From 35a939e3e766975776ecaf99e0e46f8a3a68faf2 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Sun, 12 Oct 2008 00:07:54 +0200 Subject: player: added commands QUEUE and CANCEL QUEUE adds a new song to the player's queue. CANCEL clears the queue. These two commands replace the old and complex queueState and queueLockState code. --- src/player_thread.c | 77 +++++++++++++++++++++++++++++++++-------------------- 1 file changed, 48 insertions(+), 29 deletions(-) (limited to 'src/player_thread.c') diff --git a/src/player_thread.c b/src/player_thread.c index f6cecb5a2..10b9a8769 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -51,6 +51,11 @@ struct player { */ bool paused; + /** + * is there a new song in pc.next_song? + */ + bool queued; + /** * is cross fading enabled? */ @@ -94,6 +99,9 @@ static int waitOnDecode(struct player *player) ? pc.next_song->tag->time : 0; pc.bitRate = 0; audio_format_clear(&pc.audio_format); + + pc.next_song = NULL; + player->queued = false; player->decoder_starting = true; return 0; @@ -137,13 +145,9 @@ static void processDecodeInput(struct player *player) case PLAYER_COMMAND_CLOSE_AUDIO: break; - case PLAYER_COMMAND_LOCK_QUEUE: - pc.queueLockState = PLAYER_QUEUE_LOCKED; - player_command_finished(); - break; - - case PLAYER_COMMAND_UNLOCK_QUEUE: - pc.queueLockState = PLAYER_QUEUE_UNLOCKED; + case PLAYER_COMMAND_QUEUE: + assert(pc.next_song != NULL); + player->queued = true; player_command_finished(); break; @@ -177,6 +181,27 @@ static void processDecodeInput(struct player *player) player->buffered_before_play = 0; } break; + + case PLAYER_COMMAND_CANCEL: + if (pc.next_song == NULL) { + /* the cancel request arrived too later, we're + already playing the queued song... stop + everything now */ + pc.command = PLAYER_COMMAND_STOP; + return; + } + + if (player->next_song_chunk != -1) { + /* the decoder is already decoding the song - + stop it and reset the position */ + dc_stop(&pc.notify); + player->next_song_chunk = -1; + } + + pc.next_song = NULL; + player->queued = false; + player_command_finished(); + break; } } @@ -203,6 +228,7 @@ static void do_play(void) .buffered_before_play = pc.buffered_before_play, .decoder_starting = false, .paused = false, + .queued = false, .xfade = XFADE_UNKNOWN, .next_song_chunk = -1, }; @@ -286,15 +312,22 @@ static void do_play(void) } } - if (decoder_is_idle() && - pc.queueState == PLAYER_QUEUE_FULL && - pc.queueLockState == PLAYER_QUEUE_UNLOCKED) { + if (decoder_is_idle() && !player.queued && + pc.next_song != NULL) { + /* the decoder has finished the current song; + request the next song from the playlist */ + pc.next_song = NULL; + wakeup_main_task(); + } + + if (decoder_is_idle() && player.queued) { /* the decoder has finished the current song; make it decode the next song */ + assert(pc.next_song != NULL); + + player.queued = false; player.next_song_chunk = ob.end; dc_start_async(pc.next_song); - pc.queueState = PLAYER_QUEUE_DECODE; - wakeup_main_task(); } if (player.next_song_chunk >= 0 && player.xfade == XFADE_UNKNOWN && @@ -386,20 +419,10 @@ static void do_play(void) player.xfade = XFADE_UNKNOWN; - /* wait for a signal from the playlist */ - if (pc.queueState == PLAYER_QUEUE_DECODE || - pc.queueLockState == PLAYER_QUEUE_LOCKED) { - notify_wait(&pc.notify); - continue; - } - if (pc.queueState != PLAYER_QUEUE_PLAY) - break; - player.next_song_chunk = -1; if (waitOnDecode(&player) < 0) return; - pc.queueState = PLAYER_QUEUE_EMPTY; wakeup_main_task(); } else if (decoder_is_idle()) { break; @@ -418,6 +441,7 @@ static void * player_task(mpd_unused void *arg) while (1) { switch (pc.command) { case PLAYER_COMMAND_PLAY: + case PLAYER_COMMAND_QUEUE: do_play(); break; @@ -438,13 +462,8 @@ static void * player_task(mpd_unused void *arg) pthread_exit(NULL); break; - case PLAYER_COMMAND_LOCK_QUEUE: - pc.queueLockState = PLAYER_QUEUE_LOCKED; - player_command_finished(); - break; - - case PLAYER_COMMAND_UNLOCK_QUEUE: - pc.queueLockState = PLAYER_QUEUE_UNLOCKED; + case PLAYER_COMMAND_CANCEL: + pc.next_song = NULL; player_command_finished(); break; -- cgit v1.2.3