From b3e2635ac1d6cb46ae5a41e4c9760127453e49db Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Thu, 1 Jan 2009 18:22:11 +0100 Subject: event_pipe: added pipe_event enum and callbacks Make the event_pipe (formerly main_notify) send/receive a set of events, with a callback for each one. The default event PIPE_EVENT_SIGNAL does not have a callback. It is still there for waking up the main thread, when it is waiting for the player thread. --- src/player_thread.c | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/player_thread.c') diff --git a/src/player_thread.c b/src/player_thread.c index 75419c9b9..5b2130669 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -90,7 +90,7 @@ static void player_stop_decoder(void) { dc_stop(&pc.notify); pc.state = PLAYER_STATE_STOP; - event_pipe_signal(); + event_pipe_emit(PIPE_EVENT_PLAYLIST); } static int player_wait_for_decoder(struct player *player) @@ -369,7 +369,7 @@ static void do_play(void) request the next song from the playlist */ pc.next_song = NULL; - event_pipe_signal(); + event_pipe_emit(PIPE_EVENT_PLAYLIST); } if (decoder_is_idle() && player.queued) { @@ -476,7 +476,7 @@ static void do_play(void) if (player_wait_for_decoder(&player) < 0) return; - event_pipe_signal(); + event_pipe_emit(PIPE_EVENT_PLAYLIST); } else if (decoder_is_idle()) { break; } else { -- cgit v1.2.3