/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "OutputThread.hxx" #include "OutputInternal.hxx" #include "OutputAPI.hxx" #include "pcm/PcmMix.hxx" #include "notify.hxx" #include "FilterInternal.hxx" #include "filter/ConvertFilterPlugin.hxx" #include "filter/ReplayGainFilterPlugin.hxx" #include "PlayerControl.hxx" #include "MusicPipe.hxx" #include "MusicChunk.hxx" #include "mpd_error.h" #include "gcc.h" #include #include #include #include #include #undef G_LOG_DOMAIN #define G_LOG_DOMAIN "output" static void ao_command_finished(struct audio_output *ao) { assert(ao->command != AO_COMMAND_NONE); ao->command = AO_COMMAND_NONE; ao->mutex.unlock(); audio_output_client_notify.Signal(); ao->mutex.lock(); } static bool ao_enable(struct audio_output *ao) { GError *error = NULL; bool success; if (ao->really_enabled) return true; ao->mutex.unlock(); success = ao_plugin_enable(ao, &error); ao->mutex.lock(); if (!success) { g_warning("Failed to enable \"%s\" [%s]: %s\n", ao->name, ao->plugin->name, error->message); g_error_free(error); return false; } ao->really_enabled = true; return true; } static void ao_close(struct audio_output *ao, bool drain); static void ao_disable(struct audio_output *ao) { if (ao->open) ao_close(ao, false); if (ao->really_enabled) { ao->really_enabled = false; ao->mutex.unlock(); ao_plugin_disable(ao); ao->mutex.lock(); } } static const struct audio_format * ao_filter_open(struct audio_output *ao, audio_format &format, GError **error_r) { assert(audio_format_valid(&format)); /* the replay_gain filter cannot fail here */ if (ao->replay_gain_filter != NULL) ao->replay_gain_filter->Open(format, error_r); if (ao->other_replay_gain_filter != NULL) ao->other_replay_gain_filter->Open(format, error_r); const struct audio_format *af = ao->filter->Open(format, error_r); if (af == NULL) { if (ao->replay_gain_filter != NULL) ao->replay_gain_filter->Close(); if (ao->other_replay_gain_filter != NULL) ao->other_replay_gain_filter->Close(); } return af; } static void ao_filter_close(struct audio_output *ao) { if (ao->replay_gain_filter != NULL) ao->replay_gain_filter->Close(); if (ao->other_replay_gain_filter != NULL) ao->other_replay_gain_filter->Close(); ao->filter->Close(); } static void ao_open(struct audio_output *ao) { bool success; GError *error = NULL; struct audio_format_string af_string; assert(!ao->open); assert(ao->pipe != NULL); assert(ao->chunk == NULL); assert(audio_format_valid(&ao->in_audio_format)); if (ao->fail_timer != NULL) { /* this can only happen when this output thread fails while audio_output_open() is run in the player thread */ g_timer_destroy(ao->fail_timer); ao->fail_timer = NULL; } /* enable the device (just in case the last enable has failed) */ if (!ao_enable(ao)) /* still no luck */ return; /* open the filter */ const audio_format *filter_audio_format = ao_filter_open(ao, ao->in_audio_format, &error); if (filter_audio_format == NULL) { g_warning("Failed to open filter for \"%s\" [%s]: %s", ao->name, ao->plugin->name, error->message); g_error_free(error); ao->fail_timer = g_timer_new(); return; } assert(audio_format_valid(filter_audio_format)); ao->out_audio_format = *filter_audio_format; audio_format_mask_apply(&ao->out_audio_format, &ao->config_audio_format); ao->mutex.unlock(); success = ao_plugin_open(ao, &ao->out_audio_format, &error); ao->mutex.lock(); assert(!ao->open); if (!success) { g_warning("Failed to open \"%s\" [%s]: %s", ao->name, ao->plugin->name, error->message); g_error_free(error); ao_filter_close(ao); ao->fail_timer = g_timer_new(); return; } convert_filter_set(ao->convert_filter, ao->out_audio_format); ao->open = true; g_debug("opened plugin=%s name=\"%s\" " "audio_format=%s", ao->plugin->name, ao->name, audio_format_to_string(&ao->out_audio_format, &af_string)); if (!audio_format_equals(&ao->in_audio_format, &ao->out_audio_format)) g_debug("converting from %s", audio_format_to_string(&ao->in_audio_format, &af_string)); } static void ao_close(struct audio_output *ao, bool drain) { assert(ao->open); ao->pipe = NULL; ao->chunk = NULL; ao->open = false; ao->mutex.unlock(); if (drain) ao_plugin_drain(ao); else ao_plugin_cancel(ao); ao_plugin_close(ao); ao_filter_close(ao); ao->mutex.lock(); g_debug("closed plugin=%s name=\"%s\"", ao->plugin->name, ao->name); } static void ao_reopen_filter(struct audio_output *ao) { const struct audio_format *filter_audio_format; GError *error = NULL; ao_filter_close(ao); filter_audio_format = ao_filter_open(ao, ao->in_audio_format, &error); if (filter_audio_format == NULL) { g_warning("Failed to open filter for \"%s\" [%s]: %s", ao->name, ao->plugin->name, error->message); g_error_free(error); /* this is a little code duplication fro ao_close(), but we cannot call this function because we must not call filter_close(ao->filter) again */ ao->pipe = NULL; ao->chunk = NULL; ao->open = false; ao->fail_timer = g_timer_new(); ao->mutex.unlock(); ao_plugin_close(ao); ao->mutex.lock(); return; } convert_filter_set(ao->convert_filter, ao->out_audio_format); } static void ao_reopen(struct audio_output *ao) { if (!audio_format_fully_defined(&ao->config_audio_format)) { if (ao->open) { const struct music_pipe *mp = ao->pipe; ao_close(ao, true); ao->pipe = mp; } /* no audio format is configured: copy in->out, let the output's open() method determine the effective out_audio_format */ ao->out_audio_format = ao->in_audio_format; audio_format_mask_apply(&ao->out_audio_format, &ao->config_audio_format); } if (ao->open) /* the audio format has changed, and all filters have to be reconfigured */ ao_reopen_filter(ao); else ao_open(ao); } /** * Wait until the output's delay reaches zero. * * @return true if playback should be continued, false if a command * was issued */ static bool ao_wait(struct audio_output *ao) { while (true) { unsigned delay = ao_plugin_delay(ao); if (delay == 0) return true; (void)ao->cond.timed_wait(ao->mutex, delay); if (ao->command != AO_COMMAND_NONE) return false; } } static const void * ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk, Filter *replay_gain_filter, unsigned *replay_gain_serial_p, size_t *length_r) { assert(chunk != NULL); assert(!chunk->IsEmpty()); assert(chunk->CheckFormat(ao->in_audio_format)); const void *data = chunk->data; size_t length = chunk->length; (void)ao; assert(length % audio_format_frame_size(&ao->in_audio_format) == 0); if (length > 0 && replay_gain_filter != NULL) { if (chunk->replay_gain_serial != *replay_gain_serial_p) { replay_gain_filter_set_info(replay_gain_filter, chunk->replay_gain_serial != 0 ? &chunk->replay_gain_info : NULL); *replay_gain_serial_p = chunk->replay_gain_serial; } GError *error = NULL; data = replay_gain_filter->FilterPCM(data, length, &length, &error); if (data == NULL) { g_warning("\"%s\" [%s] failed to filter: %s", ao->name, ao->plugin->name, error->message); g_error_free(error); return NULL; } } *length_r = length; return data; } static const void * ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk, size_t *length_r) { GError *error = NULL; size_t length; const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter, &ao->replay_gain_serial, &length); if (data == NULL) return NULL; if (length == 0) { /* empty chunk, nothing to do */ *length_r = 0; return data; } /* cross-fade */ if (chunk->other != NULL) { size_t other_length; const void *other_data = ao_chunk_data(ao, chunk->other, ao->other_replay_gain_filter, &ao->other_replay_gain_serial, &other_length); if (other_data == NULL) return NULL; if (other_length == 0) { *length_r = 0; return data; } /* if the "other" chunk is longer, then that trailer is used as-is, without mixing; it is part of the "next" song being faded in, and if there's a rest, it means cross-fading ends here */ if (length > other_length) length = other_length; void *dest = ao->cross_fade_buffer.Get(other_length); memcpy(dest, other_data, other_length); if (!pcm_mix(dest, data, length, sample_format(ao->in_audio_format.format), 1.0 - chunk->mix_ratio)) { g_warning("Cannot cross-fade format %s", sample_format_to_string(sample_format(ao->in_audio_format.format))); return NULL; } data = dest; length = other_length; } /* apply filter chain */ data = ao->filter->FilterPCM(data, length, &length, &error); if (data == NULL) { g_warning("\"%s\" [%s] failed to filter: %s", ao->name, ao->plugin->name, error->message); g_error_free(error); return NULL; } *length_r = length; return data; } static bool ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk) { GError *error = NULL; assert(ao != NULL); assert(ao->filter != NULL); if (ao->tags && gcc_unlikely(chunk->tag != NULL)) { ao->mutex.unlock(); ao_plugin_send_tag(ao, chunk->tag); ao->mutex.lock(); } size_t size; #if GCC_CHECK_VERSION(4,7) /* workaround -Wmaybe-uninitialized false positive */ size = 0; #endif const char *data = (const char *)ao_filter_chunk(ao, chunk, &size); if (data == NULL) { ao_close(ao, false); /* don't automatically reopen this device for 10 seconds */ ao->fail_timer = g_timer_new(); return false; } while (size > 0 && ao->command == AO_COMMAND_NONE) { size_t nbytes; if (!ao_wait(ao)) break; ao->mutex.unlock(); nbytes = ao_plugin_play(ao, data, size, &error); ao->mutex.lock(); if (nbytes == 0) { /* play()==0 means failure */ g_warning("\"%s\" [%s] failed to play: %s", ao->name, ao->plugin->name, error->message); g_error_free(error); ao_close(ao, false); /* don't automatically reopen this device for 10 seconds */ assert(ao->fail_timer == NULL); ao->fail_timer = g_timer_new(); return false; } assert(nbytes <= size); assert(nbytes % audio_format_frame_size(&ao->out_audio_format) == 0); data += nbytes; size -= nbytes; } return true; } static const struct music_chunk * ao_next_chunk(struct audio_output *ao) { return ao->chunk != NULL /* continue the previous play() call */ ? ao->chunk->next /* get the first chunk from the pipe */ : music_pipe_peek(ao->pipe); } /** * Plays all remaining chunks, until the tail of the pipe has been * reached (and no more chunks are queued), or until a command is * received. * * @return true if at least one chunk has been available, false if the * tail of the pipe was already reached */ static bool ao_play(struct audio_output *ao) { bool success; const struct music_chunk *chunk; assert(ao->pipe != NULL); chunk = ao_next_chunk(ao); if (chunk == NULL) /* no chunk available */ return false; ao->chunk_finished = false; while (chunk != NULL && ao->command == AO_COMMAND_NONE) { assert(!ao->chunk_finished); ao->chunk = chunk; success = ao_play_chunk(ao, chunk); if (!success) { assert(ao->chunk == NULL); break; } assert(ao->chunk == chunk); chunk = chunk->next; } ao->chunk_finished = true; ao->mutex.unlock(); ao->player_control->LockSignal(); ao->mutex.lock(); return true; } static void ao_pause(struct audio_output *ao) { bool ret; ao->mutex.unlock(); ao_plugin_cancel(ao); ao->mutex.lock(); ao->pause = true; ao_command_finished(ao); do { if (!ao_wait(ao)) break; ao->mutex.unlock(); ret = ao_plugin_pause(ao); ao->mutex.lock(); if (!ret) { ao_close(ao, false); break; } } while (ao->command == AO_COMMAND_NONE); ao->pause = false; } static gpointer audio_output_task(gpointer arg) { struct audio_output *ao = (struct audio_output *)arg; ao->mutex.lock(); while (1) { switch (ao->command) { case AO_COMMAND_NONE: break; case AO_COMMAND_ENABLE: ao_enable(ao); ao_command_finished(ao); break; case AO_COMMAND_DISABLE: ao_disable(ao); ao_command_finished(ao); break; case AO_COMMAND_OPEN: ao_open(ao); ao_command_finished(ao); break; case AO_COMMAND_REOPEN: ao_reopen(ao); ao_command_finished(ao); break; case AO_COMMAND_CLOSE: assert(ao->open); assert(ao->pipe != NULL); ao_close(ao, false); ao_command_finished(ao); break; case AO_COMMAND_PAUSE: if (!ao->open) { /* the output has failed after audio_output_all_pause() has submitted the PAUSE command; bail out */ ao_command_finished(ao); break; } ao_pause(ao); /* don't "break" here: this might cause ao_play() to be called when command==CLOSE ends the paused state - "continue" checks the new command first */ continue; case AO_COMMAND_DRAIN: if (ao->open) { assert(ao->chunk == NULL); assert(music_pipe_peek(ao->pipe) == NULL); ao->mutex.unlock(); ao_plugin_drain(ao); ao->mutex.lock(); } ao_command_finished(ao); continue; case AO_COMMAND_CANCEL: ao->chunk = NULL; if (ao->open) { ao->mutex.unlock(); ao_plugin_cancel(ao); ao->mutex.lock(); } ao_command_finished(ao); continue; case AO_COMMAND_KILL: ao->chunk = NULL; ao_command_finished(ao); ao->mutex.unlock(); return NULL; } if (ao->open && ao->allow_play && ao_play(ao)) /* don't wait for an event if there are more chunks in the pipe */ continue; if (ao->command == AO_COMMAND_NONE) ao->cond.wait(ao->mutex); } } void audio_output_thread_start(struct audio_output *ao) { assert(ao->command == AO_COMMAND_NONE); #if GLIB_CHECK_VERSION(2,32,0) ao->thread = g_thread_new("output", audio_output_task, ao); #else GError *e = nullptr; if (!(ao->thread = g_thread_create(audio_output_task, ao, true, &e))) MPD_ERROR("Failed to spawn output task: %s\n", e->message); #endif }