/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_DECODER_BUFFER_HXX #define MPD_DECODER_BUFFER_HXX #include "Compiler.h" #include /** * This objects handles buffered reads in decoder plugins easily. You * create a buffer object, and use its high-level methods to fill and * read it. It will automatically handle shifting the buffer. */ struct DecoderBuffer; struct Decoder; class InputStream; template struct ConstBuffer; /** * Creates a new buffer. * * @param decoder the decoder object, used for decoder_read(), may be nullptr * @param is the input stream object where we should read from * @param size the maximum size of the buffer * @return the new decoder_buffer object */ DecoderBuffer * decoder_buffer_new(Decoder *decoder, InputStream &is, size_t size); /** * Frees resources used by the decoder_buffer object. */ void decoder_buffer_free(DecoderBuffer *buffer); gcc_pure const InputStream & decoder_buffer_get_stream(const DecoderBuffer *buffer); void decoder_buffer_clear(DecoderBuffer *buffer); /** * Read data from the input_stream and append it to the buffer. * * @return true if data was appended; false if there is no data * available (yet), end of file, I/O error or a decoder command was * received */ bool decoder_buffer_fill(DecoderBuffer *buffer); /** * How many bytes are stored in the buffer? */ gcc_pure size_t decoder_buffer_available(const DecoderBuffer *buffer); /** * Reads data from the buffer. This data is not yet consumed, you * have to call decoder_buffer_consume() to do that. The returned * buffer becomes invalid after a decoder_buffer_fill() or a * decoder_buffer_consume() call. * * @param buffer the decoder_buffer object */ gcc_pure ConstBuffer decoder_buffer_read(const DecoderBuffer *buffer); /** * Wait until this number of bytes are available. Returns nullptr on * error. */ ConstBuffer decoder_buffer_need(DecoderBuffer *buffer, size_t min_size); /** * Consume (delete, invalidate) a part of the buffer. The "nbytes" * parameter must not be larger than the length returned by * decoder_buffer_read(). * * @param buffer the decoder_buffer object * @param nbytes the number of bytes to consume */ void decoder_buffer_consume(DecoderBuffer *buffer, size_t nbytes); /** * Skips the specified number of bytes, discarding its data. * * @param buffer the decoder_buffer object * @param nbytes the number of bytes to skip * @return true on success, false on error */ bool decoder_buffer_skip(DecoderBuffer *buffer, size_t nbytes); #endif