/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "MultiSocketMonitor.hxx" MultiSocketMonitor::MultiSocketMonitor(EventLoop &_loop) :IdleMonitor(_loop), TimeoutMonitor(_loop), ready(false) { } MultiSocketMonitor::~MultiSocketMonitor() { // TODO } void MultiSocketMonitor::Prepare() { int timeout_ms = PrepareSockets(); if (timeout_ms >= 0) TimeoutMonitor::Schedule(timeout_ms); else TimeoutMonitor::Cancel(); } void MultiSocketMonitor::OnIdle() { if (ready) { ready = false; DispatchSockets(); /* TODO: don't refresh always; require users to call InvalidateSockets() */ refresh = true; } if (refresh) { refresh = false; Prepare(); } }