/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" /* must be first for large file support */ #include "Editor.hxx" #include "Remove.hxx" #include "db/PlaylistVector.hxx" #include "db/DatabaseLock.hxx" #include "db/plugins/simple/Directory.hxx" #include "db/plugins/simple/Song.hxx" #include #include void DatabaseEditor::DeleteSong(Directory &dir, Song *del) { assert(del->parent == &dir); /* first, prevent traversers in main task from getting this */ dir.RemoveSong(del); db_unlock(); /* temporary unlock, because update_remove_song() blocks */ /* now take it out of the playlist (in the main_task) */ remove.Remove(del); /* finally, all possible references gone, free it */ del->Free(); db_lock(); } void DatabaseEditor::LockDeleteSong(Directory &parent, Song *song) { db_lock(); DeleteSong(parent, song); db_unlock(); } /** * Recursively remove all sub directories and songs from a directory, * leaving an empty directory. * * Caller must lock the #db_mutex. */ inline void DatabaseEditor::ClearDirectory(Directory &directory) { directory.ForEachChildSafe([this](Directory &child){ DeleteDirectory(&child); }); directory.ForEachSongSafe([this, &directory](Song &song){ assert(song.parent == &directory); DeleteSong(directory, &song); }); } void DatabaseEditor::DeleteDirectory(Directory *directory) { assert(directory->parent != nullptr); ClearDirectory(*directory); directory->Delete(); } void DatabaseEditor::LockDeleteDirectory(Directory *directory) { db_lock(); DeleteDirectory(directory); db_unlock(); } bool DatabaseEditor::DeleteNameIn(Directory &parent, const char *name) { bool modified = false; db_lock(); Directory *directory = parent.FindChild(name); if (directory != nullptr) { DeleteDirectory(directory); modified = true; } Song *song = parent.FindSong(name); if (song != nullptr) { DeleteSong(parent, song); modified = true; } parent.playlists.erase(name); db_unlock(); return modified; }