/* * Copyright (C) 2003-2015 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "DatabaseQueue.hxx" #include "DatabaseSong.hxx" #include "Interface.hxx" #include "Partition.hxx" #include "Instance.hxx" #include "DetachedSong.hxx" #include static bool AddToQueue(Partition &partition, const LightSong &song, Error &error) { const Storage &storage = *partition.instance.storage; unsigned id = partition.playlist.AppendSong(partition.pc, DatabaseDetachSong(storage, song), error); return id != 0; } bool AddFromDatabase(Partition &partition, const DatabaseSelection &selection, Error &error) { const Database *db = partition.instance.GetDatabase(error); if (db == nullptr) return false; using namespace std::placeholders; const auto f = std::bind(AddToQueue, std::ref(partition), _1, _2); return db->Visit(selection, f, error); }