/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_DECODER_BUFFER_HXX #define MPD_DECODER_BUFFER_HXX #include "Compiler.h" #include "util/DynamicFifoBuffer.hxx" #include "util/ConstBuffer.hxx" #include struct Decoder; class InputStream; /** * This objects handles buffered reads in decoder plugins easily. You * create a buffer object, and use its high-level methods to fill and * read it. It will automatically handle shifting the buffer. */ class DecoderBuffer { Decoder *const decoder; InputStream &is; DynamicFifoBuffer buffer; public: /** * Creates a new buffer. * * @param _decoder the decoder object, used for decoder_read(), * may be nullptr * @param _is the input stream object where we should read from * @param _size the maximum size of the buffer */ DecoderBuffer(Decoder *_decoder, InputStream &_is, size_t _size) :decoder(_decoder), is(_is), buffer(_size) {} const InputStream &GetStream() const { return is; } void Clear() { buffer.Clear(); } /** * Read data from the #InputStream and append it to the buffer. * * @return true if data was appended; false if there is no * data available (yet), end of file, I/O error or a decoder * command was received */ bool Fill(); /** * How many bytes are stored in the buffer? */ gcc_pure size_t GetAvailable() const { return buffer.GetAvailable(); } /** * Reads data from the buffer. This data is not yet consumed, * you have to call Consume() to do that. The returned buffer * becomes invalid after a Fill() or a Consume() call. */ ConstBuffer Read() const { auto r = buffer.Read(); return { r.data, r.size }; } /** * Wait until this number of bytes are available. Returns nullptr on * error. */ ConstBuffer Need(size_t min_size); /** * Consume (delete, invalidate) a part of the buffer. The * "nbytes" parameter must not be larger than the length * returned by Read(). * * @param nbytes the number of bytes to consume */ void Consume(size_t nbytes) { buffer.Consume(nbytes); } /** * Skips the specified number of bytes, discarding its data. * * @param nbytes the number of bytes to skip * @return true on success, false on error */ bool Skip(size_t nbytes); }; #endif