/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "decode.h" #include "player.h" #include "playerData.h" #include "utils.h" #include "pcm_utils.h" #include "audio.h" #include "path.h" #include "log.h" #include "sig_handlers.h" #include "ls.h" #include "utf8.h" #include "os_compat.h" static pthread_cond_t decoder_wakeup_cond = PTHREAD_COND_INITIALIZER; static pthread_mutex_t decoder_wakeup_mutex = PTHREAD_MUTEX_INITIALIZER; /* called inside decoder_task (inputPlugins) */ void decoder_wakeup_player(void) { wakeup_player_nb(); } void decoder_sleep(void) { pthread_cond_wait(&decoder_wakeup_cond, &decoder_wakeup_mutex); wakeup_player_nb(); } static void player_wakeup_decoder_nb(void) { pthread_cond_signal(&decoder_wakeup_cond); } /* called from player_task */ static void player_wakeup_decoder(void) { pthread_cond_signal(&decoder_wakeup_cond); player_sleep(); } static void stopDecode(DecoderControl * dc) { if (dc->start || dc->state != DECODE_STATE_STOP) { dc->stop = 1; do { player_wakeup_decoder_nb(); } while (dc->stop); } } static void quitDecode(PlayerControl * pc, DecoderControl * dc) { stopDecode(dc); pc->state = PLAYER_STATE_STOP; dc->seek = 0; pc->play = 0; pc->stop = 0; pc->pause = 0; wakeup_main_task(); } static int calculateCrossFadeChunks(PlayerControl * pc, AudioFormat * af) { long chunks; if (pc->crossFade <= 0) return 0; chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE); chunks = (chunks * pc->crossFade + 0.5); if (chunks > (buffered_chunks - buffered_before_play)) { chunks = buffered_chunks - buffered_before_play; } if (chunks < 0) chunks = 0; return (int)chunks; } static int waitOnDecode(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb, int *decodeWaitedOn) { while (dc->start) player_wakeup_decoder(); if (dc->error != DECODE_ERROR_NOERROR) { pc->errored_song = pc->current_song; pc->error = PLAYER_ERROR_FILE; quitDecode(pc, dc); return -1; } pc->totalTime = pc->fileTime; pc->bitRate = 0; pc->sampleRate = 0; pc->bits = 0; pc->channels = 0; *decodeWaitedOn = 1; return 0; } static int decodeSeek(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb, int *decodeWaitedOn, int *next) { int ret = -1; if (dc->state == DECODE_STATE_STOP || dc->error != DECODE_ERROR_NOERROR || dc->current_song != pc->current_song) { stopDecode(dc); *next = -1; clearOutputBuffer(cb); dc->error = DECODE_ERROR_NOERROR; dc->start = 1; waitOnDecode(pc, dc, cb, decodeWaitedOn); } if (dc->state != DECODE_STATE_STOP && dc->seekable) { *next = -1; dc->seekWhere = pc->seekWhere > pc->totalTime - 0.1 ? pc->totalTime - 0.1 : pc->seekWhere; dc->seekWhere = 0 > dc->seekWhere ? 0 : dc->seekWhere; dc->seekError = 0; dc->seek = 1; do { player_wakeup_decoder(); } while (dc->seek); if (!dc->seekError) { pc->elapsedTime = dc->seekWhere; ret = 0; } } pc->seek = 0; wakeup_main_task(); return ret; } static void processDecodeInput(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb, int *pause_r, unsigned int *bbp_r, int *doCrossFade_r, int *nextChunk_r, int *decodeWaitedOn_r, int *next_r) { if(pc->lockQueue) { pc->queueLockState = PLAYER_QUEUE_LOCKED; pc->lockQueue = 0; wakeup_main_task(); } if(pc->unlockQueue) { pc->queueLockState = PLAYER_QUEUE_UNLOCKED; pc->unlockQueue = 0; wakeup_main_task(); } if(pc->pause) { *pause_r = !*pause_r; if (*pause_r) { pc->state = PLAYER_STATE_PAUSE; } else { if (openAudioDevice(NULL) >= 0) { pc->state = PLAYER_STATE_PLAY; } else { char tmp[MPD_PATH_MAX]; pc->errored_song = pc->current_song; pc->error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", get_song_url(tmp, pc->current_song)); *pause_r = -1; } } pc->pause = 0; wakeup_main_task(); if (*pause_r == -1) { *pause_r = 1; } else if (*pause_r) { dropBufferedAudio(); closeAudioDevice(); } } if(pc->seek) { dropBufferedAudio(); if(decodeSeek(pc,dc,cb,decodeWaitedOn_r,next_r) == 0) { *doCrossFade_r = 0; *nextChunk_r = -1; *bbp_r = 0; } } } static void decodeStart(PlayerControl * pc, OutputBuffer * cb, DecoderControl * dc) { int ret; int close_instream = 1; InputStream inStream; InputPlugin *plugin = NULL; char path_max_fs[MPD_PATH_MAX]; char path_max_utf8[MPD_PATH_MAX]; if (!get_song_url(path_max_utf8, pc->current_song)) { dc->error = DECODE_ERROR_FILE; goto stop_no_close; } if (!isRemoteUrl(path_max_utf8)) { rmp2amp_r(path_max_fs, utf8_to_fs_charset(path_max_fs, path_max_utf8)); } dc->current_song = pc->current_song; /* NEED LOCK */ if (openInputStream(&inStream, path_max_fs) < 0) { dc->error = DECODE_ERROR_FILE; goto stop_no_close; } dc->state = DECODE_STATE_START; dc->start = 0; /* for http streams, seekable is determined in bufferInputStream */ dc->seekable = inStream.seekable; if (dc->stop) goto stop; ret = DECODE_ERROR_UNKTYPE; if (isRemoteUrl(path_max_utf8)) { unsigned int next = 0; /* first we try mime types: */ while (ret && (plugin = getInputPluginFromMimeType(inStream.mime, next++))) { if (!plugin->streamDecodeFunc) continue; if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL)) continue; if (plugin->tryDecodeFunc && !plugin->tryDecodeFunc(&inStream)) continue; ret = plugin->streamDecodeFunc(cb, dc, &inStream); break; } /* if that fails, try suffix matching the URL: */ if (plugin == NULL) { const char *s = getSuffix(path_max_utf8); next = 0; while (ret && (plugin = getInputPluginFromSuffix(s, next++))) { if (!plugin->streamDecodeFunc) continue; if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL)) continue; if (plugin->tryDecodeFunc && !plugin->tryDecodeFunc(&inStream)) continue; ret = plugin->streamDecodeFunc(cb, dc, &inStream); break; } } /* fallback to mp3: */ /* this is needed for bastard streams that don't have a suffix or set the mimeType */ if (plugin == NULL) { /* we already know our mp3Plugin supports streams, no * need to check for stream{Types,DecodeFunc} */ if ((plugin = getInputPluginFromName("mp3"))) { ret = plugin->streamDecodeFunc(cb, dc, &inStream); } } } else { unsigned int next = 0; const char *s = getSuffix(path_max_utf8); while (ret && (plugin = getInputPluginFromSuffix(s, next++))) { if (!plugin->streamTypes & INPUT_PLUGIN_STREAM_FILE) continue; if (plugin->tryDecodeFunc && !plugin->tryDecodeFunc(&inStream)) continue; if (plugin->fileDecodeFunc) { closeInputStream(&inStream); close_instream = 0; ret = plugin->fileDecodeFunc(cb, dc, path_max_fs); break; } else if (plugin->streamDecodeFunc) { ret = plugin->streamDecodeFunc(cb, dc, &inStream); break; } } } if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) { pc->errored_song = pc->current_song; if (ret != DECODE_ERROR_UNKTYPE) dc->error = DECODE_ERROR_FILE; else dc->error = DECODE_ERROR_UNKTYPE; } stop: if (close_instream) closeInputStream(&inStream); stop_no_close: dc->state = DECODE_STATE_STOP; dc->stop = 0; } static void * decoder_task(mpd_unused void *unused) { OutputBuffer *cb = &(getPlayerData()->buffer); PlayerControl *pc = &(getPlayerData()->playerControl); DecoderControl *dc = &(getPlayerData()->decoderControl); while (1) { if (dc->start || dc->seek) { decodeStart(pc, cb, dc); } else if (dc->stop) { dc->state = DECODE_STATE_STOP; dc->stop = 0; decoder_wakeup_player(); } else { decoder_sleep(); } } } void decoderInit(void) { pthread_attr_t attr; pthread_t decoder_thread; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); if (pthread_create(&decoder_thread, &attr, decoder_task, NULL)) FATAL("Failed to spawn decoder task: %s\n", strerror(errno)); } static void advanceOutputBufferTo(OutputBuffer * cb, int to) { cb->begin = to; } static void decodeParent(PlayerControl * pc, DecoderControl * dc, OutputBuffer * cb) { int pause = 0; int quit = 0; int buffering = 1; unsigned int bbp = buffered_before_play; /** cross fading enabled for the current song? 0=must check; 1=enabled; -1=disabled */ int doCrossFade = 0; unsigned int crossFadeChunks = 0; /** the position of the next cross-faded chunk in the next song */ int nextChunk = -1; int decodeWaitedOn = 0; static const char silence[CHUNK_SIZE]; double sizeToTime = 0.0; unsigned int end; /** the position of the first chunk in the next song */ int next = -1; if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0) return; pc->elapsedTime = 0; pc->state = PLAYER_STATE_PLAY; pc->play = 0; wakeup_main_task(); while (!quit) { processDecodeInput(pc, dc, cb, &pause, &bbp, &doCrossFade, &nextChunk, &decodeWaitedOn, &next); if (pc->stop) { dropBufferedAudio(); quitDecode(pc,dc); return; } if (buffering) { if (availableOutputBuffer(cb) < bbp) { /* not enough decoded buffer space yet */ player_sleep(); continue; } else /* buffering is complete */ buffering = 0; } if (decodeWaitedOn) { if(dc->state!=DECODE_STATE_START && dc->error==DECODE_ERROR_NOERROR) { /* the decoder is ready and ok */ decodeWaitedOn = 0; if(openAudioDevice(&(cb->audioFormat))<0) { char tmp[MPD_PATH_MAX]; pc->errored_song = pc->current_song; pc->error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", get_song_url(tmp, pc->current_song)); quitDecode(pc,dc); return; } else { player_wakeup_decoder(); } if (pause) { dropBufferedAudio(); closeAudioDevice(); } pc->totalTime = dc->totalTime; pc->sampleRate = dc->audioFormat.sampleRate; pc->bits = dc->audioFormat.bits; pc->channels = dc->audioFormat.channels; sizeToTime = 8.0/cb->audioFormat.bits/ cb->audioFormat.channels/ cb->audioFormat.sampleRate; } else if(dc->state!=DECODE_STATE_START) { /* the decoder failed */ pc->errored_song = pc->current_song; pc->error = PLAYER_ERROR_FILE; quitDecode(pc,dc); return; } else { /* the decoder is not yet ready; wait some more */ player_sleep(); continue; } } if (dc->state == DECODE_STATE_STOP && pc->queueState == PLAYER_QUEUE_FULL && pc->queueLockState == PLAYER_QUEUE_UNLOCKED) { /* the decoder has finished the current song; make it decode the next song */ next = cb->end; dc->start = 1; pc->queueState = PLAYER_QUEUE_DECODE; wakeup_main_task(); player_wakeup_decoder_nb(); } if (next >= 0 && doCrossFade == 0 && !dc->start && dc->state != DECODE_STATE_START) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ nextChunk = -1; if (isCurrentAudioFormat(&(cb->audioFormat))) { doCrossFade = 1; crossFadeChunks = calculateCrossFadeChunks(pc, &(cb-> audioFormat)); if (!crossFadeChunks || pc->crossFade >= dc->totalTime) { /* cross fading is disabled or the next song is too short */ doCrossFade = -1; } } else doCrossFade = -1; } /* copy these to local variables to prevent any potential race conditions and weirdness */ end = cb->end; if (pause) player_sleep(); else if (cb->begin != end && cb->begin != next) { unsigned int fadePosition; if (doCrossFade == 1 && next >= 0 && ((next > cb->begin && (fadePosition = next - cb->begin) <= crossFadeChunks) || (cb->begin > next && (fadePosition = next - cb->begin + buffered_chunks) <= crossFadeChunks))) { /* perform cross fade */ unsigned int test = end; if (nextChunk < 0) { /* beginning of the cross fade - adjust crossFadeChunks which might be bigger than the remaining number of chunks in the old song */ crossFadeChunks = fadePosition; } if (end < cb->begin) test += buffered_chunks; nextChunk = cb->begin + crossFadeChunks; if ((unsigned)nextChunk < test) { if ((unsigned)nextChunk >= buffered_chunks) { nextChunk -= buffered_chunks; } pcm_mix(cb->chunks + cb->begin * CHUNK_SIZE, cb->chunks + nextChunk * CHUNK_SIZE, cb->chunkSize[cb->begin], cb->chunkSize[nextChunk], &(cb->audioFormat), ((float)fadePosition) / crossFadeChunks); if (cb->chunkSize[nextChunk] > cb->chunkSize[cb->begin] ) { cb->chunkSize[cb->begin] = cb->chunkSize[nextChunk]; } } else { /* there are not enough decoded chunks yet */ if (dc->state == DECODE_STATE_STOP) { /* the decoder isn't running, abort cross fading */ doCrossFade = -1; } else /* wait for the decoder */ continue; } } /* play the current chunk */ pc->elapsedTime = cb->times[cb->begin]; pc->bitRate = cb->bitRate[cb->begin]; pcm_volumeChange(cb->chunks + cb->begin * CHUNK_SIZE, cb->chunkSize[cb->begin], &(cb->audioFormat), pc->softwareVolume); if (playAudio(cb->chunks + cb->begin * CHUNK_SIZE, cb->chunkSize[cb->begin]) < 0) { quit = 1; } pc->totalPlayTime += sizeToTime * cb->chunkSize[cb->begin]; if ((unsigned)cb->begin + 1 >= buffered_chunks) { cb->begin = 0; } else cb->begin++; player_wakeup_decoder_nb(); } else if (cb->begin != end && cb->begin == next) { /* at the beginning of a new song */ if (doCrossFade == 1 && nextChunk >= 0) { /* the cross-fade is finished; skip the section which was cross-faded (and thus already played) */ unsigned int test = end; nextChunk = cb->begin + crossFadeChunks; if (end < cb->begin) test += buffered_chunks; if ((unsigned)nextChunk < test) { if ((unsigned)nextChunk >= buffered_chunks) { nextChunk -= buffered_chunks; } advanceOutputBufferTo(cb, nextChunk); } } /* wait for the decoder to work on the new song */ while (pc->queueState == PLAYER_QUEUE_DECODE || pc->queueLockState == PLAYER_QUEUE_LOCKED) { processDecodeInput(pc, dc, cb, &pause, &bbp, &doCrossFade, &nextChunk, &decodeWaitedOn, &next); if (pc->stop) { dropBufferedAudio(); quitDecode(pc,dc); return; } player_sleep(); } if (pc->queueState != PLAYER_QUEUE_PLAY) break; next = -1; if (waitOnDecode(pc, dc, cb, &decodeWaitedOn) < 0) return; nextChunk = -1; doCrossFade = 0; crossFadeChunks = 0; pc->queueState = PLAYER_QUEUE_EMPTY; wakeup_main_task(); } else if (dc->state == DECODE_STATE_STOP && !dc->start) { break; } else { /*DEBUG("waiting for decoded audio, play silence\n");*/ if (playAudio(silence, CHUNK_SIZE) < 0) break; } } quitDecode(pc, dc); } /* decode w/ buffering * this will fork another process * child process does decoding * parent process does playing audio */ void decode(void) { OutputBuffer *cb; PlayerControl *pc; DecoderControl *dc; cb = &(getPlayerData()->buffer); clearOutputBuffer(cb); pc = &(getPlayerData()->playerControl); dc = &(getPlayerData()->decoderControl); dc->error = DECODE_ERROR_NOERROR; dc->seek = 0; dc->stop = 0; dc->start = 1; do { player_wakeup_decoder(); } while (dc->start); decodeParent(pc, dc, cb); }