From b1de50f994841e1803da365965512b925dfcc027 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 26 Aug 2008 08:27:08 +0200 Subject: converted PlayerControl.state to enum Don't write CPP when you can express the same in C... macros vs enum is a good example for that. --- src/player.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) (limited to 'src/player.c') diff --git a/src/player.c b/src/player.c index bcecce79a..8f3f6a6e6 100644 --- a/src/player.c +++ b/src/player.c @@ -148,6 +148,9 @@ int playerPause(mpd_unused int fd) int playerSetPause(int fd, int pause_flag) { switch (pc.state) { + case PLAYER_STATE_STOP: + break; + case PLAYER_STATE_PLAY: if (pause_flag) playerPause(fd); @@ -176,7 +179,7 @@ int getPlayerTotalTime(void) return (int)(pc.totalTime + 0.5); } -int getPlayerState(void) +enum player_state getPlayerState(void) { return pc.state; } -- cgit v1.2.3