/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /* * Maps directory and song objects to file system paths. */ #include "config.h" #include "Mapper.hxx" #include "DetachedSong.hxx" #include "db/Directory.hxx" #include "db/Song.hxx" #include "db/LightSong.hxx" #include "fs/AllocatedPath.hxx" #include "fs/Traits.hxx" #include "fs/Charset.hxx" #include "fs/FileSystem.hxx" #include "fs/DirectoryReader.hxx" #include "util/Domain.hxx" #include "Log.hxx" #include #include #include #include static constexpr Domain mapper_domain("mapper"); #ifdef ENABLE_DATABASE /** * The absolute path of the music directory encoded in UTF-8. */ static std::string music_dir_utf8; static size_t music_dir_utf8_length; /** * The absolute path of the music directory encoded in the filesystem * character set. */ static AllocatedPath music_dir_fs = AllocatedPath::Null(); #endif /** * The absolute path of the playlist directory encoded in the * filesystem character set. */ static AllocatedPath playlist_dir_fs = AllocatedPath::Null(); static void check_directory(const char *path_utf8, const AllocatedPath &path_fs) { struct stat st; if (!StatFile(path_fs, st)) { FormatErrno(mapper_domain, "Failed to stat directory \"%s\"", path_utf8); return; } if (!S_ISDIR(st.st_mode)) { FormatError(mapper_domain, "Not a directory: %s", path_utf8); return; } #ifndef WIN32 const auto x = AllocatedPath::Build(path_fs, "."); if (!StatFile(x, st) && errno == EACCES) FormatError(mapper_domain, "No permission to traverse (\"execute\") directory: %s", path_utf8); #endif const DirectoryReader reader(path_fs); if (reader.HasFailed() && errno == EACCES) FormatError(mapper_domain, "No permission to read directory: %s", path_utf8); } #ifdef ENABLE_DATABASE static void mapper_set_music_dir(AllocatedPath &&path) { assert(!path.IsNull()); music_dir_fs = std::move(path); music_dir_fs.ChopSeparators(); music_dir_utf8 = music_dir_fs.ToUTF8(); music_dir_utf8_length = music_dir_utf8.length(); check_directory(music_dir_utf8.c_str(), music_dir_fs); } #endif static void mapper_set_playlist_dir(AllocatedPath &&path) { assert(!path.IsNull()); playlist_dir_fs = std::move(path); const auto utf8 = playlist_dir_fs.ToUTF8(); check_directory(utf8.c_str(), playlist_dir_fs); } void mapper_init(AllocatedPath &&_music_dir, AllocatedPath &&_playlist_dir) { #ifdef ENABLE_DATABASE if (!_music_dir.IsNull()) mapper_set_music_dir(std::move(_music_dir)); #else (void)_music_dir; #endif if (!_playlist_dir.IsNull()) mapper_set_playlist_dir(std::move(_playlist_dir)); } void mapper_finish(void) { } #ifdef ENABLE_DATABASE const char * mapper_get_music_directory_utf8(void) { return music_dir_utf8.empty() ? nullptr : music_dir_utf8.c_str(); } const AllocatedPath & mapper_get_music_directory_fs(void) { return music_dir_fs; } #endif #ifdef ENABLE_DATABASE AllocatedPath map_uri_fs(const char *uri) { assert(uri != nullptr); assert(*uri != '/'); if (music_dir_fs.IsNull()) return AllocatedPath::Null(); const auto uri_fs = AllocatedPath::FromUTF8(uri); if (uri_fs.IsNull()) return AllocatedPath::Null(); return AllocatedPath::Build(music_dir_fs, uri_fs); } std::string map_fs_to_utf8(const char *path_fs) { if (PathTraitsFS::IsSeparator(path_fs[0])) { path_fs = music_dir_fs.RelativeFS(path_fs); if (path_fs == nullptr || *path_fs == 0) return std::string(); } return PathToUTF8(path_fs); } #endif const AllocatedPath & map_spl_path(void) { return playlist_dir_fs; } AllocatedPath map_spl_utf8_to_fs(const char *name) { if (playlist_dir_fs.IsNull()) return AllocatedPath::Null(); std::string filename_utf8 = name; filename_utf8.append(PLAYLIST_FILE_SUFFIX); const auto filename_fs = AllocatedPath::FromUTF8(filename_utf8.c_str()); if (filename_fs.IsNull()) return AllocatedPath::Null(); return AllocatedPath::Build(playlist_dir_fs, filename_fs); }