/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "FullyBufferedSocket.hxx" #include "system/SocketError.hxx" #include "util/fifo_buffer.h" #include "util/Error.hxx" #include "util/Domain.hxx" #include #include #include #ifndef WIN32 #include #include #endif FullyBufferedSocket::ssize_t FullyBufferedSocket::DirectWrite(const void *data, size_t length) { const auto nbytes = SocketMonitor::Write((const char *)data, length); if (gcc_unlikely(nbytes < 0)) { const auto code = GetSocketError(); if (IsSocketErrorAgain(code)) return 0; IdleMonitor::Cancel(); BufferedSocket::Cancel(); if (IsSocketErrorClosed(code)) OnSocketClosed(); else OnSocketError(NewSocketError(code)); } return nbytes; } bool FullyBufferedSocket::Flush() { assert(IsDefined()); size_t length; const void *data = output.Read(&length); if (data == nullptr) { IdleMonitor::Cancel(); CancelWrite(); return true; } auto nbytes = DirectWrite(data, length); if (gcc_unlikely(nbytes <= 0)) return nbytes == 0; output.Consume(nbytes); if (output.IsEmpty()) { IdleMonitor::Cancel(); CancelWrite(); } return true; } bool FullyBufferedSocket::Write(const void *data, size_t length) { assert(IsDefined()); if (length == 0) return true; #if 0 /* TODO: disabled because this would add overhead on some callers (the ones that often), but it may be useful */ if (output.IsEmpty()) { /* try to write it directly first */ const auto nbytes = DirectWrite(data, length); if (gcc_likely(nbytes > 0)) { data = (const uint8_t *)data + nbytes; length -= nbytes; if (length == 0) return true; } else if (nbytes < 0) return false; } #endif const bool was_empty = output.IsEmpty(); if (!output.Append(data, length)) { // TODO static constexpr Domain buffered_socket_domain("buffered_socket"); Error error; error.Set(buffered_socket_domain, "Output buffer is full"); OnSocketError(std::move(error)); return false; } if (was_empty) IdleMonitor::Schedule(); return true; } bool FullyBufferedSocket::OnSocketReady(unsigned flags) { if (flags & WRITE) { assert(!output.IsEmpty()); assert(!IdleMonitor::IsActive()); if (!Flush()) return false; } if (!BufferedSocket::OnSocketReady(flags)) return false; return true; } void FullyBufferedSocket::OnIdle() { if (Flush() && !output.IsEmpty()) ScheduleWrite(); }