From 9e0f7dcd1a9c000a78cf283af4fa593e808ed374 Mon Sep 17 00:00:00 2001 From: Max Kellermann Date: Tue, 26 Aug 2008 08:27:04 +0200 Subject: added dc_command_finished() dc_command_finished() is invoked by the decoder thread when it has finished a command (sent by the player thread). It resets dc.command and wakes up the player thread. This combination was used at a lot of places, and by introducing this function, the code will be more readable. --- src/inputPlugins/mp4_plugin.c | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/inputPlugins/mp4_plugin.c') diff --git a/src/inputPlugins/mp4_plugin.c b/src/inputPlugins/mp4_plugin.c index f70725f98..0bdd3e75b 100644 --- a/src/inputPlugins/mp4_plugin.c +++ b/src/inputPlugins/mp4_plugin.c @@ -213,8 +213,7 @@ static int mp4_decode(InputStream * inStream) seekPositionFound = 0; ob_clear(); seeking = 0; - dc.command = DECODE_COMMAND_NONE; - decoder_wakeup_player(); + dc_command_finished(); } if (seeking) @@ -290,8 +289,7 @@ static int mp4_decode(InputStream * inStream) if (dc.command == DECODE_COMMAND_SEEK && seeking) { ob_clear(); - dc.command = DECODE_COMMAND_NONE; - decoder_wakeup_player(); + dc_command_finished(); } ob_flush(); -- cgit v1.2.3