/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_QUEUE_HXX #define MPD_QUEUE_HXX #include "Compiler.h" #include "IdTable.hxx" #include "util/LazyRandomEngine.hxx" #include #include #include struct Song; /** * A queue of songs. This is the backend of the playlist: it contains * an ordered list of songs. * * Songs can be addressed in three possible ways: * * - the position in the queue * - the unique id (which stays the same, regardless of moves) * - the order number (which only differs from "position" in random mode) */ struct queue { /** * reserve max_length * HASH_MULT elements in the id * number space */ static constexpr unsigned HASH_MULT = 4; /** * One element of the queue: basically a song plus some queue specific * information attached. */ struct Item { Song *song; /** the unique id of this item in the queue */ unsigned id; /** when was this item last changed? */ uint32_t version; /** * The priority of this item, between 0 and 255. High * priority value means that this song gets played first in * "random" mode. */ uint8_t priority; }; /** configured maximum length of the queue */ unsigned max_length; /** number of songs in the queue */ unsigned length; /** the current version number */ uint32_t version; /** all songs in "position" order */ Item *items; /** map order numbers to positions */ unsigned *order; /** map song ids to positions */ IdTable id_table; /** repeat playback when the end of the queue has been reached? */ bool repeat; /** play only current song. */ bool single; /** remove each played files. */ bool consume; /** play back songs in random order? */ bool random; /** random number generator for shuffle and random mode */ LazyRandomEngine rand; queue(unsigned max_length); /** * Deinitializes a queue object. It does not free the queue * pointer itself. */ ~queue(); queue(const queue &other) = delete; queue &operator=(const queue &other) = delete; unsigned GetLength() const { assert(length <= max_length); return length; } /** * Determine if the queue is empty, i.e. there are no songs. */ bool IsEmpty() const { return length == 0; } /** * Determine if the maximum number of songs has been reached. */ bool IsFull() const { assert(length <= max_length); return length >= max_length; } /** * Is that a valid position number? */ bool IsValidPosition(unsigned position) const { return position < length; } /** * Is that a valid order number? */ bool IsValidOrder(unsigned _order) const { return _order < length; } int IdToPosition(unsigned id) const { return id_table.IdToPosition(id); } int PositionToId(unsigned position) const { assert(position < length); return items[position].id; } gcc_pure unsigned OrderToPosition(unsigned _order) const { assert(_order < length); return order[_order]; } gcc_pure unsigned PositionToOrder(unsigned position) const { assert(position < length); for (unsigned i = 0;; ++i) { assert(i < length); if (order[i] == position) return i; } } gcc_pure uint8_t GetPriorityAtPosition(unsigned position) const { assert(position < length); return items[position].priority; } const Item &GetOrderItem(unsigned i) const { assert(IsValidOrder(i)); return items[OrderToPosition(i)]; } uint8_t GetOrderPriority(unsigned i) const { return GetOrderItem(i).priority; } /** * Returns the song at the specified position. */ Song &Get(unsigned position) const { assert(position < length); return *items[position].song; } /** * Returns the song at the specified order number. */ Song &GetOrder(unsigned _order) const { return Get(OrderToPosition(_order)); } /** * Is the song at the specified position newer than the specified * version? */ bool IsNewerAtPosition(unsigned position, uint32_t _version) const { assert(position < length); return _version > version || items[position].version >= _version || items[position].version == 0; } /** * Returns the order number following the specified one. This takes * end of queue and "repeat" mode into account. * * @return the next order number, or -1 to stop playback */ gcc_pure int GetNextOrder(unsigned order) const; /** * Increments the queue's version number. This handles integer * overflow well. */ void IncrementVersion(); /** * Marks the specified song as "modified". Call * IncrementVersion() after all modifications have been made. * number. */ void ModifyAtOrder(unsigned order); /** * Marks all songs as "modified" and increments the version number. */ void ModifyAll(); /** * Appends a song to the queue and returns its position. Prior to * that, the caller must check if the queue is already full. * * If a song is not in the database (determined by * Song::IsInDatabase()), it is freed when removed from the * queue. * * @param priority the priority of this new queue item */ unsigned Append(Song *song, uint8_t priority); /** * Swaps two songs, addressed by their position. */ void SwapPositions(unsigned position1, unsigned position2); /** * Swaps two songs, addressed by their order number. */ void SwapOrders(unsigned order1, unsigned order2) { std::swap(order[order1], order[order2]); } /** * Moves a song to a new position. */ void MovePostion(unsigned from, unsigned to); /** * Moves a range of songs to a new position. */ void MoveRange(unsigned start, unsigned end, unsigned to); /** * Removes a song from the playlist. */ void DeletePosition(unsigned position); /** * Removes all songs from the playlist. */ void Clear(); /** * Initializes the "order" array, and restores "normal" order. */ void RestoreOrder() { for (unsigned i = 0; i < length; ++i) order[i] = i; } /** * Shuffle the order of items in the specified range, ignoring * their priorities. */ void ShuffleOrderRange(unsigned start, unsigned end); /** * Shuffle the order of items in the specified range, taking their * priorities into account. */ void ShuffleOrderRangeWithPriority(unsigned start, unsigned end); /** * Shuffles the virtual order of songs, but does not move them * physically. This is used in random mode. */ void ShuffleOrder(); void ShuffleOrderFirst(unsigned start, unsigned end); /** * Shuffles the virtual order of the last song in the specified * (order) range. This is used in random mode after a song has been * appended by queue_append(). */ void ShuffleOrderLast(unsigned start, unsigned end); /** * Shuffles a (position) range in the queue. The songs are physically * shuffled, not by using the "order" mapping. */ void ShuffleRange(unsigned start, unsigned end); bool SetPriority(unsigned position, uint8_t priority, int after_order); bool SetPriorityRange(unsigned start_position, unsigned end_position, uint8_t priority, int after_order); private: /** * Moves a song to a new position in the "order" list. */ void MoveOrder(unsigned from_order, unsigned to_order); void MoveItemTo(unsigned from, unsigned to) { unsigned from_id = items[from].id; items[to] = items[from]; items[to].version = version; id_table.Move(from_id, to); } /** * Find the first item that has this specified priority or * higher. */ gcc_pure unsigned FindPriorityOrder(unsigned start_order, uint8_t priority, unsigned exclude_order) const; gcc_pure unsigned CountSamePriority(unsigned start_order, uint8_t priority) const; }; #endif