/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "DecoderBuffer.hxx" #include "DecoderAPI.hxx" #include bool DecoderBuffer::Fill() { auto w = buffer.Write(); if (w.IsEmpty()) /* buffer is full */ return false; size_t nbytes = decoder_read(decoder, is, w.data, w.size); if (nbytes == 0) /* end of file, I/O error or decoder command received */ return false; buffer.Append(nbytes); return true; } ConstBuffer DecoderBuffer::Need(size_t min_size) { while (true) { const auto r = Read(); if (r.size >= min_size) return r; if (!Fill()) return nullptr; } } bool DecoderBuffer::Skip(size_t nbytes) { const auto r = buffer.Read(); if (r.size >= nbytes) { buffer.Consume(nbytes); return true; } buffer.Clear(); nbytes -= r.size; return decoder_skip(decoder, is, nbytes); }