1) play streams a) don't use libcurl, too messy, instead write own http code. lots of examples in alsaplayer, xine, xmms, etc. THis will be much more flexible and prevent from needing to spawn an extra process! b) pass decoderControl to inputStream, so that if we are doing blocking stuff, its easy to halt it and return c) for mp3, remember to turn off IGNORECRC for mp3 streams 2) streaming and playing in general a) determine a clever interface to play, so that play doesn't block until the file is opened, but just returns when the command is accepted. b) put errors in error stuff of PlayerControl and report this to status and print to error logs c) this will help streaming from blocking indefinetly or waiting on a response 3) resampling audio for compatibility, and better gapless/crossfading a) default audio format is (44.1khz, 16-bit, stereo) b) use resampling from oggenc (is it fast enough for realtime?) 4) when writing combined interface for all decodes to use, be sure to add a common function and abstrct dealing with DecoderControl * and put cycleLogFiles in there, so we cycleLogFiles while decoding, not just when decoding has stopped. 5) ACK error codes 6) cleanup main() 7) handle '\n' in filenames 8) allow "add" command to load playlists, then depricate "load" command, this will be benneficial for adding m3u url's 9) compute average replaygain to use for non-replaygain songs Post-1.0 -------- 1) crosslink "list" stuff, for example, artists are crosslinked to alubms and vice versa, this way you can do list album artists or list artist albums, this will make life easier when we add genre and other metadata 2) rewrite linked list impelmentation to be more flexible a) remove "key" stuff b) allow assigning a compare function for a list