/* the Music Player Daemon (MPD) * (c)2003-2006 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include #include #include "conf.h" #include "normalize.h" #include "playlist.h" /* silence level, apparently this is Wrong (tm) */ #define SILENCE_LEVEL (SHRT_MAX * 0.01) /* not sure what this is :) */ #define MID (SHRT_MAX * 0.25) #define MUL_MIN 0.1 #define MUL_MAX 5.0 #define NSAMPLES 128 #define MIN_SAMPLE_SIZE 32000 #define clamp(a,min,max) (((a)>(max))?(max):(((a)<(min))?(min):(a))) void normalizeData(char *buffer, int bufferSize, AudioFormat *format) { static float multiplier = 1.0; static int current_id = 0; float average = 0.0; static int old_song = 0; int new_song = 0; int total_length = 0; int temp = 0; int i = 0; float root_mean_square = 0.0; /* the rms of the data */ mpd_sint16 *data = (mpd_sint16 *) buffer; /* the audio data */ int length = bufferSize / 2; /* the number of samples */ static struct { float avg; /* average sample 'level' */ int len; /* sample size (used to weigh sample) */ } mem[NSAMPLES]; /* operate only on 16 bit, 2 channel audio */ if (format->bits != 16 && format->channels != 2) return; /* calculate the root mean square of the data */ for (i = 0; i < length; i++) root_mean_square += (float)(data[i] * data[i]); root_mean_square = sqrt(root_mean_square / (float)length); /* reset the multiplier if the song has changed */ if (old_song != (new_song = getPlaylistCurrentSong())) { old_song = new_song; /* re-zero 'mem' */ for (i = 0; i < NSAMPLES; i++) { mem[i].avg = 0.0; mem[i].len = 0; } current_id = 0; } /* and now do magic tricks */ for (i = 0; i < NSAMPLES; i++) { average += mem[i].avg * (float)mem[i].len; total_length += mem[i].len; } if (total_length > MIN_SAMPLE_SIZE) { average /= (float) total_length; if (average >= SILENCE_LEVEL) { multiplier = MID / average; /* clamp multiplier */ multiplier = clamp(multiplier, MUL_MIN, MUL_MAX); } } /* scale and clamp the samples */ for (i = 0; i < length; i++) { temp = data[i] * multiplier; data[i] = clamp(temp, SHRT_MIN, SHRT_MAX); } mem[current_id].len = bufferSize / 2; mem[current_id].avg = multiplier * root_mean_square; current_id = (current_id + 1) % NSAMPLES; /* increment current_id */ }