/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "OutputControl.hxx" #include "OutputThread.hxx" #include "OutputInternal.hxx" #include "OutputPlugin.hxx" #include "OutputError.hxx" #include "MixerControl.hxx" #include "notify.hxx" #include "filter/ReplayGainFilterPlugin.hxx" #include "util/Error.hxx" #include "Log.hxx" #include /** after a failure, wait this number of seconds before automatically reopening the device */ static constexpr unsigned REOPEN_AFTER = 10; struct notify audio_output_client_notify; /** * Waits for command completion. * * @param ao the #audio_output instance; must be locked */ static void ao_command_wait(struct audio_output *ao) { while (ao->command != AO_COMMAND_NONE) { ao->mutex.unlock(); audio_output_client_notify.Wait(); ao->mutex.lock(); } } /** * Sends a command to the #audio_output object, but does not wait for * completion. * * @param ao the #audio_output instance; must be locked */ static void ao_command_async(struct audio_output *ao, enum audio_output_command cmd) { assert(ao->command == AO_COMMAND_NONE); ao->command = cmd; ao->cond.signal(); } /** * Sends a command to the #audio_output object and waits for * completion. * * @param ao the #audio_output instance; must be locked */ static void ao_command(struct audio_output *ao, enum audio_output_command cmd) { ao_command_async(ao, cmd); ao_command_wait(ao); } /** * Lock the #audio_output object and execute the command * synchronously. */ static void ao_lock_command(struct audio_output *ao, enum audio_output_command cmd) { const ScopeLock protect(ao->mutex); ao_command(ao, cmd); } void audio_output_set_replay_gain_mode(struct audio_output *ao, ReplayGainMode mode) { if (ao->replay_gain_filter != nullptr) replay_gain_filter_set_mode(ao->replay_gain_filter, mode); } void audio_output_enable(struct audio_output *ao) { if (!ao->thread.IsDefined()) { if (ao->plugin->enable == nullptr) { /* don't bother to start the thread now if the device doesn't even have a enable() method; just assign the variable and we're done */ ao->really_enabled = true; return; } audio_output_thread_start(ao); } ao_lock_command(ao, AO_COMMAND_ENABLE); } void audio_output_disable(struct audio_output *ao) { if (!ao->thread.IsDefined()) { if (ao->plugin->disable == nullptr) ao->really_enabled = false; else /* if there's no thread yet, the device cannot be enabled */ assert(!ao->really_enabled); return; } ao_lock_command(ao, AO_COMMAND_DISABLE); } /** * Object must be locked (and unlocked) by the caller. */ static bool audio_output_open(struct audio_output *ao, const AudioFormat audio_format, const MusicPipe &mp) { bool open; assert(ao != nullptr); assert(ao->allow_play); assert(audio_format.IsValid()); ao->fail_timer.Reset(); if (ao->open && audio_format == ao->in_audio_format) { assert(ao->pipe == &mp || (ao->always_on && ao->pause)); if (ao->pause) { ao->chunk = nullptr; ao->pipe = ∓ /* unpause with the CANCEL command; this is a hack, but suits well for forcing the thread to leave the ao_pause() thread, and we need to flush the device buffer anyway */ /* we're not using audio_output_cancel() here, because that function is asynchronous */ ao_command(ao, AO_COMMAND_CANCEL); } return true; } ao->in_audio_format = audio_format; ao->chunk = nullptr; ao->pipe = ∓ if (!ao->thread.IsDefined()) audio_output_thread_start(ao); ao_command(ao, ao->open ? AO_COMMAND_REOPEN : AO_COMMAND_OPEN); open = ao->open; if (open && ao->mixer != nullptr) { Error error; if (!mixer_open(ao->mixer, error)) FormatWarning(output_domain, "Failed to open mixer for '%s'", ao->name); } return open; } /** * Same as audio_output_close(), but expects the lock to be held by * the caller. */ static void audio_output_close_locked(struct audio_output *ao) { assert(ao != nullptr); assert(ao->allow_play); if (ao->mixer != nullptr) mixer_auto_close(ao->mixer); assert(!ao->open || !ao->fail_timer.IsDefined()); if (ao->open) ao_command(ao, AO_COMMAND_CLOSE); else ao->fail_timer.Reset(); } bool audio_output_update(struct audio_output *ao, const AudioFormat audio_format, const MusicPipe &mp) { const ScopeLock protect(ao->mutex); if (ao->enabled && ao->really_enabled) { if (ao->fail_timer.Check(REOPEN_AFTER * 1000)) { return audio_output_open(ao, audio_format, mp); } } else if (audio_output_is_open(ao)) audio_output_close_locked(ao); return false; } void audio_output_play(struct audio_output *ao) { const ScopeLock protect(ao->mutex); assert(ao->allow_play); if (audio_output_is_open(ao) && !ao->in_playback_loop && !ao->woken_for_play) { ao->woken_for_play = true; ao->cond.signal(); } } void audio_output_pause(struct audio_output *ao) { if (ao->mixer != nullptr && ao->plugin->pause == nullptr) /* the device has no pause mode: close the mixer, unless its "global" flag is set (checked by mixer_auto_close()) */ mixer_auto_close(ao->mixer); const ScopeLock protect(ao->mutex); assert(ao->allow_play); if (audio_output_is_open(ao)) ao_command_async(ao, AO_COMMAND_PAUSE); } void audio_output_drain_async(struct audio_output *ao) { const ScopeLock protect(ao->mutex); assert(ao->allow_play); if (audio_output_is_open(ao)) ao_command_async(ao, AO_COMMAND_DRAIN); } void audio_output_cancel(struct audio_output *ao) { const ScopeLock protect(ao->mutex); if (audio_output_is_open(ao)) { ao->allow_play = false; ao_command_async(ao, AO_COMMAND_CANCEL); } } void audio_output_allow_play(struct audio_output *ao) { const ScopeLock protect(ao->mutex); ao->allow_play = true; if (audio_output_is_open(ao)) ao->cond.signal(); } void audio_output_release(struct audio_output *ao) { if (ao->always_on) audio_output_pause(ao); else audio_output_close(ao); } void audio_output_close(struct audio_output *ao) { assert(ao != nullptr); assert(!ao->open || !ao->fail_timer.IsDefined()); const ScopeLock protect(ao->mutex); audio_output_close_locked(ao); } void audio_output_finish(struct audio_output *ao) { audio_output_close(ao); assert(!ao->fail_timer.IsDefined()); if (ao->thread.IsDefined()) { assert(ao->allow_play); ao_lock_command(ao, AO_COMMAND_KILL); ao->thread.Join(); } audio_output_free(ao); }