From 28bcb8bdf568875eeea1349e39b7958d77c8fcc1 Mon Sep 17 00:00:00 2001 From: Thomas Jansen Date: Sat, 25 Sep 2010 15:00:43 +0200 Subject: eliminate g_error() usage Replaced all occurrences of g_error() with MPD_ERROR() located in a new header file 'mpd_error.h'. This macro uses g_critical() to print the error message and then exits gracefully in contrast to g_error() which would internally call abort() to produce a core dump. The macro name is distinctive and allows to find all places with dubious error handling. The long-term goal is to get rid of MPD_ERROR() altogether. To facilitate the eventual removal of this macro it was added in a new header file rather than to an existing header file. This fixes #2995 and #3007. --- src/player_thread.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'src/player_thread.c') diff --git a/src/player_thread.c b/src/player_thread.c index cf4e61384..13d1c2ebb 100644 --- a/src/player_thread.c +++ b/src/player_thread.c @@ -34,6 +34,7 @@ #include "idle.h" #include "main.h" #include "buffer.h" +#include "mpd_error.h" #include @@ -1073,5 +1074,5 @@ void player_create(void) pc.thread = g_thread_create(player_task, NULL, true, &e); if (pc.thread == NULL) - g_error("Failed to spawn player task: %s", e->message); + MPD_ERROR("Failed to spawn player task: %s", e->message); } -- cgit v1.2.3