/* * Copyright (C) 2003-2014 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #ifndef MPD_INSTANCE_HXX #define MPD_INSTANCE_HXX #include "check.h" #include "Compiler.h" #ifdef ENABLE_NEIGHBOR_PLUGINS #include "neighbor/Listener.hxx" class NeighborGlue; #endif #ifdef ENABLE_DATABASE #include "db/DatabaseListener.hxx" class Database; class UpdateService; #endif class Error; class ClientList; struct Partition; struct Instance final #if defined(ENABLE_DATABASE) || defined(ENABLE_NEIGHBOR_PLUGINS) : #endif #ifdef ENABLE_DATABASE public DatabaseListener #ifdef ENABLE_NEIGHBOR_PLUGINS , #endif #endif #ifdef ENABLE_NEIGHBOR_PLUGINS public NeighborListener #endif { #ifdef ENABLE_NEIGHBOR_PLUGINS NeighborGlue *neighbors; #endif #ifdef ENABLE_DATABASE Database *database; UpdateService *update; #endif ClientList *client_list; Partition *partition; Instance() { #ifdef ENABLE_DATABASE update = nullptr; #endif } #ifdef ENABLE_DATABASE /** * Returns the global #Database instance. May return nullptr * if this MPD configuration has no database (no * music_directory was configured). */ Database *GetDatabase(Error &error); void DeleteSong(const char *uri); /** * The database has been modified. Propagate the change to * all subsystems. */ void DatabaseModified(); #endif /** * A tag in the play queue has been modified by the player * thread. Propagate the change to all subsystems. */ void TagModified(); /** * Synchronize the player with the play queue. */ void SyncWithPlayer(); private: #ifdef ENABLE_DATABASE virtual void OnDatabaseModified(); #endif #ifdef ENABLE_NEIGHBOR_PLUGINS /* virtual methods from class NeighborListener */ virtual void FoundNeighbor(const NeighborInfo &info) override; virtual void LostNeighbor(const NeighborInfo &info) override; #endif }; #endif