/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "OutputThread.hxx" #include "OutputInternal.hxx" #include "OutputAPI.hxx" #include "OutputError.hxx" #include "pcm/PcmMix.hxx" #include "notify.hxx" #include "FilterInternal.hxx" #include "filter/ConvertFilterPlugin.hxx" #include "filter/ReplayGainFilterPlugin.hxx" #include "PlayerControl.hxx" #include "MusicPipe.hxx" #include "MusicChunk.hxx" #include "system/FatalError.hxx" #include "util/Error.hxx" #include "Log.hxx" #include "Compiler.h" #include #include static void ao_command_finished(struct audio_output *ao) { assert(ao->command != AO_COMMAND_NONE); ao->command = AO_COMMAND_NONE; ao->mutex.unlock(); audio_output_client_notify.Signal(); ao->mutex.lock(); } static bool ao_enable(struct audio_output *ao) { Error error; bool success; if (ao->really_enabled) return true; ao->mutex.unlock(); success = ao_plugin_enable(ao, error); ao->mutex.lock(); if (!success) { FormatError(error, "Failed to enable \"%s\" [%s]", ao->name, ao->plugin->name); return false; } ao->really_enabled = true; return true; } static void ao_close(struct audio_output *ao, bool drain); static void ao_disable(struct audio_output *ao) { if (ao->open) ao_close(ao, false); if (ao->really_enabled) { ao->really_enabled = false; ao->mutex.unlock(); ao_plugin_disable(ao); ao->mutex.lock(); } } static AudioFormat ao_filter_open(struct audio_output *ao, AudioFormat &format, Error &error_r) { assert(format.IsValid()); /* the replay_gain filter cannot fail here */ if (ao->replay_gain_filter != nullptr) ao->replay_gain_filter->Open(format, error_r); if (ao->other_replay_gain_filter != nullptr) ao->other_replay_gain_filter->Open(format, error_r); const AudioFormat af = ao->filter->Open(format, error_r); if (!af.IsDefined()) { if (ao->replay_gain_filter != nullptr) ao->replay_gain_filter->Close(); if (ao->other_replay_gain_filter != nullptr) ao->other_replay_gain_filter->Close(); } return af; } static void ao_filter_close(struct audio_output *ao) { if (ao->replay_gain_filter != nullptr) ao->replay_gain_filter->Close(); if (ao->other_replay_gain_filter != nullptr) ao->other_replay_gain_filter->Close(); ao->filter->Close(); } static void ao_open(struct audio_output *ao) { bool success; Error error; struct audio_format_string af_string; assert(!ao->open); assert(ao->pipe != nullptr); assert(ao->chunk == nullptr); assert(ao->in_audio_format.IsValid()); ao->fail_timer.Reset(); /* enable the device (just in case the last enable has failed) */ if (!ao_enable(ao)) /* still no luck */ return; /* open the filter */ const AudioFormat filter_audio_format = ao_filter_open(ao, ao->in_audio_format, error); if (!filter_audio_format.IsDefined()) { FormatError(error, "Failed to open filter for \"%s\" [%s]", ao->name, ao->plugin->name); ao->fail_timer.Update(); return; } assert(filter_audio_format.IsValid()); ao->out_audio_format = filter_audio_format; ao->out_audio_format.ApplyMask(ao->config_audio_format); ao->mutex.unlock(); success = ao_plugin_open(ao, ao->out_audio_format, error); ao->mutex.lock(); assert(!ao->open); if (!success) { FormatError(error, "Failed to open \"%s\" [%s]", ao->name, ao->plugin->name); ao_filter_close(ao); ao->fail_timer.Update(); return; } if (!convert_filter_set(ao->convert_filter, ao->out_audio_format, error)) { FormatError(error, "Failed to convert for \"%s\" [%s]", ao->name, ao->plugin->name); ao_filter_close(ao); ao->fail_timer.Update(); return; } ao->open = true; FormatDebug(output_domain, "opened plugin=%s name=\"%s\" audio_format=%s", ao->plugin->name, ao->name, audio_format_to_string(ao->out_audio_format, &af_string)); if (ao->in_audio_format != ao->out_audio_format) FormatDebug(output_domain, "converting from %s", audio_format_to_string(ao->in_audio_format, &af_string)); } static void ao_close(struct audio_output *ao, bool drain) { assert(ao->open); ao->pipe = nullptr; ao->chunk = nullptr; ao->open = false; ao->mutex.unlock(); if (drain) ao_plugin_drain(ao); else ao_plugin_cancel(ao); ao_plugin_close(ao); ao_filter_close(ao); ao->mutex.lock(); FormatDebug(output_domain, "closed plugin=%s name=\"%s\"", ao->plugin->name, ao->name); } static void ao_reopen_filter(struct audio_output *ao) { Error error; ao_filter_close(ao); const AudioFormat filter_audio_format = ao_filter_open(ao, ao->in_audio_format, error); if (!filter_audio_format.IsDefined() || !convert_filter_set(ao->convert_filter, ao->out_audio_format, error)) { FormatError(error, "Failed to open filter for \"%s\" [%s]", ao->name, ao->plugin->name); /* this is a little code duplication fro ao_close(), but we cannot call this function because we must not call filter_close(ao->filter) again */ ao->pipe = nullptr; ao->chunk = nullptr; ao->open = false; ao->fail_timer.Update(); ao->mutex.unlock(); ao_plugin_close(ao); ao->mutex.lock(); return; } } static void ao_reopen(struct audio_output *ao) { if (!ao->config_audio_format.IsFullyDefined()) { if (ao->open) { const MusicPipe *mp = ao->pipe; ao_close(ao, true); ao->pipe = mp; } /* no audio format is configured: copy in->out, let the output's open() method determine the effective out_audio_format */ ao->out_audio_format = ao->in_audio_format; ao->out_audio_format.ApplyMask(ao->config_audio_format); } if (ao->open) /* the audio format has changed, and all filters have to be reconfigured */ ao_reopen_filter(ao); else ao_open(ao); } /** * Wait until the output's delay reaches zero. * * @return true if playback should be continued, false if a command * was issued */ static bool ao_wait(struct audio_output *ao) { while (true) { unsigned delay = ao_plugin_delay(ao); if (delay == 0) return true; (void)ao->cond.timed_wait(ao->mutex, delay); if (ao->command != AO_COMMAND_NONE) return false; } } static const void * ao_chunk_data(struct audio_output *ao, const struct music_chunk *chunk, Filter *replay_gain_filter, unsigned *replay_gain_serial_p, size_t *length_r) { assert(chunk != nullptr); assert(!chunk->IsEmpty()); assert(chunk->CheckFormat(ao->in_audio_format)); const void *data = chunk->data; size_t length = chunk->length; (void)ao; assert(length % ao->in_audio_format.GetFrameSize() == 0); if (length > 0 && replay_gain_filter != nullptr) { if (chunk->replay_gain_serial != *replay_gain_serial_p) { replay_gain_filter_set_info(replay_gain_filter, chunk->replay_gain_serial != 0 ? &chunk->replay_gain_info : nullptr); *replay_gain_serial_p = chunk->replay_gain_serial; } Error error; data = replay_gain_filter->FilterPCM(data, length, &length, error); if (data == nullptr) { FormatError(error, "\"%s\" [%s] failed to filter", ao->name, ao->plugin->name); return nullptr; } } *length_r = length; return data; } static const void * ao_filter_chunk(struct audio_output *ao, const struct music_chunk *chunk, size_t *length_r) { size_t length; const void *data = ao_chunk_data(ao, chunk, ao->replay_gain_filter, &ao->replay_gain_serial, &length); if (data == nullptr) return nullptr; if (length == 0) { /* empty chunk, nothing to do */ *length_r = 0; return data; } /* cross-fade */ if (chunk->other != nullptr) { size_t other_length; const void *other_data = ao_chunk_data(ao, chunk->other, ao->other_replay_gain_filter, &ao->other_replay_gain_serial, &other_length); if (other_data == nullptr) return nullptr; if (other_length == 0) { *length_r = 0; return data; } /* if the "other" chunk is longer, then that trailer is used as-is, without mixing; it is part of the "next" song being faded in, and if there's a rest, it means cross-fading ends here */ if (length > other_length) length = other_length; void *dest = ao->cross_fade_buffer.Get(other_length); memcpy(dest, other_data, other_length); if (!pcm_mix(dest, data, length, ao->in_audio_format.format, 1.0 - chunk->mix_ratio)) { FormatError(output_domain, "Cannot cross-fade format %s", sample_format_to_string(ao->in_audio_format.format)); return nullptr; } data = dest; length = other_length; } /* apply filter chain */ Error error; data = ao->filter->FilterPCM(data, length, &length, error); if (data == nullptr) { FormatError(error, "\"%s\" [%s] failed to filter", ao->name, ao->plugin->name); return nullptr; } *length_r = length; return data; } static bool ao_play_chunk(struct audio_output *ao, const struct music_chunk *chunk) { assert(ao != nullptr); assert(ao->filter != nullptr); if (ao->tags && gcc_unlikely(chunk->tag != nullptr)) { ao->mutex.unlock(); ao_plugin_send_tag(ao, chunk->tag); ao->mutex.lock(); } size_t size; #if GCC_CHECK_VERSION(4,7) /* workaround -Wmaybe-uninitialized false positive */ size = 0; #endif const char *data = (const char *)ao_filter_chunk(ao, chunk, &size); if (data == nullptr) { ao_close(ao, false); /* don't automatically reopen this device for 10 seconds */ ao->fail_timer.Update(); return false; } Error error; while (size > 0 && ao->command == AO_COMMAND_NONE) { size_t nbytes; if (!ao_wait(ao)) break; ao->mutex.unlock(); nbytes = ao_plugin_play(ao, data, size, error); ao->mutex.lock(); if (nbytes == 0) { /* play()==0 means failure */ FormatError(error, "\"%s\" [%s] failed to play", ao->name, ao->plugin->name); ao_close(ao, false); /* don't automatically reopen this device for 10 seconds */ assert(!ao->fail_timer.IsDefined()); ao->fail_timer.Update(); return false; } assert(nbytes <= size); assert(nbytes % ao->out_audio_format.GetFrameSize() == 0); data += nbytes; size -= nbytes; } return true; } static const struct music_chunk * ao_next_chunk(struct audio_output *ao) { return ao->chunk != nullptr /* continue the previous play() call */ ? ao->chunk->next /* get the first chunk from the pipe */ : ao->pipe->Peek(); } /** * Plays all remaining chunks, until the tail of the pipe has been * reached (and no more chunks are queued), or until a command is * received. * * @return true if at least one chunk has been available, false if the * tail of the pipe was already reached */ static bool ao_play(struct audio_output *ao) { bool success; const struct music_chunk *chunk; assert(ao->pipe != nullptr); chunk = ao_next_chunk(ao); if (chunk == nullptr) /* no chunk available */ return false; ao->chunk_finished = false; assert(!ao->in_playback_loop); ao->in_playback_loop = true; while (chunk != nullptr && ao->command == AO_COMMAND_NONE) { assert(!ao->chunk_finished); ao->chunk = chunk; success = ao_play_chunk(ao, chunk); if (!success) { assert(ao->chunk == nullptr); break; } assert(ao->chunk == chunk); chunk = chunk->next; } assert(ao->in_playback_loop); ao->in_playback_loop = false; ao->chunk_finished = true; ao->mutex.unlock(); ao->player_control->LockSignal(); ao->mutex.lock(); return true; } static void ao_pause(struct audio_output *ao) { bool ret; ao->mutex.unlock(); ao_plugin_cancel(ao); ao->mutex.lock(); ao->pause = true; ao_command_finished(ao); do { if (!ao_wait(ao)) break; ao->mutex.unlock(); ret = ao_plugin_pause(ao); ao->mutex.lock(); if (!ret) { ao_close(ao, false); break; } } while (ao->command == AO_COMMAND_NONE); ao->pause = false; } static void audio_output_task(void *arg) { struct audio_output *ao = (struct audio_output *)arg; ao->mutex.lock(); while (1) { switch (ao->command) { case AO_COMMAND_NONE: break; case AO_COMMAND_ENABLE: ao_enable(ao); ao_command_finished(ao); break; case AO_COMMAND_DISABLE: ao_disable(ao); ao_command_finished(ao); break; case AO_COMMAND_OPEN: ao_open(ao); ao_command_finished(ao); break; case AO_COMMAND_REOPEN: ao_reopen(ao); ao_command_finished(ao); break; case AO_COMMAND_CLOSE: assert(ao->open); assert(ao->pipe != nullptr); ao_close(ao, false); ao_command_finished(ao); break; case AO_COMMAND_PAUSE: if (!ao->open) { /* the output has failed after audio_output_all_pause() has submitted the PAUSE command; bail out */ ao_command_finished(ao); break; } ao_pause(ao); /* don't "break" here: this might cause ao_play() to be called when command==CLOSE ends the paused state - "continue" checks the new command first */ continue; case AO_COMMAND_DRAIN: if (ao->open) { assert(ao->chunk == nullptr); assert(ao->pipe->Peek() == nullptr); ao->mutex.unlock(); ao_plugin_drain(ao); ao->mutex.lock(); } ao_command_finished(ao); continue; case AO_COMMAND_CANCEL: ao->chunk = nullptr; if (ao->open) { ao->mutex.unlock(); ao_plugin_cancel(ao); ao->mutex.lock(); } ao_command_finished(ao); continue; case AO_COMMAND_KILL: ao->chunk = nullptr; ao_command_finished(ao); ao->mutex.unlock(); return; } if (ao->open && ao->allow_play && ao_play(ao)) /* don't wait for an event if there are more chunks in the pipe */ continue; if (ao->command == AO_COMMAND_NONE) { ao->woken_for_play = false; ao->cond.wait(ao->mutex); } } } void audio_output_thread_start(struct audio_output *ao) { assert(ao->command == AO_COMMAND_NONE); Error error; if (!ao->thread.Start(audio_output_task, ao, error)) FatalError(error); }