/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "GunzipReader.hxx" #include "lib/zlib/Domain.hxx" #include "util/Error.hxx" #include "util/Domain.hxx" GunzipReader::GunzipReader(Reader &_next, Error &error) :next(_next), eof(false) { z.next_in = nullptr; z.avail_in = 0; z.zalloc = Z_NULL; z.zfree = Z_NULL; z.opaque = Z_NULL; int result = inflateInit2(&z, 16 + MAX_WBITS); if (result != Z_OK) { z.opaque = this; error.Set(zlib_domain, result, zError(result)); } } GunzipReader::~GunzipReader() { if (IsDefined()) inflateEnd(&z); } inline bool GunzipReader::FillBuffer(Error &error) { auto w = buffer.Write(); assert(!w.IsEmpty()); size_t nbytes = next.Read(w.data, w.size, error); if (nbytes == 0) return false; buffer.Append(nbytes); return true; } size_t GunzipReader::Read(void *data, size_t size, Error &error) { if (eof) return 0; z.next_out = (Bytef *)data; z.avail_out = size; while (true) { int flush = Z_NO_FLUSH; auto r = buffer.Read(); if (r.IsEmpty()) { if (FillBuffer(error)) r = buffer.Read(); else if (error.IsDefined()) return 0; else flush = Z_FINISH; } z.next_in = r.data; z.avail_in = r.size; int result = inflate(&z, flush); if (result == Z_STREAM_END) { eof = true; return size - z.avail_out; } else if (result != Z_OK) { error.Set(zlib_domain, result, zError(result)); return 0; } buffer.Consume(r.size - z.avail_in); if (z.avail_out < size) return size - z.avail_out; } }