/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_CLIENT_H #define MPD_CLIENT_H #include "check.h" #include "ClientMessage.hxx" #include "command/CommandListBuilder.hxx" #include "event/FullyBufferedSocket.hxx" #include "event/TimeoutMonitor.hxx" #include "Compiler.h" #include #include #include #include #include struct sockaddr; class EventLoop; class Path; struct Partition; class Client final : private FullyBufferedSocket, TimeoutMonitor { public: Partition &partition; struct playlist &playlist; struct PlayerControl &player_control; unsigned permission; /** the uid of the client process, or -1 if unknown */ int uid; CommandListBuilder cmd_list; unsigned int num; /* client number */ /** is this client waiting for an "idle" response? */ bool idle_waiting; /** idle flags pending on this client, to be sent as soon as the client enters "idle" */ unsigned idle_flags; /** idle flags that the client wants to receive */ unsigned idle_subscriptions; /** * A list of channel names this client is subscribed to. */ std::set subscriptions; /** * The number of subscriptions in #subscriptions. Used to * limit the number of subscriptions. */ unsigned num_subscriptions; /** * A list of messages this client has received. */ std::list messages; Client(EventLoop &loop, Partition &partition, int fd, int uid, int num); ~Client() { if (FullyBufferedSocket::IsDefined()) FullyBufferedSocket::Close(); } bool IsConnected() const { return FullyBufferedSocket::IsDefined(); } gcc_pure bool IsExpired() const { return !FullyBufferedSocket::IsDefined(); } void Close(); void SetExpired(); using FullyBufferedSocket::Write; /** * returns the uid of the client process, or a negative value * if the uid is unknown */ int GetUID() const { return uid; } /** * Is this client running on the same machine, connected with * a local (UNIX domain) socket? */ bool IsLocal() const { return uid > 0; } unsigned GetPermission() const { return permission; } void SetPermission(unsigned _permission) { permission = _permission; } /** * Send "idle" response to this client. */ void IdleNotify(); void IdleAdd(unsigned flags); bool IdleWait(unsigned flags); enum class SubscribeResult { /** success */ OK, /** invalid channel name */ INVALID, /** already subscribed to this channel */ ALREADY, /** too many subscriptions */ FULL, }; gcc_pure bool IsSubscribed(const char *channel_name) const { return subscriptions.find(channel_name) != subscriptions.end(); } SubscribeResult Subscribe(const char *channel); bool Unsubscribe(const char *channel); void UnsubscribeAll(); bool PushMessage(const ClientMessage &msg); /** * Is this client allowed to use the specified local file? * * Note that this function is vulnerable to timing/symlink attacks. * We cannot fix this as long as there are plugins that open a file by * its name, and not by file descriptor / callbacks. * * @param path_fs the absolute path name in filesystem encoding * @return true if access is allowed */ bool AllowFile(Path path_fs, Error &error) const; private: /* virtual methods from class BufferedSocket */ virtual InputResult OnSocketInput(void *data, size_t length) override; virtual void OnSocketError(Error &&error) override; virtual void OnSocketClosed() override; /* virtual methods from class TimeoutMonitor */ virtual void OnTimeout() override; }; void client_manager_init(void); void client_new(EventLoop &loop, Partition &partition, int fd, const sockaddr *sa, size_t sa_length, int uid); /** * Write a C string to the client. */ void client_puts(Client &client, const char *s); /** * Write a printf-like formatted string to the client. */ void client_vprintf(Client &client, const char *fmt, va_list args); /** * Write a printf-like formatted string to the client. */ gcc_printf(2,3) void client_printf(Client &client, const char *fmt, ...); #endif