseWait(); } void AudioOutput::LockCloseWait() { assert(!open || !fail_timer.IsDefined()); const ScopeLock protect(mutex); CloseWait(); } void AudioOutput::StopThread() { assert(thread.IsDefined()); assert(allow_play); LockCommandWait(Command::KILL); thread.Join(); } void AudioOutput::Finish() { LockCloseWait(); assert(!fail_timer.IsDefined()); if (thread.IsDefined()) StopThread(); audio_output_free(this); }