From b084bc28ede5d397e88a4e2bdad8c07a55069589 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Wed, 8 Oct 2008 11:03:39 +0200 Subject: use the "bool" data type instead of "int" "bool" should be used in C99 programs for boolean values. --- src/inputPlugins/mp4_plugin.c | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) (limited to 'src/inputPlugins/mp4_plugin.c') diff --git a/src/inputPlugins/mp4_plugin.c b/src/inputPlugins/mp4_plugin.c index 1a4c495d6..6a2d167b2 100644 --- a/src/inputPlugins/mp4_plugin.c +++ b/src/inputPlugins/mp4_plugin.c @@ -103,12 +103,12 @@ static int mp4_decode(struct decoder * mpd_decoder, InputStream * inStream) unsigned int initial = 1; float *seekTable; long seekTableEnd = -1; - int seekPositionFound = 0; + bool seekPositionFound = false; long offset; uint16_t bitRate = 0; - int seeking = 0; + bool seeking = false; double seek_where = 0; - int initialized = 0; + bool initialized = false; mp4cb = xmalloc(sizeof(mp4ff_callback_t)); mp4cb->read = mp4_inputStreamReadCallback; @@ -189,7 +189,7 @@ static int mp4_decode(struct decoder * mpd_decoder, InputStream * inStream) for (sampleId = 0; sampleId < numSamples; sampleId++) { if (decoder_get_command(mpd_decoder) == DECODE_COMMAND_SEEK) { - seeking = 1; + seeking = true; seek_where = decoder_seek_where(mpd_decoder); } @@ -219,10 +219,10 @@ static int mp4_decode(struct decoder * mpd_decoder, InputStream * inStream) file_time += ((float)dur) / scale; if (seeking && file_time > seek_where) - seekPositionFound = 1; + seekPositionFound = true; if (seeking && seekPositionFound) { - seekPositionFound = 0; + seekPositionFound = false; decoder_clear(mpd_decoder); seeking = 0; decoder_command_finished(mpd_decoder); @@ -259,7 +259,7 @@ static int mp4_decode(struct decoder * mpd_decoder, InputStream * inStream) audio_format.channels = frameInfo.channels; decoder_initialized(mpd_decoder, &audio_format, total_time); - initialized = 1; + initialized = true; } if (channels * (unsigned long)(dur + offset) > frameInfo.samples) { -- cgit v1.2.3