/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_BUFFERED_SOCKET_HXX #define MPD_BUFFERED_SOCKET_HXX #include "check.h" #include "SocketMonitor.hxx" #include "util/PeakBuffer.hxx" #include "gcc.h" #include #include struct fifo_buffer; class EventLoop; class BufferedSocket : private SocketMonitor { typedef std::make_signed::type ssize_t; fifo_buffer *input; PeakBuffer output; public: BufferedSocket(int _fd, EventLoop &_loop, size_t normal_size, size_t peak_size=0) :SocketMonitor(_fd, _loop), input(nullptr), output(normal_size, peak_size) { ScheduleRead(); } ~BufferedSocket(); using SocketMonitor::IsDefined; using SocketMonitor::Close; private: ssize_t DirectWrite(const void *data, size_t length); ssize_t DirectRead(void *data, size_t length); /** * Send data from the output buffer to the socket. * * @return false if the socket has been closed */ bool WriteFromBuffer(); /** * Receive data from the socket to the input buffer. * * @return false if the socket has been closed */ bool ReadToBuffer(); protected: /** * @return false if the socket has been closed */ bool Write(const void *data, size_t length); /** * @return false if the socket has been closed */ bool ResumeInput(); /** * Mark a portion of the input buffer "consumed". Only * allowed to be called from OnSocketInput(). This method * does not invalidate the pointer passed to OnSocketInput() * yet. */ void ConsumeInput(size_t nbytes); enum class InputResult { /** * The method was successful, and it is ready to * read more data. */ MORE, /** * The method does not want to get more data for now. * It will call ResumeInput() when it's ready for * more. */ PAUSE, /** * The method wants to be called again immediately, if * there's more data in the buffer. */ AGAIN, /** * The method has closed the socket. */ CLOSED, }; virtual InputResult OnSocketInput(const void *data, size_t length) = 0; virtual void OnSocketError(GError *error) = 0; virtual void OnSocketClosed() = 0; private: virtual void OnSocketReady(unsigned flags) override; }; #endif