From b6995ca0113611613d311250eabfc354658d46a7 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 3 Nov 2009 21:08:48 +0100 Subject: player_control: removed the global variable "pc" Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. --- test/run_output.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'test') diff --git a/test/run_output.c b/test/run_output.c index 5028068ff..8ba5c1d8a 100644 --- a/test/run_output.c +++ b/test/run_output.c @@ -28,6 +28,7 @@ #include "event_pipe.h" #include "idle.h" #include "playlist.h" +#include "player_control.h" #include "stdbin.h" #include @@ -104,7 +105,9 @@ load_audio_output(struct audio_output *ao, const char *name) return false; } - success = audio_output_init(ao, param, &error); + static struct player_control dummy_player_control; + + success = audio_output_init(ao, param, &dummy_player_control, &error); if (!success) { g_printerr("%s\n", error->message); g_error_free(error); -- cgit v1.2.3