/* the Music Player Daemon (MPD) * Copyright (C) 2003-2007 by Warren Dukes (warren.dukes@gmail.com) * This project's homepage is: http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #include "decode.h" #include "player.h" #include "playerData.h" #include "pcm_utils.h" #include "path.h" #include "log.h" #include "ls.h" #include "main_notify.h" enum xfade_state { XFADE_DISABLED = -1, XFADE_UNKNOWN = 0, XFADE_ENABLED = 1 }; /* called inside decoder_task (inputPlugins) */ void decoder_wakeup_player(void) { wakeup_player_nb(); } void decoder_sleep(void) { notifyWait(&dc.notify); wakeup_player_nb(); } static void player_wakeup_decoder_nb(void) { notifySignal(&dc.notify); } /* called from player_task */ static void player_wakeup_decoder(void) { notifySignal(&dc.notify); player_sleep(); } static void stopDecode(void) { if (dc.start || dc.state != DECODE_STATE_STOP) { dc.stop = 1; do { player_wakeup_decoder_nb(); } while (dc.stop); } } static void quitDecode(void) { stopDecode(); pc.state = PLAYER_STATE_STOP; dc.seek = 0; pc.play = 0; pc.stop = 0; pc.pause = 0; wakeup_main_task(); } static unsigned calculateCrossFadeChunks(AudioFormat * af, float totalTime) { unsigned int buffered_chunks, chunks; if (pc.crossFade == 0 || pc.crossFade >= totalTime || !isCurrentAudioFormat(af)) return 0; assert(pc.crossFade > 0); assert(af->bits > 0); assert(af->channels > 0); assert(af->sampleRate > 0); chunks = (af->sampleRate * af->bits * af->channels / 8.0 / CHUNK_SIZE); chunks = (chunks * pc.crossFade + 0.5); buffered_chunks = ob.size; assert(buffered_chunks >= buffered_before_play); if (chunks > (buffered_chunks - buffered_before_play)) chunks = buffered_chunks - buffered_before_play; return chunks; } static int waitOnDecode(int *decodeWaitedOn) { while (dc.start) player_wakeup_decoder(); if (dc.error != DECODE_ERROR_NOERROR) { pc.errored_song = pc.current_song; pc.error = PLAYER_ERROR_FILE; quitDecode(); return -1; } pc.totalTime = pc.fileTime; pc.bitRate = 0; pc.sampleRate = 0; pc.bits = 0; pc.channels = 0; *decodeWaitedOn = 1; return 0; } static int decodeSeek(int *decodeWaitedOn, int *next) { int ret = -1; if (dc.state == DECODE_STATE_STOP || dc.error != DECODE_ERROR_NOERROR || dc.current_song != pc.current_song) { stopDecode(); *next = -1; ob_clear(); dc.error = DECODE_ERROR_NOERROR; dc.start = 1; waitOnDecode(decodeWaitedOn); } if (dc.state != DECODE_STATE_STOP && dc.seekable) { *next = -1; dc.seekWhere = pc.seekWhere > pc.totalTime - 0.1 ? pc.totalTime - 0.1 : pc.seekWhere; dc.seekWhere = 0 > dc.seekWhere ? 0 : dc.seekWhere; dc.seekError = 0; dc.seek = 1; do { player_wakeup_decoder(); } while (dc.seek); if (!dc.seekError) { pc.elapsedTime = dc.seekWhere; ret = 0; } } pc.seek = 0; wakeup_main_task(); return ret; } static void processDecodeInput(int *pause_r, unsigned int *bbp_r, enum xfade_state *do_xfade_r, int *decodeWaitedOn_r, int *next_r) { if(pc.lockQueue) { pc.queueLockState = PLAYER_QUEUE_LOCKED; pc.lockQueue = 0; wakeup_main_task(); } if(pc.unlockQueue) { pc.queueLockState = PLAYER_QUEUE_UNLOCKED; pc.unlockQueue = 0; wakeup_main_task(); } if(pc.pause) { *pause_r = !*pause_r; if (*pause_r) { pc.state = PLAYER_STATE_PAUSE; } else { if (openAudioDevice(NULL) >= 0) { pc.state = PLAYER_STATE_PLAY; } else { char tmp[MPD_PATH_MAX]; pc.errored_song = pc.current_song; pc.error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", get_song_url(tmp, pc.current_song)); *pause_r = -1; } } pc.pause = 0; wakeup_main_task(); if (*pause_r == -1) { *pause_r = 1; } else if (*pause_r) { dropBufferedAudio(); closeAudioDevice(); } } if(pc.seek) { dropBufferedAudio(); if (decodeSeek(decodeWaitedOn_r, next_r) == 0) { *do_xfade_r = XFADE_UNKNOWN; *bbp_r = 0; } } } static void decodeStart(void) { int ret; int close_instream = 1; InputStream inStream; InputPlugin *plugin = NULL; char path_max_fs[MPD_PATH_MAX]; char path_max_utf8[MPD_PATH_MAX]; if (!get_song_url(path_max_utf8, pc.current_song)) { dc.error = DECODE_ERROR_FILE; goto stop_no_close; } if (!isRemoteUrl(path_max_utf8)) { rmp2amp_r(path_max_fs, utf8_to_fs_charset(path_max_fs, path_max_utf8)); } dc.current_song = pc.current_song; /* NEED LOCK */ if (openInputStream(&inStream, path_max_fs) < 0) { dc.error = DECODE_ERROR_FILE; goto stop_no_close; } dc.state = DECODE_STATE_START; dc.start = 0; /* for http streams, seekable is determined in bufferInputStream */ dc.seekable = inStream.seekable; if (dc.stop) goto stop; ret = DECODE_ERROR_UNKTYPE; if (isRemoteUrl(path_max_utf8)) { unsigned int next = 0; /* first we try mime types: */ while (ret && (plugin = getInputPluginFromMimeType(inStream.mime, next++))) { if (!plugin->streamDecodeFunc) continue; if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL)) continue; if (plugin->tryDecodeFunc && !plugin->tryDecodeFunc(&inStream)) continue; ret = plugin->streamDecodeFunc(&inStream); break; } /* if that fails, try suffix matching the URL: */ if (plugin == NULL) { const char *s = getSuffix(path_max_utf8); next = 0; while (ret && (plugin = getInputPluginFromSuffix(s, next++))) { if (!plugin->streamDecodeFunc) continue; if (!(plugin->streamTypes & INPUT_PLUGIN_STREAM_URL)) continue; if (plugin->tryDecodeFunc && !plugin->tryDecodeFunc(&inStream)) continue; ret = plugin->streamDecodeFunc(&inStream); break; } } /* fallback to mp3: */ /* this is needed for bastard streams that don't have a suffix or set the mimeType */ if (plugin == NULL) { /* we already know our mp3Plugin supports streams, no * need to check for stream{Types,DecodeFunc} */ if ((plugin = getInputPluginFromName("mp3"))) { ret = plugin->streamDecodeFunc(&inStream); } } } else { unsigned int next = 0; const char *s = getSuffix(path_max_utf8); while (ret && (plugin = getInputPluginFromSuffix(s, next++))) { if (!plugin->streamTypes & INPUT_PLUGIN_STREAM_FILE) continue; if (plugin->tryDecodeFunc && !plugin->tryDecodeFunc(&inStream)) continue; if (plugin->fileDecodeFunc) { closeInputStream(&inStream); close_instream = 0; ret = plugin->fileDecodeFunc(path_max_fs); break; } else if (plugin->streamDecodeFunc) { ret = plugin->streamDecodeFunc(&inStream); break; } } } if (ret < 0 || ret == DECODE_ERROR_UNKTYPE) { pc.errored_song = pc.current_song; if (ret != DECODE_ERROR_UNKTYPE) dc.error = DECODE_ERROR_FILE; else dc.error = DECODE_ERROR_UNKTYPE; } stop: if (close_instream) closeInputStream(&inStream); stop_no_close: dc.state = DECODE_STATE_STOP; dc.stop = 0; } static void * decoder_task(mpd_unused void *arg) { notifyEnter(&dc.notify); while (1) { assert(dc.state == DECODE_STATE_STOP); if (dc.start || dc.seek) { decodeStart(); } else if (dc.stop) { dc.stop = 0; decoder_wakeup_player(); } else { decoder_sleep(); } } return NULL; } void decoderInit(void) { pthread_attr_t attr; pthread_t decoder_thread; pthread_attr_init(&attr); pthread_attr_setdetachstate(&attr, PTHREAD_CREATE_DETACHED); if (pthread_create(&decoder_thread, &attr, decoder_task, NULL)) FATAL("Failed to spawn decoder task: %s\n", strerror(errno)); } static void crossFade(ob_chunk * a, ob_chunk * b, AudioFormat * format, unsigned int fadePosition, unsigned int crossFadeChunks) { assert(fadePosition <= crossFadeChunks); pcm_mix(a->data, b->data, a->chunkSize, b->chunkSize, format, ((float)fadePosition) / crossFadeChunks); if (b->chunkSize > a->chunkSize) a->chunkSize = b->chunkSize; } static int playChunk(ob_chunk * chunk, const AudioFormat * format, double sizeToTime) { pc.elapsedTime = chunk->times; pc.bitRate = chunk->bitRate; pcm_volumeChange(chunk->data, chunk->chunkSize, format, pc.softwareVolume); if (playAudio(chunk->data, chunk->chunkSize) < 0) return -1; pc.totalPlayTime += sizeToTime * chunk->chunkSize; return 0; } static void decodeParent(void) { int do_pause = 0; int buffering = 1; unsigned int bbp = buffered_before_play; enum xfade_state do_xfade = XFADE_UNKNOWN; unsigned int crossFadeChunks = 0; /** the position of the next cross-faded chunk in the next song */ int nextChunk = 0; int decodeWaitedOn = 0; static const char silence[CHUNK_SIZE]; double sizeToTime = 0.0; /** the position of the first chunk in the next song */ int next = -1; ob_set_lazy(0); if (waitOnDecode(&decodeWaitedOn) < 0) return; pc.elapsedTime = 0; pc.state = PLAYER_STATE_PLAY; pc.play = 0; wakeup_main_task(); while (1) { processDecodeInput(&do_pause, &bbp, &do_xfade, &decodeWaitedOn, &next); if (pc.stop) { dropBufferedAudio(); break; } if (buffering) { if (ob_available() < bbp) { /* not enough decoded buffer space yet */ player_sleep(); continue; } else { /* buffering is complete */ buffering = 0; ob_set_lazy(1); } } if (decodeWaitedOn) { if(dc.state!=DECODE_STATE_START && dc.error==DECODE_ERROR_NOERROR) { /* the decoder is ready and ok */ decodeWaitedOn = 0; if(openAudioDevice(&(ob.audioFormat))<0) { char tmp[MPD_PATH_MAX]; pc.errored_song = pc.current_song; pc.error = PLAYER_ERROR_AUDIO; ERROR("problems opening audio device " "while playing \"%s\"\n", get_song_url(tmp, pc.current_song)); break; } else { player_wakeup_decoder(); } if (do_pause) { dropBufferedAudio(); closeAudioDevice(); } pc.totalTime = dc.totalTime; pc.sampleRate = dc.audioFormat.sampleRate; pc.bits = dc.audioFormat.bits; pc.channels = dc.audioFormat.channels; sizeToTime = audioFormatSizeToTime(&ob.audioFormat); } else if(dc.state!=DECODE_STATE_START) { /* the decoder failed */ pc.errored_song = pc.current_song; pc.error = PLAYER_ERROR_FILE; break; } else { /* the decoder is not yet ready; wait some more */ player_sleep(); continue; } } if (dc.state == DECODE_STATE_STOP && pc.queueState == PLAYER_QUEUE_FULL && pc.queueLockState == PLAYER_QUEUE_UNLOCKED) { /* the decoder has finished the current song; make it decode the next song */ next = ob.end; dc.start = 1; pc.queueState = PLAYER_QUEUE_DECODE; wakeup_main_task(); player_wakeup_decoder_nb(); } if (next >= 0 && do_xfade == XFADE_UNKNOWN && !dc.start && dc.state != DECODE_STATE_START) { /* enable cross fading in this song? if yes, calculate how many chunks will be required for it */ crossFadeChunks = calculateCrossFadeChunks(&(ob.audioFormat), dc.totalTime); if (crossFadeChunks > 0) { do_xfade = XFADE_ENABLED; nextChunk = -1; } else /* cross fading is disabled or the next song is too short */ do_xfade = XFADE_DISABLED; } if (do_pause) player_sleep(); else if (!ob_is_empty() && (int)ob.begin != next) { ob_chunk *beginChunk = ob_get_chunk(ob.begin); unsigned int fadePosition; if (do_xfade == XFADE_ENABLED && next >= 0 && (fadePosition = ob_relative(next)) <= crossFadeChunks) { /* perform cross fade */ if (nextChunk < 0) { /* beginning of the cross fade - adjust crossFadeChunks which might be bigger than the remaining number of chunks in the old song */ crossFadeChunks = fadePosition; } nextChunk = ob_absolute(crossFadeChunks); if (nextChunk >= 0) { ob_set_lazy(1); crossFade(beginChunk, ob_get_chunk(nextChunk), &(ob.audioFormat), fadePosition, crossFadeChunks); } else { /* there are not enough decoded chunks yet */ if (dc.state == DECODE_STATE_STOP) { /* the decoder isn't running, abort cross fading */ do_xfade = XFADE_DISABLED; } else { /* wait for the decoder */ ob_set_lazy(0); player_sleep(); continue; } } } /* play the current chunk */ if (playChunk(beginChunk, &(ob.audioFormat), sizeToTime) < 0) break; ob_shift(); player_wakeup_decoder_nb(); } else if (!ob_is_empty() && (int)ob.begin == next) { /* at the beginning of a new song */ if (do_xfade == XFADE_ENABLED && nextChunk >= 0) { /* the cross-fade is finished; skip the section which was cross-faded (and thus already played) */ ob_skip(crossFadeChunks); } do_xfade = XFADE_UNKNOWN; /* wait for the decoder to work on the new song */ if (pc.queueState == PLAYER_QUEUE_DECODE || pc.queueLockState == PLAYER_QUEUE_LOCKED) { player_sleep(); continue; } if (pc.queueState != PLAYER_QUEUE_PLAY) break; next = -1; if (waitOnDecode(&decodeWaitedOn) < 0) return; pc.queueState = PLAYER_QUEUE_EMPTY; wakeup_main_task(); } else if (dc.state == DECODE_STATE_STOP && !dc.start) { break; } else { /*DEBUG("waiting for decoded audio, play silence\n");*/ if (playAudio(silence, CHUNK_SIZE) < 0) break; } } quitDecode(); } /* decode w/ buffering * this will fork another process * child process does decoding * parent process does playing audio */ void decode(void) { ob_clear(); dc.error = DECODE_ERROR_NOERROR; dc.seek = 0; dc.stop = 0; dc.start = 1; do { player_wakeup_decoder(); } while (dc.start); decodeParent(); }