From 8aa4a66ba03e8d2726fb7fddac53a892c41f1711 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 25 Nov 2014 19:21:22 +0100 Subject: Playlist: move playlist_song_started() into the class --- src/queue/Playlist.cxx | 21 +++++++++------------ src/queue/Playlist.hxx | 6 ++++++ 2 files changed, 15 insertions(+), 12 deletions(-) (limited to 'src') diff --git a/src/queue/Playlist.cxx b/src/queue/Playlist.cxx index b2fd673b4..40495b330 100644 --- a/src/queue/Playlist.cxx +++ b/src/queue/Playlist.cxx @@ -63,24 +63,21 @@ playlist_queue_song_order(playlist &playlist, PlayerControl &pc, pc.EnqueueSong(new DetachedSong(song)); } -/** - * Called if the player thread has started playing the "queued" song. - */ -static void -playlist_song_started(playlist &playlist, PlayerControl &pc) +inline void +playlist::QueuedSongStarted(PlayerControl &pc) { assert(pc.next_song == nullptr); - assert(playlist.queued >= -1); + assert(queued >= -1); /* queued song has started: copy queued to current, and notify the clients */ - int current = playlist.current; - playlist.current = playlist.queued; - playlist.queued = -1; + const int old_current = current; + current = queued; + queued = -1; - if(playlist.queue.consume) - playlist.DeleteOrder(pc, current); + if (queue.consume) + DeleteOrder(pc, old_current); idle_add(IDLE_PLAYER); } @@ -185,7 +182,7 @@ playlist::SyncWithPlayer(PlayerControl &pc) /* check if the player thread has already started playing the queued song */ if (pc_next_song == nullptr && queued != -1) - playlist_song_started(*this, pc); + QueuedSongStarted(pc); pc.Lock(); pc_next_song = pc.next_song; diff --git a/src/queue/Playlist.hxx b/src/queue/Playlist.hxx index ea19d9bba..c78950044 100644 --- a/src/queue/Playlist.hxx +++ b/src/queue/Playlist.hxx @@ -145,6 +145,12 @@ protected: */ void UpdateQueuedSong(PlayerControl &pc, const DetachedSong *prev); + /** + * Called when the player thread has started playing the + * "queued" song. + */ + void QueuedSongStarted(PlayerControl &pc); + public: void BeginBulk(); void CommitBulk(PlayerControl &pc); -- cgit v1.2.3