/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef _UPNPPDISC_H_X_INCLUDED_ #define _UPNPPDISC_H_X_INCLUDED_ #include "util/Error.hxx" #include #include class ContentDirectoryService; /** * Manage UPnP discovery and maintain a directory of active devices. Singleton. * * We are only interested in MediaServers with a ContentDirectory service * for now, but this could be made more general, by removing the filtering. */ class UPnPDeviceDirectory { Error error; /** * The UPnP device search timeout, which should actually be * called delay because it's the base of a random delay that * the devices apply to avoid responding all at the same time. */ int m_searchTimeout; time_t m_lastSearch; UPnPDeviceDirectory(); public: UPnPDeviceDirectory(const UPnPDeviceDirectory &) = delete; UPnPDeviceDirectory& operator=(const UPnPDeviceDirectory &) = delete; /** This class is a singleton. Get the instance here */ static UPnPDeviceDirectory *getTheDir(); /** Retrieve the directory services currently seen on the network */ bool getDirServices(std::vector &); /** * Get server by friendly name. It's a bit wasteful to copy * all servers for this, we could directly walk the list. Otoh * there isn't going to be millions... */ bool getServer(const char *friendlyName, ContentDirectoryService &server); /** My health */ bool ok() const { return !error.IsDefined(); } /** My diagnostic if health is bad */ const Error &GetError() const { return error; } private: bool search(); /** * Look at the devices and get rid of those which have not * been seen for too long. We do this when listing the top * directory. */ void expireDevices(); }; #endif /* _UPNPPDISC_H_X_INCLUDED_ */