/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" /* must be first for large file support */ #include "UpdateIO.hxx" #include "UpdateDomain.hxx" #include "db/plugins/simple/Directory.hxx" #include "storage/FileInfo.hxx" #include "storage/StorageInterface.hxx" #include "fs/Traits.hxx" #include "fs/FileSystem.hxx" #include "fs/AllocatedPath.hxx" #include "util/Error.hxx" #include "Log.hxx" #include #include bool GetInfo(Storage &storage, const char *uri_utf8, FileInfo &info) { Error error; bool success = storage.GetInfo(uri_utf8, true, info, error); if (!success) LogError(error); return success; } bool GetInfo(StorageDirectoryReader &reader, FileInfo &info) { Error error; bool success = reader.GetInfo(true, info, error); if (!success) LogError(error); return success; } bool DirectoryExists(Storage &storage, const Directory &directory) { FileInfo info; if (!storage.GetInfo(directory.GetPath(), true, info, IgnoreError())) return false; return directory.device == DEVICE_INARCHIVE || directory.device == DEVICE_CONTAINER ? info.IsRegular() : info.IsDirectory(); } static bool GetDirectoryChildInfo(Storage &storage, const Directory &directory, const char *name_utf8, FileInfo &info, Error &error) { const auto uri_utf8 = PathTraitsUTF8::Build(directory.GetPath(), name_utf8); return storage.GetInfo(uri_utf8.c_str(), true, info, error); } bool directory_child_is_regular(Storage &storage, const Directory &directory, const char *name_utf8) { FileInfo info; return GetDirectoryChildInfo(storage, directory, name_utf8, info, IgnoreError()) && info.IsRegular(); } bool directory_child_access(Storage &storage, const Directory &directory, const char *name, int mode) { #ifdef WIN32 /* CheckAccess() is useless on WIN32 */ (void)storage; (void)directory; (void)name; (void)mode; return true; #else const auto path = storage.MapChildFS(directory.GetPath(), name); if (path.IsNull()) /* does not point to local file: silently ignore the check */ return true; return CheckAccess(path, mode) || errno != EACCES; #endif }