/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "MultipleOutputs.hxx" #include "PlayerControl.hxx" #include "OutputInternal.hxx" #include "OutputControl.hxx" #include "OutputError.hxx" #include "MusicBuffer.hxx" #include "MusicPipe.hxx" #include "MusicChunk.hxx" #include "system/FatalError.hxx" #include "util/Error.hxx" #include "config/ConfigData.hxx" #include "config/ConfigGlobal.hxx" #include "config/ConfigOption.hxx" #include "notify.hxx" #include #include MultipleOutputs::MultipleOutputs() :buffer(nullptr), pipe(nullptr), elapsed_time(-1) { } MultipleOutputs::~MultipleOutputs() { for (auto i : outputs) { audio_output_disable(i); audio_output_finish(i); } } static audio_output * LoadOutput(PlayerControl &pc, const config_param ¶m) { Error error; audio_output *output = audio_output_new(param, pc, error); if (output == nullptr) { if (param.line > 0) FormatFatalError("line %i: %s", param.line, error.GetMessage()); else FatalError(error); } return output; } void MultipleOutputs::Configure(PlayerControl &pc) { const config_param *param = nullptr; while ((param = config_get_next_param(CONF_AUDIO_OUTPUT, param)) != nullptr) { auto output = LoadOutput(pc, *param); if (FindByName(output->name) != nullptr) FormatFatalError("output devices with identical " "names: %s", output->name); outputs.push_back(output); } if (outputs.empty()) { /* auto-detect device */ const config_param empty; auto output = LoadOutput(pc, empty); outputs.push_back(output); } } audio_output * MultipleOutputs::FindByName(const char *name) const { for (auto i : outputs) if (strcmp(i->name, name) == 0) return i; return nullptr; } void MultipleOutputs::EnableDisable() { for (auto ao : outputs) { bool enabled; ao->mutex.lock(); enabled = ao->really_enabled; ao->mutex.unlock(); if (ao->enabled != enabled) { if (ao->enabled) audio_output_enable(ao); else audio_output_disable(ao); } } } bool MultipleOutputs::AllFinished() const { for (auto ao : outputs) { const ScopeLock protect(ao->mutex); if (audio_output_is_open(ao) && !audio_output_command_is_finished(ao)) return false; } return true; } void MultipleOutputs::WaitAll() { while (!AllFinished()) audio_output_client_notify.Wait(); } void MultipleOutputs::AllowPlay() { for (auto ao : outputs) audio_output_allow_play(ao); } static void audio_output_reset_reopen(struct audio_output *ao) { const ScopeLock protect(ao->mutex); ao->fail_timer.Reset(); } void MultipleOutputs::ResetReopen() { for (auto ao : outputs) audio_output_reset_reopen(ao); } bool MultipleOutputs::Update() { bool ret = false; if (!input_audio_format.IsDefined()) return false; for (auto ao : outputs) ret = audio_output_update(ao, input_audio_format, *pipe) || ret; return ret; } void MultipleOutputs::SetReplayGainMode(ReplayGainMode mode) { for (auto ao : outputs) audio_output_set_replay_gain_mode(ao, mode); } bool MultipleOutputs::Play(music_chunk *chunk, Error &error) { assert(buffer != nullptr); assert(pipe != nullptr); assert(chunk != nullptr); assert(chunk->CheckFormat(input_audio_format)); if (!Update()) { /* TODO: obtain real error */ error.Set(output_domain, "Failed to open audio output"); return false; } pipe->Push(chunk); for (auto ao : outputs) audio_output_play(ao); return true; } bool MultipleOutputs::Open(const AudioFormat audio_format, MusicBuffer &_buffer, Error &error) { bool ret = false, enabled = false; assert(buffer == nullptr || buffer == &_buffer); assert((pipe == nullptr) == (buffer == nullptr)); buffer = &_buffer; /* the audio format must be the same as existing chunks in the pipe */ assert(pipe == nullptr || pipe->CheckFormat(audio_format)); if (pipe == nullptr) pipe = new MusicPipe(); else /* if the pipe hasn't been cleared, the the audio format must not have changed */ assert(pipe->IsEmpty() || audio_format == input_audio_format); input_audio_format = audio_format; ResetReopen(); EnableDisable(); Update(); for (auto ao : outputs) { if (ao->enabled) enabled = true; if (ao->open) ret = true; } if (!enabled) error.Set(output_domain, "All audio outputs are disabled"); else if (!ret) /* TODO: obtain real error */ error.Set(output_domain, "Failed to open audio output"); if (!ret) /* close all devices if there was an error */ Close(); return ret; } /** * Has the specified audio output already consumed this chunk? */ gcc_pure static bool chunk_is_consumed_in(const struct audio_output *ao, gcc_unused const MusicPipe *pipe, const struct music_chunk *chunk) { if (!ao->open) return true; if (ao->chunk == nullptr) return false; assert(chunk == ao->chunk || pipe->Contains(ao->chunk)); if (chunk != ao->chunk) { assert(chunk->next != nullptr); return true; } return ao->chunk_finished && chunk->next == nullptr; } bool MultipleOutputs::IsChunkConsumed(const music_chunk *chunk) const { for (auto ao : outputs) { const ScopeLock protect(ao->mutex); if (!chunk_is_consumed_in(ao, pipe, chunk)) return false; } return true; } inline void MultipleOutputs::ClearTailChunk(gcc_unused const struct music_chunk *chunk, bool *locked) { assert(chunk->next == nullptr); assert(pipe->Contains(chunk)); for (unsigned i = 0, n = outputs.size(); i != n; ++i) { audio_output *ao = outputs[i]; /* this mutex will be unlocked by the caller when it's ready */ ao->mutex.lock(); locked[i] = ao->open; if (!locked[i]) { ao->mutex.unlock(); continue; } assert(ao->chunk == chunk); assert(ao->chunk_finished); ao->chunk = nullptr; } } unsigned MultipleOutputs::Check() { const struct music_chunk *chunk; bool is_tail; struct music_chunk *shifted; bool locked[outputs.size()]; assert(buffer != nullptr); assert(pipe != nullptr); while ((chunk = pipe->Peek()) != nullptr) { assert(!pipe->IsEmpty()); if (!IsChunkConsumed(chunk)) /* at least one output is not finished playing this chunk */ return pipe->GetSize(); if (chunk->length > 0 && chunk->times >= 0.0) /* only update elapsed_time if the chunk provides a defined value */ elapsed_time = chunk->times; is_tail = chunk->next == nullptr; if (is_tail) /* this is the tail of the pipe - clear the chunk reference in all outputs */ ClearTailChunk(chunk, locked); /* remove the chunk from the pipe */ shifted = pipe->Shift(); assert(shifted == chunk); if (is_tail) /* unlock all audio outputs which were locked by clear_tail_chunk() */ for (unsigned i = 0, n = outputs.size(); i != n; ++i) if (locked[i]) outputs[i]->mutex.unlock(); /* return the chunk to the buffer */ buffer->Return(shifted); } return 0; } bool MultipleOutputs::Wait(PlayerControl &pc, unsigned threshold) { pc.Lock(); if (Check() < threshold) { pc.Unlock(); return true; } pc.Wait(); pc.Unlock(); return Check() < threshold; } void MultipleOutputs::Pause() { Update(); for (auto ao : outputs) audio_output_pause(ao); WaitAll(); } void MultipleOutputs::Drain() { for (auto ao : outputs) audio_output_drain_async(ao); WaitAll(); } void MultipleOutputs::Cancel() { /* send the cancel() command to all audio outputs */ for (auto ao : outputs) audio_output_cancel(ao); WaitAll(); /* clear the music pipe and return all chunks to the buffer */ if (pipe != nullptr) pipe->Clear(*buffer); /* the audio outputs are now waiting for a signal, to synchronize the cleared music pipe */ AllowPlay(); /* invalidate elapsed_time */ elapsed_time = -1.0; } void MultipleOutputs::Close() { for (auto ao : outputs) audio_output_close(ao); if (pipe != nullptr) { assert(buffer != nullptr); pipe->Clear(*buffer); delete pipe; pipe = nullptr; } buffer = nullptr; input_audio_format.Clear(); elapsed_time = -1.0; } void MultipleOutputs::Release() { for (auto ao : outputs) audio_output_release(ao); if (pipe != nullptr) { assert(buffer != nullptr); pipe->Clear(*buffer); delete pipe; pipe = nullptr; } buffer = nullptr; input_audio_format.Clear(); elapsed_time = -1.0; } void MultipleOutputs::SongBorder() { /* clear the elapsed_time pointer at the beginning of a new song */ elapsed_time = 0.0; }