/* * Copyright (C) 2003-2013 The Music Player Daemon Project * http://www.musicpd.org * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along * with this program; if not, write to the Free Software Foundation, Inc., * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */ #include "config.h" #include "ConfigPath.hxx" #include "fs/AllocatedPath.hxx" #include "fs/Traits.hxx" #include "fs/Domain.hxx" #include "fs/StandardDirectory.hxx" #include "util/Error.hxx" #include "ConfigGlobal.hxx" #include #include #ifndef WIN32 #include /** * Determine a given user's home directory. */ static AllocatedPath GetHome(const char *user, Error &error) { AllocatedPath result = GetHomeDir(user); if (result.IsNull()) { error.Format(path_domain, "no such user: %s", user); return AllocatedPath::Null(); } return result; } /** * Determine the current user's home directory. */ static AllocatedPath GetHome(Error &error) { AllocatedPath result = GetHomeDir(); if (result.IsNull()) { error.Set(path_domain, "problems getting home for current user"); return AllocatedPath::Null(); } return result; } /** * Determine the configured user's home directory. */ static AllocatedPath GetConfiguredHome(Error &error) { const char *user = config_get_string(CONF_USER, nullptr); return user != nullptr ? GetHome(user, error) : GetHome(error); } #endif AllocatedPath ParsePath(const char *path, Error &error) { assert(path != nullptr); #ifndef WIN32 if (path[0] == '~') { ++path; if (*path == '\0') return GetConfiguredHome(error); AllocatedPath home = AllocatedPath::Null(); if (*path == '/') { home = GetConfiguredHome(error); ++path; } else { const char *slash = strchr(path, '/'); const char *end = slash == nullptr ? path + strlen(path) : slash; const std::string user(path, end); home = GetHome(user.c_str(), error); if (slash == nullptr) return home; path = slash + 1; } if (home.IsNull()) return AllocatedPath::Null(); AllocatedPath path2 = AllocatedPath::FromUTF8(path, error); if (path2.IsNull()) return AllocatedPath::Null(); return AllocatedPath::Build(home, path2); } else if (!PathTraitsUTF8::IsAbsolute(path)) { error.Format(path_domain, "not an absolute path: %s", path); return AllocatedPath::Null(); } else { #endif return AllocatedPath::FromUTF8(path, error); #ifndef WIN32 } #endif }