From c1963ed483c66e85ac19ce8c3a6dbc6b19ca30c3 Mon Sep 17 00:00:00 2001 From: Eric Wong Date: Sun, 13 Apr 2008 01:16:15 +0000 Subject: Stop passing our single OutputBuffer object everywhere All of our main singleton data structures are implicitly shared, so there's no reason to keep passing them around and around in the stack and making our internal API harder to deal with. git-svn-id: https://svn.musicpd.org/mpd/trunk@7354 09075e82-0dd4-0310-85a5-a0d7c8717e4f --- src/playerData.c | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'src/playerData.c') diff --git a/src/playerData.c b/src/playerData.c index a466ab5d7..5ac7c4785 100644 --- a/src/playerData.c +++ b/src/playerData.c @@ -29,6 +29,7 @@ unsigned int buffered_before_play; static PlayerData playerData_pd; PlayerControl pc; DecoderControl dc; +OutputBuffer cb; /* rename this to 'ob' */ void initPlayerData(void) { @@ -76,7 +77,7 @@ void initPlayerData(void) playerData_pd.audioDeviceStates = xmalloc(device_array_size); - initOutputBuffer(&(playerData_pd.buffer), buffered_chunks); + initOutputBuffer(buffered_chunks); notifyInit(&pc.notify); pc.error = PLAYER_ERROR_NOERROR; @@ -103,6 +104,6 @@ void freePlayerData(void) * access playerData_pd and we need to keep it available for them */ waitpid(-1, NULL, 0); - output_buffer_free(&playerData_pd.buffer); + output_buffer_free(); free(playerData_pd.audioDeviceStates); } -- cgit v1.2.3