/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ /*! \file * \brief The MPD Decoder API * * This is the public API which is used by decoder plugins to * communicate with the mpd core. */ #ifndef MPD_DECODER_API_HXX #define MPD_DECODER_API_HXX #include "check.h" #include "DecoderCommand.hxx" #include "DecoderPlugin.hxx" #include "ReplayGainInfo.hxx" #include "tag/Tag.hxx" #include "AudioFormat.hxx" #include "ConfigData.hxx" /** * Notify the player thread that it has finished initialization and * that it has read the song's meta data. * * @param decoder the decoder object * @param audio_format the audio format which is going to be sent to * decoder_data() * @param seekable true if the song is seekable * @param total_time the total number of seconds in this song; -1 if unknown */ void decoder_initialized(Decoder &decoder, AudioFormat audio_format, bool seekable, float total_time); /** * Determines the pending decoder command. * * @param decoder the decoder object * @return the current command, or DecoderCommand::NONE if there is no * command pending */ gcc_pure DecoderCommand decoder_get_command(Decoder &decoder); /** * Called by the decoder when it has performed the requested command * (dc->command). This function resets dc->command and wakes up the * player thread. * * @param decoder the decoder object */ void decoder_command_finished(Decoder &decoder); /** * Call this when you have received the DecoderCommand::SEEK command. * * @param decoder the decoder object * @return the destination position for the week */ gcc_pure double decoder_seek_where(Decoder &decoder); /** * Call this instead of decoder_command_finished() when seeking has * failed. * * @param decoder the decoder object */ void decoder_seek_error(Decoder &decoder); /** * Blocking read from the input stream. * * @param decoder the decoder object * @param is the input stream to read from * @param buffer the destination buffer * @param length the maximum number of bytes to read * @return the number of bytes read, or 0 if one of the following * occurs: end of file; error; command (like SEEK or STOP). */ size_t decoder_read(Decoder *decoder, InputStream &is, void *buffer, size_t length); static inline size_t decoder_read(Decoder &decoder, InputStream &is, void *buffer, size_t length) { return decoder_read(&decoder, is, buffer, length); } /** * Sets the time stamp for the next data chunk [seconds]. The MPD * core automatically counts it up, and a decoder plugin only needs to * use this function if it thinks that adding to the time stamp based * on the buffer size won't work. */ void decoder_timestamp(Decoder &decoder, double t); /** * This function is called by the decoder plugin when it has * successfully decoded block of input data. * * @param decoder the decoder object * @param is an input stream which is buffering while we are waiting * for the player * @param data the source buffer * @param length the number of bytes in the buffer * @return the current command, or DecoderCommand::NONE if there is no * command pending */ DecoderCommand decoder_data(Decoder &decoder, InputStream *is, const void *data, size_t length, uint16_t kbit_rate); static inline DecoderCommand decoder_data(Decoder &decoder, InputStream &is, const void *data, size_t length, uint16_t kbit_rate) { return decoder_data(decoder, &is, data, length, kbit_rate); } /** * This function is called by the decoder plugin when it has * successfully decoded a tag. * * @param decoder the decoder object * @param is an input stream which is buffering while we are waiting * for the player * @param tag the tag to send * @return the current command, or DecoderCommand::NONE if there is no * command pending */ DecoderCommand decoder_tag(Decoder &decoder, InputStream *is, Tag &&tag); static inline DecoderCommand decoder_tag(Decoder &decoder, InputStream &is, Tag &&tag) { return decoder_tag(decoder, &is, std::move(tag)); } /** * Set replay gain values for the following chunks. * * @param decoder the decoder object * @param rgi the replay_gain_info object; may be nullptr to invalidate * the previous replay gain values */ void decoder_replay_gain(Decoder &decoder, const ReplayGainInfo *replay_gain_info); /** * Store MixRamp tags. * * @param decoder the decoder object * @param mixramp_start the mixramp_start tag; may be nullptr to invalidate * @param mixramp_end the mixramp_end tag; may be nullptr to invalidate */ void decoder_mixramp(Decoder &decoder, char *mixramp_start, char *mixramp_end); #endif