/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "DecoderAPI.hxx" #include "DecoderError.hxx" #include "AudioConfig.hxx" #include "ReplayGainConfig.hxx" #include "MusicChunk.hxx" #include "MusicBuffer.hxx" #include "MusicPipe.hxx" #include "DecoderControl.hxx" #include "DecoderInternal.hxx" #include "Song.hxx" #include "InputStream.hxx" #include "util/Error.hxx" #include "Log.hxx" #include #include #include void decoder_initialized(Decoder &decoder, const AudioFormat audio_format, bool seekable, float total_time) { DecoderControl &dc = decoder.dc; struct audio_format_string af_string; assert(dc.state == DecoderState::START); assert(dc.pipe != nullptr); assert(decoder.stream_tag == nullptr); assert(decoder.decoder_tag == nullptr); assert(!decoder.seeking); assert(audio_format.IsDefined()); assert(audio_format.IsValid()); dc.in_audio_format = audio_format; dc.out_audio_format = getOutputAudioFormat(audio_format); dc.seekable = seekable; dc.total_time = total_time; dc.Lock(); dc.state = DecoderState::DECODE; dc.client_cond.signal(); dc.Unlock(); FormatDebug(decoder_domain, "audio_format=%s, seekable=%s", audio_format_to_string(dc.in_audio_format, &af_string), seekable ? "true" : "false"); if (dc.in_audio_format != dc.out_audio_format) FormatDebug(decoder_domain, "converting to %s", audio_format_to_string(dc.out_audio_format, &af_string)); } /** * Checks if we need an "initial seek". If so, then the initial seek * is prepared, and the function returns true. */ gcc_pure static bool decoder_prepare_initial_seek(Decoder &decoder) { const DecoderControl &dc = decoder.dc; assert(dc.pipe != nullptr); if (dc.state != DecoderState::DECODE) /* wait until the decoder has finished initialisation (reading file headers etc.) before emitting the virtual "SEEK" command */ return false; if (decoder.initial_seek_running) /* initial seek has already begun - override any other command */ return true; if (decoder.initial_seek_pending) { if (!dc.seekable) { /* seeking is not possible */ decoder.initial_seek_pending = false; return false; } if (dc.command == DecoderCommand::NONE) { /* begin initial seek */ decoder.initial_seek_pending = false; decoder.initial_seek_running = true; return true; } /* skip initial seek when there's another command (e.g. STOP) */ decoder.initial_seek_pending = false; } return false; } /** * Returns the current decoder command. May return a "virtual" * synthesized command, e.g. to seek to the beginning of the CUE * track. */ gcc_pure static DecoderCommand decoder_get_virtual_command(Decoder &decoder) { const DecoderControl &dc = decoder.dc; assert(dc.pipe != nullptr); if (decoder_prepare_initial_seek(decoder)) return DecoderCommand::SEEK; return dc.command; } DecoderCommand decoder_get_command(Decoder &decoder) { return decoder_get_virtual_command(decoder); } void decoder_command_finished(Decoder &decoder) { DecoderControl &dc = decoder.dc; dc.Lock(); assert(dc.command != DecoderCommand::NONE || decoder.initial_seek_running); assert(dc.command != DecoderCommand::SEEK || decoder.initial_seek_running || dc.seek_error || decoder.seeking); assert(dc.pipe != nullptr); if (decoder.initial_seek_running) { assert(!decoder.seeking); assert(decoder.chunk == nullptr); assert(dc.pipe->IsEmpty()); decoder.initial_seek_running = false; decoder.timestamp = dc.start_ms / 1000.; dc.Unlock(); return; } if (decoder.seeking) { decoder.seeking = false; /* delete frames from the old song position */ if (decoder.chunk != nullptr) { dc.buffer->Return(decoder.chunk); decoder.chunk = nullptr; } dc.pipe->Clear(*dc.buffer); decoder.timestamp = dc.seek_where; } dc.command = DecoderCommand::NONE; dc.client_cond.signal(); dc.Unlock(); } double decoder_seek_where(gcc_unused Decoder & decoder) { const DecoderControl &dc = decoder.dc; assert(dc.pipe != nullptr); if (decoder.initial_seek_running) return dc.start_ms / 1000.; assert(dc.command == DecoderCommand::SEEK); decoder.seeking = true; return dc.seek_where; } void decoder_seek_error(Decoder & decoder) { DecoderControl &dc = decoder.dc; assert(dc.pipe != nullptr); if (decoder.initial_seek_running) { /* d'oh, we can't seek to the sub-song start position, what now? - no idea, ignoring the problem for now. */ decoder.initial_seek_running = false; return; } assert(dc.command == DecoderCommand::SEEK); dc.seek_error = true; decoder.seeking = false; decoder_command_finished(decoder); } /** * Should be read operation be cancelled? That is the case when the * player thread has sent a command such as "STOP". */ gcc_pure static inline bool decoder_check_cancel_read(const Decoder *decoder) { if (decoder == nullptr) return false; const DecoderControl &dc = decoder->dc; if (dc.command == DecoderCommand::NONE) return false; /* ignore the SEEK command during initialization, the plugin should handle that after it has initialized successfully */ if (dc.command == DecoderCommand::SEEK && (dc.state == DecoderState::START || decoder->seeking)) return false; return true; } size_t decoder_read(Decoder *decoder, InputStream &is, void *buffer, size_t length) { /* XXX don't allow decoder==nullptr */ assert(decoder == nullptr || decoder->dc.state == DecoderState::START || decoder->dc.state == DecoderState::DECODE); assert(buffer != nullptr); if (length == 0) return 0; is.Lock(); while (true) { if (decoder_check_cancel_read(decoder)) { is.Unlock(); return 0; } if (is.IsAvailable()) break; is.cond.wait(is.mutex); } Error error; size_t nbytes = is.Read(buffer, length, error); assert(nbytes == 0 || !error.IsDefined()); assert(nbytes > 0 || error.IsDefined() || is.IsEOF()); if (gcc_unlikely(nbytes == 0 && error.IsDefined())) LogError(error); is.Unlock(); return nbytes; } void decoder_timestamp(Decoder &decoder, double t) { assert(t >= 0); decoder.timestamp = t; } /** * Sends a #tag as-is to the music pipe. Flushes the current chunk * (decoder.chunk) if there is one. */ static DecoderCommand do_send_tag(Decoder &decoder, const Tag &tag) { struct music_chunk *chunk; if (decoder.chunk != nullptr) { /* there is a partial chunk - flush it, we want the tag in a new chunk */ decoder_flush_chunk(decoder); } assert(decoder.chunk == nullptr); chunk = decoder_get_chunk(decoder); if (chunk == nullptr) { assert(decoder.dc.command != DecoderCommand::NONE); return decoder.dc.command; } chunk->tag = new Tag(tag); return DecoderCommand::NONE; } static bool update_stream_tag(Decoder &decoder, InputStream *is) { Tag *tag; tag = is != nullptr ? is->LockReadTag() : nullptr; if (tag == nullptr) { tag = decoder.song_tag; if (tag == nullptr) return false; /* no stream tag present - submit the song tag instead */ decoder.song_tag = nullptr; } delete decoder.stream_tag; decoder.stream_tag = tag; return true; } DecoderCommand decoder_data(Decoder &decoder, InputStream *is, const void *data, size_t length, uint16_t kbit_rate) { DecoderControl &dc = decoder.dc; DecoderCommand cmd; assert(dc.state == DecoderState::DECODE); assert(dc.pipe != nullptr); assert(length % dc.in_audio_format.GetFrameSize() == 0); dc.Lock(); cmd = decoder_get_virtual_command(decoder); dc.Unlock(); if (cmd == DecoderCommand::STOP || cmd == DecoderCommand::SEEK || length == 0) return cmd; /* send stream tags */ if (update_stream_tag(decoder, is)) { if (decoder.decoder_tag != nullptr) { /* merge with tag from decoder plugin */ Tag *tag = Tag::Merge(*decoder.decoder_tag, *decoder.stream_tag); cmd = do_send_tag(decoder, *tag); delete tag; } else /* send only the stream tag */ cmd = do_send_tag(decoder, *decoder.stream_tag); if (cmd != DecoderCommand::NONE) return cmd; } if (dc.in_audio_format != dc.out_audio_format) { Error error; data = decoder.conv_state.Convert(dc.in_audio_format, data, length, dc.out_audio_format, &length, error); if (data == nullptr) { /* the PCM conversion has failed - stop playback, since we have no better way to bail out */ LogError(error); return DecoderCommand::STOP; } } while (length > 0) { struct music_chunk *chunk; bool full; chunk = decoder_get_chunk(decoder); if (chunk == nullptr) { assert(dc.command != DecoderCommand::NONE); return dc.command; } const auto dest = chunk->Write(dc.out_audio_format, decoder.timestamp - dc.song->start_ms / 1000.0, kbit_rate); if (dest.IsNull()) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); continue; } size_t nbytes = dest.size; assert(nbytes > 0); if (nbytes > length) nbytes = length; /* copy the buffer */ memcpy(dest.data, data, nbytes); /* expand the music pipe chunk */ full = chunk->Expand(dc.out_audio_format, nbytes); if (full) { /* the chunk is full, flush it */ decoder_flush_chunk(decoder); } data = (const uint8_t *)data + nbytes; length -= nbytes; decoder.timestamp += (double)nbytes / dc.out_audio_format.GetTimeToSize(); if (dc.end_ms > 0 && decoder.timestamp >= dc.end_ms / 1000.0) /* the end of this range has been reached: stop decoding */ return DecoderCommand::STOP; } return DecoderCommand::NONE; } DecoderCommand decoder_tag(Decoder &decoder, InputStream *is, Tag &&tag) { gcc_unused const DecoderControl &dc = decoder.dc; DecoderCommand cmd; assert(dc.state == DecoderState::DECODE); assert(dc.pipe != nullptr); /* save the tag */ delete decoder.decoder_tag; decoder.decoder_tag = new Tag(tag); /* check for a new stream tag */ update_stream_tag(decoder, is); /* check if we're seeking */ if (decoder_prepare_initial_seek(decoder)) /* during initial seek, no music chunk must be created until seeking is finished; skip the rest of the function here */ return DecoderCommand::SEEK; /* send tag to music pipe */ if (decoder.stream_tag != nullptr) { /* merge with tag from input stream */ Tag *merged; merged = Tag::Merge(*decoder.stream_tag, *decoder.decoder_tag); cmd = do_send_tag(decoder, *merged); delete merged; } else /* send only the decoder tag */ cmd = do_send_tag(decoder, *decoder.decoder_tag); return cmd; } void decoder_replay_gain(Decoder &decoder, const ReplayGainInfo *replay_gain_info) { if (replay_gain_info != nullptr) { static unsigned serial; if (++serial == 0) serial = 1; if (REPLAY_GAIN_OFF != replay_gain_mode) { ReplayGainMode rgm = replay_gain_mode; if (rgm != REPLAY_GAIN_ALBUM) rgm = REPLAY_GAIN_TRACK; const auto &tuple = replay_gain_info->tuples[rgm]; const auto scale = tuple.CalculateScale(replay_gain_preamp, replay_gain_missing_preamp, replay_gain_limit); decoder.dc.replay_gain_db = 20.0 * log10f(scale); } decoder.replay_gain_info = *replay_gain_info; decoder.replay_gain_serial = serial; if (decoder.chunk != nullptr) { /* flush the current chunk because the new replay gain values affect the following samples */ decoder_flush_chunk(decoder); } } else decoder.replay_gain_serial = 0; } void decoder_mixramp(Decoder &decoder, MixRampInfo &&mix_ramp) { DecoderControl &dc = decoder.dc; dc.SetMixRamp(std::move(mix_ramp)); }