From b6995ca0113611613d311250eabfc354658d46a7 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 3 Nov 2009 21:08:48 +0100 Subject: player_control: removed the global variable "pc" Allocate a player_control object where needed, and pass it around. Each "client" object is associated with a "player_control" instance. This prepares multi-player support. --- src/output_control.h | 2 ++ 1 file changed, 2 insertions(+) (limited to 'src/output_control.h') diff --git a/src/output_control.h b/src/output_control.h index 7f4f4a53c..a6477d008 100644 --- a/src/output_control.h +++ b/src/output_control.h @@ -29,6 +29,7 @@ struct audio_output; struct audio_format; struct config_param; struct music_pipe; +struct player_control; static inline GQuark audio_output_quark(void) @@ -38,6 +39,7 @@ audio_output_quark(void) bool audio_output_init(struct audio_output *ao, const struct config_param *param, + struct player_control *pc, GError **error_r); /** -- cgit v1.2.3