/* * Copyright (C) 2003-2012 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" /* must be first for large file support */ #include "UpdateIO.hxx" #include "Directory.hxx" #include "Mapper.hxx" #include "Path.hxx" #include "glib_compat.h" #include #include #include int stat_directory(const Directory *directory, struct stat *st) { const Path path_fs = map_directory_fs(directory); if (path_fs.IsNull()) return -1; int ret = stat(path_fs.c_str(), st); if (ret < 0) g_warning("Failed to stat %s: %s", path_fs.c_str(), g_strerror(errno)); return ret; } int stat_directory_child(const Directory *parent, const char *name, struct stat *st) { const Path path_fs = map_directory_child_fs(parent, name); if (path_fs.IsNull()) return -1; int ret = stat(path_fs.c_str(), st); if (ret < 0) g_warning("Failed to stat %s: %s", path_fs.c_str(), g_strerror(errno)); return ret; } bool directory_exists(const Directory *directory) { const Path path_fs = map_directory_fs(directory); if (path_fs.IsNull()) /* invalid path: cannot exist */ return false; GFileTest test = directory->device == DEVICE_INARCHIVE || directory->device == DEVICE_CONTAINER ? G_FILE_TEST_IS_REGULAR : G_FILE_TEST_IS_DIR; return g_file_test(path_fs.c_str(), test); } bool directory_child_is_regular(const Directory *directory, const char *name_utf8) { const Path path_fs = map_directory_child_fs(directory, name_utf8); if (path_fs.IsNull()) return false; struct stat st; return stat(path_fs.c_str(), &st) == 0 && S_ISREG(st.st_mode); } bool directory_child_access(const Directory *directory, const char *name, int mode) { #ifdef WIN32 /* access() is useless on WIN32 */ (void)directory; (void)name; (void)mode; return true; #else const Path path = map_directory_child_fs(directory, name); if (path.IsNull()) /* something went wrong, but that isn't a permission problem */ return true; return access(path.c_str(), mode) == 0 || errno != EACCES; #endif }