From b6995ca0113611613d311250eabfc354658d46a7 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 3 Nov 2009 21:08:48 +0100 Subject: player_control: removed the global variable "pc" Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. --- src/output_init.c | 5 +++++ 1 file changed, 5 insertions(+) (limited to 'src/output_init.c') diff --git a/src/output_init.c b/src/output_init.c index f4700dfb2..0f02344fb 100644 --- a/src/output_init.c +++ b/src/output_init.c @@ -127,8 +127,12 @@ audio_output_load_mixer(void *ao, const struct config_param *param, bool audio_output_init(struct audio_output *ao, const struct config_param *param, + struct player_control *pc, GError **error_r) { + assert(ao != NULL); + assert(pc != NULL); + const struct audio_output_plugin *plugin = NULL; GError *error = NULL; @@ -249,6 +253,7 @@ audio_output_init(struct audio_output *ao, const struct config_param *param, ao->command = AO_COMMAND_NONE; ao->mutex = g_mutex_new(); ao->cond = g_cond_new(); + ao->player_control = pc; ao->data = ao_plugin_init(plugin, &ao->config_audio_format, -- cgit v1.2.3