From edcd45df94bf69b78342943cd319d8ceb43ed6d1 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 11 Nov 2008 16:32:32 +0100 Subject: pcm_volume: added constant PCM_VOLUME_1 It may be desirable to change the range of integer volume levels (e.g. to 1024, which may utilize shifts instead of expensive integer divisions). Introduce the constant PCM_VOLUME_1 which describes the integer value for "100% volume". This is currently 1000. --- src/player_control.c | 9 +++++++-- 1 file changed, 7 insertions(+), 2 deletions(-) (limited to 'src/player_control.c') diff --git a/src/player_control.c b/src/player_control.c index f65ba7c08..1d5c76aa0 100644 --- a/src/player_control.c +++ b/src/player_control.c @@ -22,6 +22,7 @@ #include "tag.h" #include "song.h" #include "idle.h" +#include "pcm_utils.h" #include "os_compat.h" #include "main_notify.h" @@ -35,7 +36,7 @@ void pc_init(unsigned int buffered_before_play) pc.error = PLAYER_ERROR_NOERROR; pc.state = PLAYER_STATE_STOP; pc.cross_fade_seconds = 0; - pc.software_volume = 1000; + pc.software_volume = PCM_VOLUME_1; } void pc_deinit(void) @@ -220,7 +221,11 @@ void setPlayerCrossFade(float crossFadeInSeconds) void setPlayerSoftwareVolume(int volume) { - volume = (volume > 1000) ? 1000 : (volume < 0 ? 0 : volume); + if (volume > PCM_VOLUME_1) + volume = PCM_VOLUME_1; + else if (volume < 0) + volume = 0; + pc.software_volume = volume; } -- cgit v1.2.3