The Music Player Daemon - User's Manual Introduction Installation We recommend that you use the software installation routines of your distribution to install MPD. Most operating systems have a MPD package, which is very easy to install.
Installing on Debian/Ubuntu Install the package mpd: apt-get install mpd
Compiling from source Download the source tarball from the MPD home page and unpack it: tar xjf mpd-0.14.2.tar.bz cd mpd-0.14.2 Make sure that all the required libraries and build tools are installed. The INSTALL file has a list. Now configure the source tree: ./configure The --help argument shows a list of compile-time options. When everything is ready and configured, compile: make And install: make install
Configuration
Configuring audio outputs Audio outputs are devices which actually play the audio chunks produced by MPD. You can configure any number of audio output devices, but there must be at least one. If none is configured, MPD attempts to auto-detect. Usually, this works quite well with ALSA, OSS and on Mac OS X. To configure an audio output manually, add an audio_output block to mpd.conf: audio_output { type "alsa" name "my ALSA device" device "hw:0" }
Plugin reference
Output plugins
<varname>alsa</varname> The "Advanced Linux Sound Architecture" plugin uses libasound. It is recommended if you are using Linux. Setting Description device NAME Sets the device which should be used. This can be any valid ALSA device name. The default value is "default", which makes libasound choose a device. It is recommended to use a "hw" or "plughw" device, because otherwise, libasound automatically enables "dmix", which has major disadvantages (fixed sample rate, poor resampler, ...). use_mmap yes|no If set to yes, then libasound will try to use memory mapped I/O. buffer_time US Sets the device's buffer time in microseconds. Don't change unless you know what you're doing. period_time US Sets the device's period time in microseconds. Don't change unless you really know what you're doing. auto_resample yes|no If set to no, then libasound will not attempt to resample, handing the responsibility over to MPD. It is recommended to let MPD resample (with libsamplerate), because ALSA is quite poor at doing so. auto_channels yes|no If set to no, then libasound will not attempt to convert between different channel numbers. auto_format yes|no If set to no, then libasound will not attempt to convert between different sample formats (16 bit, 24 bit, floating point, ...).
<varname>ao</varname> The ao plugin uses the portable libao library.
<varname>fifo</varname> The fifo plugin writes raw PCM data to a FIFO (First In, First Out) file. The data can be read by another program.
<varname>jack</varname> The jack plugin connects to a JACK server.
<varname>mvp</varname> The mvp plugin uses the proprietary Hauppauge Media MVP interface. We do not know any user of this plugin, and we do not know if it actually works.
<varname>httpd</varname> The httpd plugin creates a HTTP server, similar to ShoutCast / IceCast. HTTP streaming clients like mplayer can connect to it. You must configure either quality or bitrate. It is highly recommended to configure a fixed format, because a stream cannot switch its audio format on-the-fly when the song changes. Setting Description port P Binds the HTTP server to the specified port (on all interfaces). encoder NAME Chooses an encoder plugin, e.g. vorbis. quality Q Configures the encoder quality (for VBR) in the range -1 .. 10. bitrate BR Sets a constant encoder bit rate, in kilobit per second.
<varname>null</varname> The null plugin does nothing. It discards everything sent to it. Setting Description sync yes|no If set to no, then the timer is disabled - the device will accept PCM chunks at arbitrary rate (useful for benchmarking). The default behaviour is to play in real time.
<varname>oss</varname> The "Open Sound System" plugin is supported on most Unix platforms. Setting Description device PATH Sets the path of the PCM device. If not specified, then MPD will attempt to open /dev/sound/dsp and /dev/dsp.
<varname>osx</varname> The "Mac OS X" plugin uses Apple's CoreAudio API.
<varname>pipe</varname> The pipe plugin starts a program and writes raw PCM data into its standard input.
<varname>pulse</varname> The pulse plugin connects to a PulseAudio server.
<varname>shout</varname> The shout plugin connects to a ShoutCast or IceCast server. It forwards tags to this server.