/* * Copyright (C) 2003-2010 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* * WARNING! This plugin suffers from major shortcomings in the * libfluidsynth API, which render it practically unusable. For a * discussion, see the post on the fluidsynth mailing list: * * http://www.mail-archive.com/fluid-dev@nongnu.org/msg01099.html * */ #include "config.h" #include "decoder_api.h" #include "timer.h" #include "conf.h" #include #include #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "fluidsynth" /** * Convert a fluidsynth log level to a GLib log level. */ static GLogLevelFlags fluidsynth_level_to_glib(enum fluid_log_level level) { switch (level) { case FLUID_PANIC: case FLUID_ERR: return G_LOG_LEVEL_CRITICAL; case FLUID_WARN: return G_LOG_LEVEL_WARNING; case FLUID_INFO: return G_LOG_LEVEL_INFO; case FLUID_DBG: case LAST_LOG_LEVEL: return G_LOG_LEVEL_DEBUG; } /* invalid fluidsynth log level */ return G_LOG_LEVEL_MESSAGE; } /** * The fluidsynth logging callback. It forwards messages to the GLib * logging library. */ static void fluidsynth_mpd_log_function(int level, char *message, G_GNUC_UNUSED void *data) { g_log(G_LOG_DOMAIN, fluidsynth_level_to_glib(level), "%s", message); } static bool fluidsynth_init(G_GNUC_UNUSED const struct config_param *param) { fluid_set_log_function(LAST_LOG_LEVEL, fluidsynth_mpd_log_function, NULL); return true; } static void fluidsynth_file_decode(struct decoder *decoder, const char *path_fs) { static const struct audio_format audio_format = { .sample_rate = 48000, .format = SAMPLE_FORMAT_S16, .channels = 2, }; char setting_sample_rate[] = "synth.sample-rate"; /* char setting_verbose[] = "synth.verbose"; char setting_yes[] = "yes"; */ const char *soundfont_path; fluid_settings_t *settings; fluid_synth_t *synth; fluid_player_t *player; char *path_dup; int ret; Timer *timer; enum decoder_command cmd; soundfont_path = config_get_string("soundfont", "/usr/share/sounds/sf2/FluidR3_GM.sf2"); /* set up fluid settings */ settings = new_fluid_settings(); if (settings == NULL) return; fluid_settings_setnum(settings, setting_sample_rate, 48000); /* fluid_settings_setstr(settings, setting_verbose, setting_yes); */ /* create the fluid synth */ synth = new_fluid_synth(settings); if (synth == NULL) { delete_fluid_settings(settings); return; } ret = fluid_synth_sfload(synth, soundfont_path, true); if (ret < 0) { g_warning("fluid_synth_sfload() failed"); delete_fluid_synth(synth); delete_fluid_settings(settings); return; } /* create the fluid player */ player = new_fluid_player(synth); if (player == NULL) { delete_fluid_synth(synth); delete_fluid_settings(settings); return; } /* temporarily duplicate the path_fs string, because fluidsynth wants a writable string */ path_dup = g_strdup(path_fs); ret = fluid_player_add(player, path_dup); g_free(path_dup); if (ret != 0) { g_warning("fluid_player_add() failed"); delete_fluid_player(player); delete_fluid_synth(synth); delete_fluid_settings(settings); return; } /* start the player */ ret = fluid_player_play(player); if (ret != 0) { g_warning("fluid_player_play() failed"); delete_fluid_player(player); delete_fluid_synth(synth); delete_fluid_settings(settings); return; } /* set up a timer for synchronization; fluidsynth always decodes in real time, which forces us to synchronize */ /* XXX is there any way to switch off real-time decoding? */ timer = timer_new(&audio_format); timer_start(timer); /* initialization complete - announce the audio format to the MPD core */ decoder_initialized(decoder, &audio_format, false, -1); do { int16_t buffer[2048]; const unsigned max_frames = G_N_ELEMENTS(buffer) / 2; /* synchronize with the fluid player */ timer_add(timer, sizeof(buffer)); timer_sync(timer); /* read samples from fluidsynth and send them to the MPD core */ ret = fluid_synth_write_s16(synth, max_frames, buffer, 0, 2, buffer, 1, 2); /* XXX how do we see whether the player is done? We can't access the private attribute player->status */ if (ret != 0) break; cmd = decoder_data(decoder, NULL, buffer, sizeof(buffer), 0); } while (cmd == DECODE_COMMAND_NONE); /* clean up */ timer_free(timer); fluid_player_stop(player); fluid_player_join(player); delete_fluid_player(player); delete_fluid_synth(synth); delete_fluid_settings(settings); } static struct tag * fluidsynth_tag_dup(const char *file) { struct tag *tag = tag_new(); /* to be implemented */ (void)file; return tag; } static const char *const fluidsynth_suffixes[] = { "mid", NULL }; const struct decoder_plugin fluidsynth_decoder_plugin = { .name = "fluidsynth", .init = fluidsynth_init, .file_decode = fluidsynth_file_decode, .tag_dup = fluidsynth_tag_dup, .suffixes = fluidsynth_suffixes, };