/* * Copyright (C) 2003-2011 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_IO_THREAD_H #define MPD_IO_THREAD_H #include #include void io_thread_init(void); bool io_thread_start(GError **error_r); /** * Run the I/O event loop synchronously in the current thread. This * can be called instead of io_thread_start(). For testing purposes * only. */ void io_thread_run(void); /** * Ask the I/O thread to quit, but does not wait for it. Usually, you * don't need to call this function, because io_thread_deinit() * includes this. */ void io_thread_quit(void); void io_thread_deinit(void); G_GNUC_PURE GMainContext * io_thread_context(void); /** * Is the current thread the I/O thread? */ G_GNUC_PURE bool io_thread_inside(void); guint io_thread_idle_add(GSourceFunc function, gpointer data); G_GNUC_MALLOC GSource * io_thread_timeout_add_seconds(guint interval, GSourceFunc function, gpointer data); /** * Call a function synchronously in the I/O thread. */ gpointer io_thread_call(GThreadFunc function, gpointer data); #endif